The GPU pair evaluator reported false-positive overlaps for all
candidates because the bitmap coordinate system didn't account for
Part.CreateAtOrigin's Location offset. When rotation produced negative
coordinates, CreateAtOrigin sets Location = -bbox.Location (non-zero),
but the offset formula assumed Location was always (0,0).
Two fixes:
- Rasterize bitmaps from Part.CreateAtOrigin directly (new FromPart
method) instead of separately rotating polygons and computing bbox,
eliminating any Polygon.Rotate vs Program.Rotate mismatch
- Correct offset formula to include the Location shift:
(Part2Offset - partB.Location) instead of raw Part2Offset
Also optimized post-kernel bounding computation: pre-compute vertices
once per rotation group and process results with Parallel.For, matching
the CPU evaluator's concurrency.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Introduces the OpenNest.Gpu class library with ILGPU dependencies and a
PartBitmap class that rasterizes Drawing closed shapes into integer grids
for GPU-based overlap testing. Supports rotation and spacing dilation.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>