Repo-wide sweep with the pinned CSharpier 1.3.0 tool. Whitespace and line-wrapping only; OpenNest.Engine.Tests (109) and OpenNest.IO.Tests pass after reformat, full solution builds 0 errors. Added .csharpierignore so csproj/config XML keeps its existing layout (CSharpier's XML wrapping churns attributes with zero benefit). Formatting is now enforceable: dotnet csharpier check . passes.
80 lines
2.6 KiB
C#
80 lines
2.6 KiB
C#
using System.Linq;
|
|
using OpenNest.Converters;
|
|
using OpenNest.Geometry;
|
|
using OpenNest.Math;
|
|
|
|
namespace OpenNest.Engine.BestFit
|
|
{
|
|
public static class PolygonHelper
|
|
{
|
|
public static PolygonExtractionResult ExtractPerimeterPolygon(
|
|
Drawing drawing,
|
|
double halfSpacing
|
|
)
|
|
{
|
|
var entities = ConvertProgram
|
|
.ToGeometry(drawing.Program)
|
|
.Where(e => e.Layer != SpecialLayers.Rapid)
|
|
.ToList();
|
|
|
|
if (entities.Count == 0)
|
|
return new PolygonExtractionResult(null, Vector.Zero);
|
|
|
|
var definedShape = new ShapeProfile(entities);
|
|
var perimeter = definedShape.Perimeter;
|
|
|
|
if (perimeter == null)
|
|
return new PolygonExtractionResult(null, Vector.Zero);
|
|
|
|
// Ensure CW winding for correct outward offset direction.
|
|
definedShape.NormalizeWinding();
|
|
|
|
var inflated =
|
|
halfSpacing > 0 ? (perimeter.OffsetOutward(halfSpacing) ?? perimeter) : perimeter;
|
|
|
|
// Convert to polygon with circumscribed arcs for tight nesting.
|
|
var polygon = inflated.ToPolygonWithTolerance(0.01, circumscribe: true);
|
|
|
|
if (polygon.Vertices.Count < 3)
|
|
return new PolygonExtractionResult(null, Vector.Zero);
|
|
|
|
// Normalize: move polygon to origin.
|
|
polygon.UpdateBounds();
|
|
var bb = polygon.BoundingBox;
|
|
polygon.Offset(-bb.Left, -bb.Bottom);
|
|
|
|
// No correction needed: BestFitFinder always pairs the same drawing with
|
|
// itself, so the polygon-to-part offset is identical for both parts and
|
|
// cancels out in the NFP displacement.
|
|
return new PolygonExtractionResult(polygon, Vector.Zero);
|
|
}
|
|
|
|
public static Polygon RotatePolygon(Polygon polygon, double angle, bool reNormalize = true)
|
|
{
|
|
if (angle.IsEqualTo(0))
|
|
return polygon;
|
|
|
|
var result = new Polygon();
|
|
var cos = System.Math.Cos(angle);
|
|
var sin = System.Math.Sin(angle);
|
|
|
|
foreach (var v in polygon.Vertices)
|
|
{
|
|
result.Vertices.Add(new Vector(v.X * cos - v.Y * sin, v.X * sin + v.Y * cos));
|
|
}
|
|
|
|
if (reNormalize)
|
|
{
|
|
// Re-normalize to origin.
|
|
result.UpdateBounds();
|
|
var bb = result.BoundingBox;
|
|
result.Offset(-bb.Left, -bb.Bottom);
|
|
}
|
|
|
|
return result;
|
|
}
|
|
}
|
|
|
|
public record PolygonExtractionResult(Polygon Polygon, Vector Correction);
|
|
}
|