Files
OpenNest/OpenNest.Core/Plate.cs
AJ Isaacs 1d9bcc63d2 chore: sort using directives
Auto-formatter reordering of using statements across the solution.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-18 16:47:42 -04:00

484 lines
14 KiB
C#

using OpenNest.Collections;
using OpenNest.Geometry;
using OpenNest.Math;
using System;
using System.Collections.Generic;
using System.Linq;
namespace OpenNest
{
public class Plate
{
private int quadrant;
public event EventHandler<ItemAddedEventArgs<Part>> PartAdded
{
add { Parts.ItemAdded += value; }
remove { Parts.ItemAdded -= value; }
}
public event EventHandler<ItemRemovedEventArgs<Part>> PartRemoved
{
add { Parts.ItemRemoved += value; }
remove { Parts.ItemRemoved -= value; }
}
public event EventHandler<ItemChangedEventArgs<Part>> PartChanged
{
add { Parts.ItemChanged += value; }
remove { Parts.ItemChanged -= value; }
}
public Plate()
: this(60, 120)
{
}
public Plate(double width, double length)
: this(new Size(width, length))
{
}
public Plate(Size size)
{
EdgeSpacing = new Spacing();
Size = size;
Material = new Material();
Parts = new ObservableList<Part>();
Parts.ItemAdded += Parts_PartAdded;
Parts.ItemRemoved += Parts_PartRemoved;
Quadrant = 1;
}
private void Parts_PartAdded(object sender, ItemAddedEventArgs<Part> e)
{
e.Item.BaseDrawing.Quantity.Nested += Quantity;
}
private void Parts_PartRemoved(object sender, ItemRemovedEventArgs<Part> e)
{
e.Item.BaseDrawing.Quantity.Nested -= Quantity;
}
/// <summary>
/// Thickness of the plate.
/// </summary>
public double Thickness { get; set; }
/// <summary>
/// The spacing between parts.
/// </summary>
public double PartSpacing { get; set; }
/// <summary>
/// The spacing along the edges of the plate.
/// </summary>
public Spacing EdgeSpacing;
/// <summary>
/// The size of the plate.
/// </summary>
public Size Size { get; set; }
/// <summary>
/// Material the plate is made out of.
/// </summary>
public Material Material { get; set; }
/// <summary>
/// The parts that the plate contains.
/// </summary>
public ObservableList<Part> Parts { get; set; }
/// <summary>
/// The number of times to cut the plate.
/// </summary>
public int Quantity { get; set; }
/// <summary>
/// The quadrant the plate is located in.
/// 1 = TopRight
/// 2 = TopLeft
/// 3 = BottomLeft
/// 4 = BottomRight
/// </summary>
public int Quadrant
{
get { return quadrant; }
set { quadrant = value <= 4 && value > 0 ? value : 1; }
}
/// <summary>
/// Rotates the plate clockwise or counter-clockwise along with all parts.
/// </summary>
/// <param name="rotationDirection"></param>
/// <param name="keepSameQuadrant"></param>
public void Rotate90(RotationType rotationDirection, bool keepSameQuadrant = true)
{
const double oneAndHalfPI = System.Math.PI * 1.5;
Size = new Size(Size.Length, Size.Width);
// After Size swap above, new Size.Width = old Length (old X extent),
// new Size.Length = old Width (old Y extent).
// Convention: Length = X axis, Width = Y axis.
if (rotationDirection == RotationType.CW)
{
Rotate(oneAndHalfPI);
if (keepSameQuadrant)
{
switch (Quadrant)
{
case 1:
Offset(0, Size.Width);
break;
case 2:
Offset(-Size.Length, 0);
break;
case 3:
Offset(0, -Size.Width);
break;
case 4:
Offset(Size.Length, 0);
break;
default:
return;
}
}
else
{
Quadrant = Quadrant < 2 ? 4 : Quadrant - 1;
}
}
else
{
Rotate(Angle.HalfPI);
if (keepSameQuadrant)
{
switch (Quadrant)
{
case 1:
Offset(Size.Length, 0);
break;
case 2:
Offset(0, Size.Width);
break;
case 3:
Offset(-Size.Length, 0);
break;
case 4:
Offset(0, -Size.Width);
break;
default:
return;
}
}
else
{
Quadrant = Quadrant > 3 ? 1 : Quadrant + 1;
}
}
}
/// <summary>
/// Rotates the plate 180 degrees along with all parts.
/// </summary>
/// <param name="keepSameQuadrant"></param>
public void Rotate180(bool keepSameQuadrant = true)
{
if (keepSameQuadrant)
{
Vector centerpt;
switch (Quadrant)
{
case 1:
centerpt = new Vector(Size.Length * 0.5, Size.Width * 0.5);
break;
case 2:
centerpt = new Vector(-Size.Length * 0.5, Size.Width * 0.5);
break;
case 3:
centerpt = new Vector(-Size.Length * 0.5, -Size.Width * 0.5);
break;
case 4:
centerpt = new Vector(Size.Length * 0.5, -Size.Width * 0.5);
break;
default:
return;
}
Rotate(System.Math.PI, centerpt);
}
else
{
Rotate(System.Math.PI);
Quadrant = (Quadrant + 2) % 4;
if (Quadrant == 0)
Quadrant = 4;
}
}
/// <summary>
/// Rotates the parts on the plate.
/// </summary>
/// <param name="angle"></param>
public void Rotate(double angle)
{
for (int i = 0; i < Parts.Count; ++i)
{
var part = Parts[i];
part.Rotate(angle);
}
}
/// <summary>
/// Rotates the parts on the plate around the specified origin.
/// </summary>
/// <param name="angle"></param>
/// <param name="origin"></param>
public void Rotate(double angle, Vector origin)
{
for (int i = 0; i < Parts.Count; ++i)
{
var part = Parts[i];
part.Rotate(angle, origin);
}
}
/// <summary>
/// Offsets the parts on the plate.
/// </summary>
/// <param name="x"></param>
/// <param name="y"></param>
public void Offset(double x, double y)
{
for (int i = 0; i < Parts.Count; ++i)
{
var part = Parts[i];
part.Offset(x, y);
}
}
/// <summary>
/// Offsets the parts on the plate.
/// </summary>
/// <param name="voffset"></param>
public void Offset(Vector voffset)
{
for (int i = 0; i < Parts.Count; ++i)
{
var part = Parts[i];
part.Offset(voffset);
}
}
/// <summary>
/// The smallest box that contains the plate.
/// </summary>
/// <param name="includeParts"></param>
/// <returns></returns>
public Box BoundingBox(bool includeParts = true)
{
var plateBox = new Box();
// Convention: Size.Length = X axis (horizontal), Size.Width = Y axis (vertical)
switch (Quadrant)
{
case 1:
plateBox.X = 0;
plateBox.Y = 0;
break;
case 2:
plateBox.X = (float)-Size.Length;
plateBox.Y = 0;
break;
case 3:
plateBox.X = (float)-Size.Length;
plateBox.Y = (float)-Size.Width;
break;
case 4:
plateBox.X = 0;
plateBox.Y = (float)-Size.Width;
break;
default:
return new Box();
}
plateBox.Width = Size.Length;
plateBox.Length = Size.Width;
if (!includeParts)
return plateBox;
var boundingBox = new Box();
var partsBox = Parts.GetBoundingBox();
boundingBox.X = partsBox.Left < plateBox.Left
? partsBox.Left
: plateBox.Left;
boundingBox.Y = partsBox.Bottom < plateBox.Bottom
? partsBox.Bottom
: plateBox.Bottom;
boundingBox.Width = partsBox.Right > plateBox.Right
? partsBox.Right - boundingBox.X
: plateBox.Right - boundingBox.X;
boundingBox.Length = partsBox.Top > plateBox.Top
? partsBox.Top - boundingBox.Y
: plateBox.Top - boundingBox.Y;
return boundingBox;
}
/// <summary>
/// The area within the edge spacing.
/// </summary>
/// <returns></returns>
public Box WorkArea()
{
var box = BoundingBox(false);
box.X += EdgeSpacing.Left;
box.Y += EdgeSpacing.Bottom;
box.Width -= EdgeSpacing.Left + EdgeSpacing.Right;
box.Length -= EdgeSpacing.Top + EdgeSpacing.Bottom;
return box;
}
/// <summary>
/// Automatically sizes the plate to fit the parts.
/// </summary>
/// <param name="roundingFactor">The factor to round the actual size up to.</param>
/// <example>
/// AutoSize 9.7 x 10.1
/// * roundingFactor=1.0 new Size=10 x 11
/// * roundingFactor=0.5 new Size=10 x 10.5
/// * roundingFactor=0.25 new Size=9.75 x 10.25
/// * roundingFactor=0.0 new Size=9.7 x 10.1
/// </example>
public void AutoSize(double roundingFactor = 1.0)
{
if (Parts.Count == 0)
return;
var bounds = Parts.GetBoundingBox();
// Convention: Length = X axis, Width = Y axis
double xExtent;
double yExtent;
switch (Quadrant)
{
case 1:
xExtent = System.Math.Abs(bounds.Right) + EdgeSpacing.Right;
yExtent = System.Math.Abs(bounds.Top) + EdgeSpacing.Top;
break;
case 2:
xExtent = System.Math.Abs(bounds.Left) + EdgeSpacing.Left;
yExtent = System.Math.Abs(bounds.Top) + EdgeSpacing.Top;
break;
case 3:
xExtent = System.Math.Abs(bounds.Left) + EdgeSpacing.Left;
yExtent = System.Math.Abs(bounds.Bottom) + EdgeSpacing.Bottom;
break;
case 4:
xExtent = System.Math.Abs(bounds.Right) + EdgeSpacing.Right;
yExtent = System.Math.Abs(bounds.Bottom) + EdgeSpacing.Bottom;
break;
default:
return;
}
Size = new Size(
Rounding.RoundUpToNearest(yExtent, roundingFactor),
Rounding.RoundUpToNearest(xExtent, roundingFactor));
}
/// <summary>
/// Gets the area of the top surface of the plate.
/// </summary>
/// <returns></returns>
public double Area()
{
return Size.Width * Size.Length;
}
/// <summary>
/// Gets the volume of the plate.
/// </summary>
/// <returns></returns>
public double Volume()
{
return Area() * Thickness;
}
/// <summary>
/// Gets the weight of the plate.
/// </summary>
/// <returns></returns>
public double Weight()
{
return Volume() * Material.Density;
}
/// <summary>
/// Percentage of the material used.
/// </summary>
/// <returns>Returns a number between 0.0 and 1.0</returns>
public double Utilization()
{
return Parts.Sum(part => part.BaseDrawing.Area) / Area();
}
public bool HasOverlappingParts(out List<Vector> pts)
{
pts = new List<Vector>();
for (int i = 0; i < Parts.Count; i++)
{
var part1 = Parts[i];
for (int j = i + 1; j < Parts.Count; j++)
{
var part2 = Parts[j];
List<Vector> pts2;
if (part1.Intersects(part2, out pts2))
pts.AddRange(pts2);
}
}
return pts.Count > 0;
}
}
}