BlockCatalog's PrepareBlocks pre-pass ran a full independent NFP-based
pack (PrivatePlateFill.Run) for up to 8 attempts per part type, but that
cost never touched the engine's WorkCounter/WorkBudget. For jobs with
several part types at double-digit quantities, these uncounted nested
solves could burn the entire 5-minute timeout inside the first sheet of
the first strategy variant, so Solve() never returned and nothing was
ever committed.
Charge quantity^2 * outline vertex count against the shared counter
before each nested fill, and stop issuing new block proposals once the
budget is exhausted, so the existing effort governor actually sees and
bounds this cost.
Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>