Commit Graph
7 Commits
Author SHA1 Message Date
aj 49603eddf9 fix(geometry): nest the same on Windows and Linux
Geometry, nesting and import code now call PortableMath instead of
System.Math for Sin, Cos, Tan, Atan, Atan2, Asin and Acos (Core, Engine,
IO, Data; 269 calls in 64 files). A test fails if those projects call the
runtime's trig again.

With the runtime's trig, Windows and Linux disagreed in the last bit at
non-quarter angles and the same job could nest differently: the
learned-angle nests (a cross fixture) placed 23 parts in Strip on Windows
and 28 on Linux. Now every Engine.Tests pin gives the same layout on both
(3600 passing on Linux and on DesktopPC), Linux layouts are unchanged, and
the learned-angle rows are re-pinned to the shared layouts, which pass the
overlap and work-area checks, and run on every platform again.

Fixes Project Memory 518f3b58.
2026-11-09 19:18:00 -05:00
ajandClaude Opus 5.5 f9b2713420 feat(common-line): cut each shared line once through Plan Cutting and the CI Fiber post
N26-295's PT42 pairs saved spacing in slice 1 but every shared edge was
still cut twice, costing a pass per edge and risking a freed part
tipping under the head on the second pass.

Plan Cutting now cuts a plate's common lines once unless the plate is set
to cut them twice. Each group is cut member by member, owner before
partner (a captured dependency that search and replay enforce, so a kept
order cutting the partner first is a constraint conflict): the member's
holes, then the shared cuts it owns as open CommonLine centerline cuts
entered through the notch on the span's axis, then its remainder pieces,
each ramped in from the kerf the shared cut opened. Capture marks the
shared spans as tabs on the owned clean copy, so replay's contour
accounting proves each perimeter is cut exactly once; a lead that fits
at neither end refuses as UnsupportedGeometry naming the span, never
shortened. Material still comes from the drawing, so utilization,
quantity and overlap results do not change. Members are never
support-tabbed; locked or excluded members and broken groups refuse.

The CI Fiber post writes shared cuts in the cut-off form with a lead-in
and no G41/G42, and remainders in the contour form on their perimeter's
compensation side, named by a remainder comment. Cincinnati CL (whose
PreApplied mode offsets nothing) and Gravograph refuse such nests, as do
the desktop and console for any post without ICommonLinePostProcessor;
nothing falls back to a silent double cut. Plate > Arrange > Cut Common
Lines Twice keeps slice 1's behavior, persists with the plate and makes
an open plan stale.

Pre-post review now checks each span is cut once, on its centerline, by
the member cut first, and the rapid check treats a finished member's
remainders as an obstacle. Compensation start in void and cancel in
kerf are unconfirmed on the CI FIBER 4020; release waits on a 3/16
stainless coupon trial.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-11-05 16:51:42 -05:00
aj 8f568482bc fix(planning): keep a blank's outline on its applied program
An applied cutting program for a display-perimeter blank held only its
cutouts, so the part shrank to them: a 30 x 20 door reported an 11.5 x 20
extent, overlap and the plate view lost the blank, and running automatic
cut-offs afterwards added lines straight through it.

A complete emission now ends with a display tail: a marker comment, a
rapid to the outline and the outline on the display perimeter layer. The
part keeps the blank's bounds and material, so later cut-offs still have
nothing to cut and the door plans again as before. Nothing executes the
tail: executed reads stop at the marker, so search, replay and the
pre-post review see only the cuts, and cut time, the rapid display and the
cut simulation leave it out. DisplayPerimeterTail.ForPosting gives posts
the program without it and refuses an unplanned display perimeter.
2026-10-22 20:06:15 -04:00
ajandClaude Opus 5.5 9bf7760c1d fix(ui): keep the cut simulator's torch in place when rates change
Changing a rate, the pierce time or the machine rebuilt the timeline and
kept the playhead's old time. That time pointed at a different move on
the retimed timeline, so the torch jumped around while settings were
adjusted. When the new timeline has the same moves, Load now finds the
same move and how far through it the torch was (CutSimulation.TimeAt
inverts FractionAt, acceleration included).

The in-progress rapid was drawn whole with a dashed pen. GDI+ cost grows
with dash count: zoomed in, one paint of a long rapid can take seconds
to minutes. It is now clipped to the visible area, as finished rapids
already were.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-19 08:00:47 -04:00
ajandClaude Opus 5.5 d3cb23f117 fix: time display-layer cuts, add hole feed and etch skipping
The cut simulation treated Display-layer contour moves (what cutting
strategies emit) as head-up travel, so plates with assigned lead-ins were
timed as rapids. They now cut, matching the verifier and posts, and
suppressed moves are left out.

Cut time now follows the CI Fiber post: closed clockwise contours and
cut-offs take an outside feed, other contours a hole feed, and etch-only
contours can be skipped like its SkipScribe default. The settings are
shared by Calculate Cut Time and the simulator, and plate/nest times now
always come from the simulation.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-18 17:32:38 -04:00
ajandClaude Opus 5.5 095b4d6e72 feat: time cuts with machine acceleration limits
A Grbl-style lookahead planner re-times the cut simulation with
trapezoidal acceleration, junction-deviation corner speeds and a
centripetal cap on arcs. Machines gain cut/rapid acceleration and corner
deviation in Machine Configuration, with placeholder values until the
controller's are entered. The simulator and Calculate Cut Time pick the
machine (or full speed), and the simulator shows the live head speed.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-18 16:36:43 -04:00
ajandClaude Opus 5.5 530456a91b feat(ui): add a cut simulator for plates
Plate > Simulate Cutting replays the active plate in cutting order: the
torch traces cuts, rapids and pierces timed like Calculate Cut Time, with
play/pause, scrubbing, 1x-250x speed, step and part/cutout jumps. Parts
the torch has not reached are drawn muted.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-18 16:27:32 -04:00