Small features got leads that ignored their shape: full 0.15 leads at a
shallow angle along letter strokes, stubs at the pierce zone's edge in
round holes that could be pierced in the middle, and a lead aimed at a
letter's far pole that ran longer than configured.
Plan Cutting now limits a lead to the feature's depth at its entry, where
a second wall becomes as near. The pierce-zone fallback goes there first
and otherwise aims beside the entry rather than at the whole cutout's
pole. Pinned contours keep their leads, and wide cutouts are unchanged.
Centred pierces exposed the line/circle tangent test: its absolute
discriminant tolerance called a radial line through a hole under about
0.056 radius tangent, reporting a false contact at the centre. Tangent
now also requires the line to stay at the rim, which keeps true grazes
as they were.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Repo-wide sweep with the pinned CSharpier 1.3.0 tool. Whitespace and
line-wrapping only; OpenNest.Engine.Tests (109) and OpenNest.IO.Tests
pass after reformat, full solution builds 0 errors.
Added .csharpierignore so csproj/config XML keeps its existing layout
(CSharpier's XML wrapping churns attributes with zero benefit).
Formatting is now enforceable: dotnet csharpier check . passes.
- Replace raw Panel with EntityView (via SplitPreview subclass) for proper
zoom-to-point, middle-button pan, and double-buffered rendering
- Add draggable handles for tab/spike positions along split lines; positions
flow through to WeldGapTabSplit and SpikeGrooveSplit via SplitLine.FeaturePositions
- Fix OK/Cancel buttons hidden off-screen by putting them in a bottom-docked panel
- Fix DrawControl not invalidating on resize
- Swap plate Width/Length label order, default edge spacing to 0.5
- Rename tab labels: Tab Width→Tab Length, Tab Height→Weld Gap, default count 2
- Spike depth now calculated (read-only), groove depth means positioning depth
beyond spike tip (default 0.125), converted to total depth internally
- Set entity layers visible so EntityView renders them
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
Replace CutOff.BuildPerimeterCache (List<Shape>) with Plate.BuildPerimeterCache
(Dictionary<Part, Entity>) throughout. Consolidate two Regenerate overloads into
a single method with optional cache parameter. Fix Shape intersection bug where
non-intersecting entities added spurious Vector.Zero points to results.
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>