The Strip whole-job engine laid its strips, settled them and picked its pack
remnant from the bare work area, never adding the plate's clamp keep-outs the
Lattice orchestration uses. On a clamped sheet it put parts over the clamp, the
runner's layout check rejected the candidate, and Strip produced nothing (N26-2A5
rev 5: door stop at (21.09,1.50) over clamp-1).
NestStrips now treats InteractiveClamps.ClearanceRectangles as occupied space for
the iterative shrink strips (through RemnantFiller), settles with the clamp
obstacles when there are zones, and finds the pack remnant around them even
before any strip is placed. Unclamped plates take the old path unchanged.
A FixedStrategyNestingEngine theory runs all four fixed strategies on a clamped
26 x 26 sheet; only Strip failed it before.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Geometry, nesting and import code now call PortableMath instead of
System.Math for Sin, Cos, Tan, Atan, Atan2, Asin and Acos (Core, Engine,
IO, Data; 269 calls in 64 files). A test fails if those projects call the
runtime's trig again.
With the runtime's trig, Windows and Linux disagreed in the last bit at
non-quarter angles and the same job could nest differently: the
learned-angle nests (a cross fixture) placed 23 parts in Strip on Windows
and 28 on Linux. Now every Engine.Tests pin gives the same layout on both
(3600 passing on Linux and on DesktopPC), Linux layouts are unchanged, and
the learned-angle rows are re-pinned to the shared layouts, which pass the
overlap and work-area checks, and run on every platform again.
Fixes Project Memory 518f3b58.
After the fill strategies, the winning layout's outermost row on each side
is pushed into the edge slack, slid toward one end, and copies of its end
part are slid in from the freed end. Lifting a staggered hexagon row straight
over the one below opens a notch where one more nests: a 7" hex cover on a
60 x 120 sheet now fills 181 instead of 180. The policy's comparer must
prefer the result and the requested quantity caps it.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Priority worked like a rank (lower first) with a default of 0, and the
Edit Drawing form stopped at 0, so moving one part ahead of the rest
meant renumbering every other drawing. Higher-first lets a user raise a
single part to 1 and leave everything else at the default.
Every engine, filler and candidate comparer now serves the highest tier
first. Stored values keep their order:
- .nest files add `nestPriority` and keep writing the negated value under
`priority`, so older readers nest in the same order; files without
`nestPriority` are negated on read. Drawing packages strip both, so
package hashes are unchanged.
- Library settings send both keys the same way for older clients.
- Server schema v18 negates stored drawing priorities (an older server
refuses the upgraded database).
- Job documents move to version 2; version 1 jobs are converted, and an
older worker refuses version 2 instead of reversing the order.
The Edit Drawing form now accepts negative priorities and says higher
numbers nest first.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
A quantity-limited fill trimmed the parts farthest along the trim axis,
which could take one half from each of two pairs. TrimToCount now finds
interlocked pairs and keeps or drops them whole (from d1d68a91), so the
spare space stays one usable cell.
After a fill, leftovers now run in two orders, pack-first and pairs-first,
and the strategy's comparer keeps the better whole layout, so its ranking
of this step cannot get worse. Even quantities go in as best-fit pairs,
may turn a quarter when unrestricted, are tried in every remnant and are
ranked with the layout around them. Each placed pair slides left and down
against true outlines to take the space its bounding box could not.
On compare.nest Vertical Remnant goes from 6665.1 to 5862.6 and Lattice
from 7200 to 5915.8. Nine characterization pins change from the trim with
counts unchanged; the fill pins now also check layout validity. Vertical
Remnant's golden layout shortens from 28 to 26.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Whole-job fills treated clamps as occupied space, so a clamped edge cost
a row: 8.25in circles stopped at 96 on a sheet the plate fill packs with
102. When one drawing still has unmet demand, also fill the sheet as if
the clamps were absent, drop the parts on them and keep the better
layout.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
The repo mixed variants such as center/centre and color/colour, so a
name could be spelled either way and searches missed half the hits.
Standardize on the US spelling, matching .NET's own APIs (Color, Center).
Wire values owned by other systems keep their spelling: the material
ledger's "Cancelled" hold status and GitHub's "cancelled" job status.
No behavior change beyond the spelling of a few status messages.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
DefaultPlateFiller becomes PlateFiller(plate, policy, layout); PlateFillerBase
and StripPlateFiller are gone. PlateLayout.FillThenPack is the old
orchestrator path (Fill and both Remnants); PlateLayout.Strips is the old
StripPlateFiller.Nest, and Strip is Fill policy plus Strips layout.
Lifetimes are unchanged: a strip-layout filler runs every Fill, group Fill
and PackArea on a fresh inner filler and gives each strip fresh remnant
fillers, so learned angles and PlateNumber never leak into them. The
comparer, preferred direction, trim axis and angle recording now read the
policy directly. The base class's unsorted two-angle BuildAngles is dropped:
only DefaultPlateFiller's pipeline called BuildAngles, and Strip never ran it.
Layout-neutral: all 29 FillStackCharacterizationTests pins pass unchanged.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Fill, Vertical Remnant and Horizontal Remnant are now three values of an
internal PlateFillPolicy that DefaultPlateFiller takes (Fill by default),
replacing RemnantPlateFiller and RemnantFillPolicy. The policy holds the
comparer factory, preferred direction, trim axis and angle mode; the
remnant angle mode still replaces the angle builder outright, and the
public FillPolicy that strategies read is unchanged. Layout-neutral: the
fill-stack characterization pins pass unchanged.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Dropping the parts that land on a clamp suits small parts, which fill the
gaps between clamps. Large parts often do better if the fill area stops
short of the clamps. The rows still fit, and no part is lost on a clamp.
When every clamp in the fill area lies on one edge, interactive Fill now
also fills the area with that edge moved just past the clamp keep-outs,
as a larger edge spacing would. It keeps whichever layout the strategy's
comparer ranks better, and a tie keeps the dropped-parts layout. Clamps
on more than one edge skip the comparison. The second fill reuses the
cached best-fit pairs. While it runs, a preview counts as the new best
only when it beats the first layout, so the preview never gets worse.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Interactive Fill ran the best-fit pair phase first. The first pair
computation for a drawing can take about a minute, and until it finished
the progress dialog showed no layout, Accept stayed disabled and the
status text did not change.
The fill now packs the part boxes (RectBestFit) before the pair phase and
reports that layout, so Accept is available at once. The layout is only a
fallback: strategies still run in their usual order, and a completed fill
picks the same winner as before. While the pairs are computed, the detail
line reads "Computing best-fit pairs (may take a minute)...". Accept or
Stop now stops the wait. The computation keeps running in the background
and is cached for the next fill.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
DefaultPlateFiller.PackArea (Default, Strip and both Remnant strategies)
now packs leftover parts with the shared maximal-rectangles packer instead
of bottom-left corner points. Every fit rule and pick mode is tried; the
layout placing the most parts, then box area, per priority tier wins, and
the strategy's own fill comparer breaks ties so remnant strategies keep
their clear side. PackBottomLeft and PackEngine are removed.
Rectangle-lane benchmark (91 strict + 77 boxable jobs) against the old
packer: no strategy lost a valid layout; Default, Vertical Remnant,
Horizontal Remnant and Strip complete 2-3 more strict jobs, and Strip
gains a valid one. Cost on jobs complete in both runs falls for every
strategy (Default -0.6% strict, -2.7% boxable). Default is about 7-10%
slower on the changed jobs.
Golden layouts for Default and both Remnant strategies are re-captured;
each is complete, passes NestLayoutCheck and repeats exactly.
DefaultPlateFiller runs its search in a canonical (MBR-axis-aligned)
copy of the drawing. Intermediate progress reports — the Nesting
Progress dialog, PlateView's active-parts overlay — were showing that
transient canonical orientation instead of the drawing's real one.
FillContext.OriginalDrawing carries the pre-canonicalization drawing
through the pipeline; ReportProgress rebinds reported parts to it via
CanonicalFrame.RebindToOriginal before they reach the UI. Uses a
shallow list copy rather than per-part Part.Clone() — Clone() re-derives
its target rotation from BaseDrawing.Program.Rotation + Rotation, which
would double-count the canonical drawing's baked source angle.