Shift+click in Clone Parts always kept whichever axis order landed the
copy nearest the origin, which can park it in a pocket the user didn't
want. Options > Clone push placement now picks Closest to origin (the old
behavior, still the default), Push left then down, or Push down then left.
Ctrl+click settles the copy on bounding boxes alone, so it stops square
to its neighbors' boxes instead of nesting into their shapes. Shift+click
keeps its box pass then geometry settle; both follow the chosen order.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
One Irregular decode of a small job took seconds because each block in the
catalog is built by the full Fill pipeline (PrivatePlateFill), and inside it
StripeFiller's estimate rows spent about 85% of the CPU in FillLinear's
perpendicular TilePattern. A stripe estimate is exactly one pattern tall, so
the pattern's copy distance, an all-pairs slide search, always exceeded the
room left and the copies were discarded after the search had run in full.
TilePattern now passes FindPatternCopyDistance the largest distance that
could still place a copy: for a whole copy, the room past the pattern; for a
pattern that may tile partially, the most room past any one of its parts. The distance
is the maximum over every pair, so the search stops as soon as it passes that
bound and the tile returns empty, which is what the full search led to. The
public CopyDistance is unchanged. StripeFiller's angle searches also reuse
each rotated pattern's bounding box per angle instead of cloning and
rotating the parts again on every probe.
Output is identical: the layouts of every benchmark job that finishes match
the previous build. Measured A/B on this machine, alternating builds per job
(Benchmark --engines Irregular --parallel 1, benchmark ms):
- N26-2A5: 15.5 s -> 8.8 s (12.6 s -> ~7.2 s in quieter runs)
- 73 of the 80 bench jobs (the other 7 time out at 5 minutes in both
builds): 1,990 s -> 1,578 s total (-21%), process CPU 6,486 s -> 3,842 s
(-41%), median job 0.91x. N26-295 now finishes in 242 s with the same
layout where it hit the 5-minute limit before.
- Problem-nest corpus auto-nest and fill areas: all at baseline.
A parallel herringbone pair build was tried and dropped: it saved 1.2 s on
N26-2A5 but cost 10 s and 45 s more CPU on P241017-01.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
On a plate packed edge to edge, an overlap left by hand-placing extra
parts could not be fixed: straight push chains ran into the edge and
the relaxation gave up on pairs that share material, which have no
contact normal. The relaxation now pushes such a pair along its
shortest straight way out and lets the rest settle, which cleared a
0.92 sq in overlap on a 38-part plate with every part kept square.
When moves alone still cannot settle, the relaxation runs again as a
rigid one: an off-center push also turns a part, up to 3 degrees, if
its drawing is free to rotate. Moves stay first because a tilt turns
every part the push reaches.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Expand Spacing opens up a whole selection; nests that are a hair short
of fitting need the opposite: move only the parts the overlap check
flags, by the shortfall, and leave everything else where it is.
Fix Spacing pushes one part of each flagged pair straight away from the
other and ripples the push into neighbors it crowds, so rows already
locked in at the spacing can make room. When a plate is packed edge to
edge and no straight push fits, a constraint relaxation shares each
shortfall between both parts along the closest-point normal. Every
result is confirmed by the overlap check before any part moves, and is
applied only when it has fewer findings and nothing new.
NativeContours gains a coarse-flattening overload, Translated, Nested
and a closest-points GapTo for the search.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
The Strip whole-job engine laid its strips, settled them and picked its pack
remnant from the bare work area, never adding the plate's clamp keep-outs the
Lattice orchestration uses. On a clamped sheet it put parts over the clamp, the
runner's layout check rejected the candidate, and Strip produced nothing (N26-2A5
rev 5: door stop at (21.09,1.50) over clamp-1).
NestStrips now treats InteractiveClamps.ClearanceRectangles as occupied space for
the iterative shrink strips (through RemnantFiller), settles with the clamp
obstacles when there are zones, and finds the pack remnant around them even
before any strip is placed. Unclamped plates take the old path unchanged.
A FixedStrategyNestingEngine theory runs all four fixed strategies on a clamped
26 x 26 sheet; only Strip failed it before.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Geometry, nesting and import code now call PortableMath instead of
System.Math for Sin, Cos, Tan, Atan, Atan2, Asin and Acos (Core, Engine,
IO, Data; 269 calls in 64 files). A test fails if those projects call the
runtime's trig again.
With the runtime's trig, Windows and Linux disagreed in the last bit at
non-quarter angles and the same job could nest differently: the
learned-angle nests (a cross fixture) placed 23 parts in Strip on Windows
and 28 on Linux. Now every Engine.Tests pin gives the same layout on both
(3600 passing on Linux and on DesktopPC), Linux layouts are unchanged, and
the learned-angle rows are re-pinned to the shared layouts, which pass the
overlap and work-area checks, and run on every platform again.
Fixes Project Memory 518f3b58.
Fill paired a 9" angle bracket at 90/270 degrees (75 on a 48 x 96 plate)
while a hand-laid herringbone at 315/135 holds 84. Its pair touches only at
the legs' ends, so it ranked ~888th by pair box area, and pairs are tiled
at the pair's own hull angles, never the part's 45-degree edge.
The pairs phase now also builds herringbone pairs: the part turned so a
hull edge lies along a sheet axis, its 180-degree copy slid onto the row
the part makes along that axis, tiled and remnant-filled like best-fit
pairs. Fill now finds the 84.
The chevron in the learned-angle fixture became a herringbone whatever
angles were learned, so a cross replaces it; the learned-angle and Strip
mixed nests are re-pinned.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Fill tiled 8" gussets on a 16.85 x 60 strip as seven pairs in a 10.35"
column (14) and left a strip too narrow for a gusset square on. Sliding
each pair along its hypotenuse so six span the height narrows the column
to 8.75" and leaves a strip that holds eight more turned 45 degrees (20),
as laid out by hand.
- The pair remnant filler tries strips down to the part's narrowest hull
width and tiles single best-fit pairs as a grid there, taking the grid
only when it places more than the rows of pairs.
- After the pair filler's early exit it also tries skipped candidates
whose grid plus an optimistic leftover-strip estimate could still win,
keeping one only when it places more parts.
- The optimistic remnant bound counts parts by true area, not bounding
box, so interlocking parts no longer prune winning candidates.
The mixed Fill nest pin now places 34 instead of 33; the mixed Strip nest
keeps 35 with its L-shapes laid out differently. Both pass the layout check.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
After the fill strategies, the winning layout's outermost row on each side
is pushed into the edge slack, slid toward one end, and copies of its end
part are slid in from the freed end. Lifting a staggered hexagon row straight
over the one below opens a notch where one more nests: a 7" hex cover on a
60 x 120 sheet now fills 181 instead of 180. The policy's comparer must
prefer the result and the requested quantity caps it.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
The first fill of a new drawing was blamed on the best-fit pair search, but on the
reported nest that search takes ~3.4 s. The time goes to FillLinear.FillGrid, run
thousands of times by the Pairs, Row/Column and Linear strategies: pattern copy-distance
slides and the grid overlap check. Every change keeps the output bit for bit (part
poses compared on the benchmark nest; best-fit results unchanged).
- ConvexDecomposition.Triangulate: unlink clipped vertices from a circular list instead
of List.RemoveAt, and remember why a vertex failed the ear test (same neighbors, same
blocking vertex still present) instead of retesting it after every ear. Compared
bitwise against a frozen pre-change copy, including the blocker-clipped case.
- Collision: skip triangles whose box misses the other triangulation's union box (exact:
min/max and monotone subtraction), reuse each triangle's open vertices, and let the
overlap-only path stop at its first region when there are no holes. Check still
returns every region.
- SpatialQuery.ExtractEntityVertices presizes its set; FillLinear extracts each entity
list's vertices once per copy-distance search rather than once per pair.
- StripeFiller converges its stripe angles and tiles its grids in parallel. Dedup claims,
cached remnant fills, ranking and progress stay in candidate order, and grids are tiled
only for configurations a claim can still win (GridDedup.Contains), so results and
reports do not depend on the thread count.
- LinearFillStrategy fills its angles in parallel through
FillHelpers.BestOverAnglesInParallel; angle results, ranking and progress stay in order.
Benchmark (one drawing, 60x120, 0.25 spacing, cleared plate, interleaved runs):
FillItem Lattice 291/317 s -> 164/153 s, 132 parts both; PairFiller alone 48 s -> 38-42 s.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
The pair filler topped its grid off with single parts at 0 or 90 degrees,
so a narrow strip beside the grid held half of what it could: on a 60x120
sheet of N26-29X parts the plate fill gave 132, while deleting the last
column and filling the strip gave 136. The strip is now also laid out the
way the Row strategy lays one, rows of best-fit pairs turned so whole pairs
span it, and that layout replaces the singles when it places more.
Each strip size is laid out once per fill and skipped when the singles
already fill it by area. On the benchmark nest the plate fill now reaches
136 with the hand-made layout's rotations, about 17% slower (156 s vs
133 s with best fits cached). The pinned L-shape fills gain a part (52 to
53). The auto-nest problem-nest corpus keeps its baseline.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
A part placed exactly one part spacing from its neighbor touches the
neighbor's offset contour. PEP drawings round arc centers to six decimals,
so their offset contours carry hairline kinks and joint gaps where the parts
touch; the slide kernel then classifies that contact as blocking in every
direction, and Push moved the part 0 even straight away from the neighbor.
An obstacle whose bounds end at or behind the moving part's trailing side
can only fall further behind, so Push and PushBoundingBox now skip it
(within Tolerance.Epsilon) instead of only when strictly behind.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Interlocked rows, such as staggered triangles, cannot slide straight past
their neighbors, so capping the step with a push left them unable to
pattern down. The calculated step now moves the full distance like a fixed
nudge, even off the plate or onto a part; the layout check reports either.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Set Offset Increment gains a "Calculated distance" option. With it on, the
arrow keys move the selection by its own size plus the part spacing,
measured on its geometry like a fill's copy distance, so it lands tight
without a push back. The move stops early at an edge, clamp or part, and a
clone preview steps clear of the copy just placed.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
A single-drawing selection that fits no one lattice, such as staggered rows
topped by straight ones, now counts as a pattern when its rows share one
pitch along X (or Y). Each row stretches rigidly instead of the selection
falling back to the slow pair search.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
A selection that repeats on a lattice (a fill) now has its lattice scaled
along X, then Y, as far as the work area and clearance floors allow, so the
pattern survives. Multi-part motifs stay rigid, no selected gap closes below
the smallest entry gap, and parts never pass through fixed material. Other
selections keep the pair search.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
The spiral used only the least-waste rows and columns. Those often make
one pair of blocks the larger on both axes, so it overlapped itself and
placed nothing, leaving Fill at two blocks. It now also tries every
four-block combination and takes one that holds more parts than both the
least-waste spiral and the two-block layout, so ties keep today's layout.
A 9 x 6.5 part on a 60 x 120 sheet goes from 109 to 112.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
A quantity-limited fill trimmed the parts farthest along the trim axis,
which could take one half from each of two pairs. TrimToCount now finds
interlocked pairs and keeps or drops them whole (from d1d68a91), so the
spare space stays one usable cell.
After a fill, leftovers now run in two orders, pack-first and pairs-first,
and the strategy's comparer keeps the better whole layout, so its ranking
of this step cannot get worse. Even quantities go in as best-fit pairs,
may turn a quarter when unrestricted, are tried in every remnant and are
ranked with the layout around them. Each placed pair slides left and down
against true outlines to take the space its bounding box could not.
On compare.nest Vertical Remnant goes from 6665.1 to 5862.6 and Lattice
from 7200 to 5915.8. Nine characterization pins change from the trim with
counts unchanged; the fill pins now also check layout validity. Vertical
Remnant's golden layout shortens from 28 to 26.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Expand Spacing measured every ring pair of every part pair for each trial
move, so a packed layout of parts with holes took minutes per spacing
probe. Skip ring pairs, far part pairs and off-path parts whose bounds
already settle the answer.
Every pair was also held at its full starting gap, so parts could not
move toward anything and most layouts stayed at their entry spacing.
Part pairs may now close to the spacing being tried, never below a
smaller starting gap. Cut-offs and clamps keep their full entry gap.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
The repo mixed variants such as center/centre and color/colour, so a
name could be spelled either way and searches missed half the hits.
Standardize on the US spelling, matching .NET's own APIs (Color, Center).
Wire values owned by other systems keep their spelling: the material
ledger's "Cancelled" hold status and GitHub's "cancelled" job status.
No behavior change beyond the spelling of a few status messages.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Roslyn Bridge flagged these as copy-paste clusters; each pair now shares
one implementation so a fix lands everywhere at once:
- Shape.OffsetInward/OffsetOutward differed only in the target winding.
- BestFitFinder kept its own copy of SpatialQuery's arc-extreme points.
- SplitDrawingForm rebuilt DrawingSplitter's clip-region grid for preview.
- GeometryOptimizer's collinear/coradial finders (one misspelled
GetCoradialArs) become one generic FindRelated.
- Five settings files repeated the write-with-retry loop, and two also
repeated the unit parser and unreadable-file filter (SettingsFile).
- ClampsForm and SupportGridForm repeated their row/box builders.
- Vertical/HorizontalRemnantComparer share a RemnantComparer base.
Behavior is unchanged except that Engine/NestStorage settings loads now
also tolerate NotSupported/Security exceptions, matching the other
settings files' never-throw contract.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
FillItem_WithClampZones has flipped between two digests because each was
correct for the machine that pinned it. PairFiller sized its parallel
batches from Environment.ProcessorCount, and a batch shares the best count
and work area from before it, so core count decides which candidates are
tried. With 10+ logical processors candidate 9 runs before the area shrinks
and its 46-part layout wins for every comparer (9BF5FC7FC47364A9); with 8 or
fewer the area has shrunk, it can only reach 45, and Fill/Strip and Vertical
Remnant settle on different 45-part ties. 40 of the parts are kept either
way. So the same nest differed between shop PCs, and CI failed whenever the
digests were pinned on a 12-thread desktop.
Fix the batch at 8, which keeps the pins CI has always produced. Also claim
GridDedup keys in candidate order before the parallel loop: the claim was a
race inside a batch, seen as one candidate returning 42 parts and then 33
in the same process.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
A clamp rail can now carry its own Clearance, the gap parts keep from
every clamp footprint, independent of part spacing. Unset, it keeps the
sheet's bottom edge spacing as before. Clamp blocks drawn under the
sheet can use close to zero so the laser only stays off them.
Plate.ClampClearance and NestPlateStock.ClampClearance resolve it once;
the engines, interactive fill/pack/push, the layout check, Expander walls
and automatic cut-off placement all read it. The interactive push now
holds clamps at their square clearance keep-out (the layout check's
shape) instead of the part spacing, so parts no longer tuck into its
corners; the clamped fill characterization digests are re-pinned after
checking the new layouts validate.
Persisted as an optional `clearance` on the .nest clamp rail and the
machine clamp settings; edited in Nest > Clamps and the machine's
Clamps tab.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Fill only tried 0 and 90 degrees for parts classified as rectangles, so a long
part filling a 60 x 120 plate four high at 90 degrees left a 55 x 59 strip empty
although two more fit tilted about 33 degrees (a reported nest: 4 placed, 6 fit).
The second tilted part only fits with its corner tucked beside the grid, in the
strip the grid's slack leaves, so a plain rectangular remnant fill finds one.
TiltedRemnant runs after the other strategies. It moves the best layout flush to
one end so leftover room becomes one remnant, and to either end of the other axis
so its slack forms one strip; then tiles the part at the most upright angles that
fit the remnant's height and keeps only copies at least the part spacing from the
layout. It is skipped when the part fits the remnant upright, for circles, for an
explicit rotation range and once the requested quantity is placed.
Fill benchmark (--parallel 1): the synthetic set is unchanged (all valid, same
cost and plates). The reported part needs 1 sheet instead of 2 for 6 parts and
2 instead of 3 for 12.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Interactive Fill ran the best-fit pair phase first. The first pair
computation for a drawing can take about a minute, and until it finished
the progress dialog showed no layout, Accept stayed disabled and the
status text did not change.
The fill now packs the part boxes (RectBestFit) before the pair phase and
reports that layout, so Accept is available at once. The layout is only a
fallback: strategies still run in their usual order, and a completed fill
picks the same winner as before. While the pairs are computed, the detail
line reads "Computing best-fit pairs (may take a minute)...". Accept or
Stop now stops the wait. The computation keeps running in the background
and is cached for the next fill.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
A tabbed cutout's slug stays attached while the sheet is cut, but nesting
saw a closed hole and could place parts inside it. Nesting and layout paths
now read material through NestingMaterial.ForNesting, which drops closed
contours with tab spans so the slug counts as part. That covers part
outlines and collision lines, the cutout router, fill expansion, best-fit,
NestLayoutCheck and the GPU bitmaps. Area, overlap diagnostics and cutting
keep the hole, and programs without tabs read exactly as before.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
The histogram search over a free/blocked cell grid never depended on the
obstacles being boxes. Move it to OpenNest.Core as MaximalRectangles.FromGrid
so other callers can build their own grids; RemnantFinder keeps building its
obstacle grid and calls it. No behavior change.
Skip FillGrid's Step 2 overlap check only when Step 1 checked this exact
row clean and the perpendicular tiling appended zero parts, so gridResult
still holds the same Part objects in the same order and poses. The local
rowIsVerified flag is cleared by every Step 1 skip or bbox fallback, and
any nonzero append (including partial-copy parts) keeps the eager check.
Debug work assertions pin the reduced overlap work (horizontal stripe
8->4 exact calls, 4->2 preparations, 16->8 triangulations; vertical
stripe 36->18, 4->2, 38->19) and keep single-seed, Horizontal full-grid,
partial-only and PerpOnly work at base; the invalid overlapping-seed
control pins both fallback stages plus the retained exact-call total.
Three mutants (forced eager check, dropped flag, complete-rows-only)
are caught by their designated controls. Serial whole-job layout is
byte-identical to the frozen 62b5a8d0 oracle before and after.
Grows part-to-part spacing of a selected group with the work area and
non-selected parts as hard boundaries. Doubling + bisection search over
the target spacing; Gauss-Seidel straight-line relaxation with anchor
mover policy (later-index selected part moves, first selection never).
Overlapping input is separated along penetration MTVs instead of being
rejected. Cancel/failure never mutates part positions. Clearance gains
BoundaryDistance for ring-pair gaps (part-in-cutout legality).
Both HasOverlappingParts loops rebuilt each part's polygon from its
Program on every pair. PartOverlapChecker prepares each distinct Program
(reference identity) once and each part's world polygon once per call,
then uses the overlap-only Collision.HasOverlap. Loop order, bounding-box
prefilter, early exit and returned indices are unchanged; Part.Intersects
shares the material/polygon recipe and still returns crossing points.
Verification:
- Frozen LegacyPartOverlap differential (original Intersects and both
loops): verdicts, indices and world polygons bit-identical across fill
grids, patterns, touching/epsilon gaps, scribe/rapid/empty programs.
- Debug OverlapPolygonPreparations: 246 -> 1 and 64 -> 2 per check.
- Corpus job (169 parts, --engines Default --parallel 1, with 1a):
median 18,885 -> 13,464 ms over 4+4 alternating runs, identical
outcomes; serialized layout byte-identical to the base.
FillLinear re-prepared offset perimeter geometry (ConvertProgram ->
ShapeProfile -> OffsetOutward) for every part it measured, although
tiled copies share one Program and differ only by Location. A CPU
profile of a 169-part Default job put 62% of wall time there.
Prepare each distinct Program (reference identity) once per public
Fill/FillRow call in local frame, then clone and translate for each
location. The cache is created per call and passed down privately
because FillHelpers.FillPattern calls Fill concurrently on one
instance. PartGeometry gains a local-frame Program overload that the
Part overload now delegates to.
Evaluation order, lazy preparation, fallbacks and tiling are
unchanged. Differential tests against a frozen copy of the previous
FillLinear check bitwise equality, including concurrent calls; Debug
work tests pin preparation counts. With the thread pool capped at one
worker, before/after whole-job layouts are byte-identical. The
Default corpus job median drops from 40,715 to 18,810 ms.