PushBoundingBox left exactly partSpacing between bounding boxes, but the
geometry push inflates offset lines by halfSpacing + chordTolerance per
side (totaling partSpacing + 2*chordTolerance). The 0.002 overlap caused
RayEdgeDistance to return MaxValue for negative t, making the nearest
obstacle invisible and allowing the part to push through it.
Subtract 2*ChordTolerance from the BB push distance so the gap is wide
enough for the offset geometry lines to remain non-overlapping.
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
Add Settle method that repeatedly pushes parts left then down until
total movement falls below a threshold. Replaces manual single-pass
push calls for more consistent gap closure.
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
Also fix missing using for FillHelpers in FillLinear and FillExtents,
and update callers (CompactorTests, PatternTileForm) for the new
Vector parameter.
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
Move fill algorithms to OpenNest.Engine.Fill namespace:
FillLinear, FillExtents, PairFiller, ShrinkFiller, Compactor,
RemnantFiller, RemnantFinder, FillScore, Pattern, PatternTiler,
PartBoundary, RotationAnalysis, AngleCandidateBuilder, and
AccumulatingProgress.
Move strategy layer to OpenNest.Engine.Strategies namespace:
IFillStrategy, FillContext, FillStrategyRegistry, FillHelpers,
and all built-in strategy implementations.
Add using directives to all consuming files across Engine, UI,
MCP, and Tests projects.
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>