Collision stays hand-rolled because it is the reference for a future GPU
kernel, but its inputs now come from Clipper region offsets. Pin down that
lines-only, round-join, 1e-4-precision polygons keep the contact and
part-in-part semantics: a neighbor inside a collapsed slot, a part inside
a hole that shrank by the spacing, and zero-spacing edge contact.
Document which steps are per-polygon preparation to cache and upload once,
and which are per-pair kernel-shaped work.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Repo-wide sweep with the pinned CSharpier 1.3.0 tool. Whitespace and
line-wrapping only; OpenNest.Engine.Tests (109) and OpenNest.IO.Tests
pass after reformat, full solution builds 0 errors.
Added .csharpierignore so csproj/config XML keeps its existing layout
(CSharpier's XML wrapping churns attributes with zero benefit).
Formatting is now enforceable: dotnet csharpier check . passes.
Move 43 root-level test files into feature-specific subdirectories
mirroring the main codebase structure: Geometry, Fill, BestFit, CutOffs,
CuttingStrategy, Engine, IO. Update namespaces to match folder paths.
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>