Commit Graph
2 Commits
Author SHA1 Message Date
ajandClaude Opus 5.5 10fe00d8ab refactor(geometry): delete RemoveSelfIntersections
Its callers now take Clipper region offsets, which never produce the
self-intersections it patched over (and it only caught proper crossings,
so spikes survived it anyway). Polygon.OffsetEntity was its last caller;
the override is required by Entity but has no callers, so it becomes a
Clipper miter offset that keeps the Left/Right semantics and the input
winding. FindCrossing, SplitAtCrossing, SegmentsIntersect and the static
CalculateArea helper go with it.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-23 09:24:37 -04:00
ajandClaude Opus 5.5 a6bc9d8be6 feat(geometry): add ClipperBridge for region offsetting
Offsetting entity by entity leaves spikes and inverted loops wherever a
feature is narrower than the spacing, and RemoveSelfIntersections only
catches proper crossings. ClipperBridge flattens a ShapeProfile into one
region (perimeter positive, cutouts negative) and inflates it in a single
Clipper pass with round joins, so narrow features collapse and holes that
close up disappear.

Conservative mode circumscribes perimeter arcs, inscribes cutout arcs and
pads the inflation by the chord tolerance, so the result never
under-estimates the spacing. It replaces the circumscribed-polygon
guarantee the BestFit/PartBoundary callers rely on.

Clipper stays confined to CPU preparation whose output is cached; the
per-pair Collision path remains hand-rolled for GPU portability.
LayoutPart's display offset now goes through the bridge.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-23 09:12:34 -04:00