Files
OpenNest/OpenNest.Engine/Strategies/FillContext.cs
AJ Isaacs 05037bc928 feat: wire PartClassifier into engine and update angle selection
Replace RotationAnalysis.FindBestRotation with PartClassifier.Classify in
RunPipeline, propagate ClassificationResult through BuildAngles signatures and
FillContext.PartType, and rewrite AngleCandidateBuilder to dispatch on part type
(Circle=1 angle, Rectangle=2, Irregular=full sweep).

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-29 22:19:20 -04:00

31 lines
1.0 KiB
C#

using OpenNest.Engine;
using OpenNest.Engine.Fill;
using OpenNest.Geometry;
using System;
using System.Collections.Generic;
using System.Threading;
namespace OpenNest.Engine.Strategies
{
public class FillContext
{
public NestItem Item { get; init; }
public Box WorkArea { get; init; }
public Plate Plate { get; init; }
public int PlateNumber { get; init; }
public CancellationToken Token { get; init; }
public IProgress<NestProgress> Progress { get; init; }
public FillPolicy Policy { get; init; }
public PartType PartType { get; set; }
public List<Part> CurrentBest { get; set; }
/// <summary>For progress reporting only; comparisons use Policy.Comparer.</summary>
public FillScore CurrentBestScore { get; set; }
public NestPhase WinnerPhase { get; set; }
public List<PhaseResult> PhaseResults { get; } = new();
public List<AngleResult> AngleResults { get; } = new();
public Dictionary<string, object> SharedState { get; } = new();
}
}