Vector implements IEquatable<Vector> with proper GetHashCode for HashSet usage.
Polygon.FindCrossing uses bounding-box pruning to skip non-overlapping edge pairs.
Helper.DirectionalDistance deduplicates vertices via HashSet, sorts edges for
early-exit pruning, and adds a new array-based overload that avoids allocations.
PartBoundary sorts directional edges and exposes GetEdges for zero-alloc access.
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
Add primitive-parameter RayEdgeDistance overload with AggressiveInlining,
merge Left/Right and Up/Down cases. Add DirectionalDistance overload that
accepts (dx, dy) translation without creating Line objects, and FlattenLines
for packing segments into flat arrays for GPU transfer.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
DXF files can have endpoint gaps at entity junctions that fall right at
the floating-point boundary of Tolerance.Epsilon (0.00001). This caused
shapes to not close, resulting in 0 area and 0% utilization in Best-Fit.
Added ChainTolerance (0.0001) for endpoint chaining in GetConnected and
Shape.IsClosed, keeping the tighter Epsilon for geometric precision.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
- Add bounding box rejection in HasOverlaps to skip expensive
Part.Intersects (CNC→geometry conversion) for non-adjacent parts.
Eliminates ~35% CPU in IsBetterValidFill for grid layouts.
- Optimize RayEdgeDistance: access Line fields directly instead of
property getters (avoids Vector struct copies), inline IsEqualTo
with direct range comparison (avoids Math.Abs), and precompute
deltas for reuse in interpolation.
- Cache line endpoints in DirectionalDistance outer loop to avoid
repeated struct copies in the inner loop.
- Add fill timer to ActionClone.Fill, displayed in PlateView status
bar as "Fill: N parts in M ms".
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Replace hardcoded PushChordTolerance constant with a configurable
OffsetTolerance property on PlateView (default 0.001), giving smoother
arc profiles in offset drawing and push-to-part collision detection.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Polygon offset at concave corners creates geometry that folds back
through itself. Added RemoveSelfIntersections() to Polygon that
detects non-adjacent edge crossings and removes the smaller loop
at each crossing. Applied to both collision detection and rendering.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
RayEdgeDistance returned double.MaxValue for touching vertices (dist ≈ 0),
causing rays from other vertices to hit the far side of stationary parts
and allow movement through obstacles. Now returns 0 when touching so the
distance > 0 check in PushSelected correctly prevents further movement.
Added directional edge filtering using outward normals to discard
back-facing edges before ray checks, reducing line count by ~2/3.
DirectionalDistance now checks both StartPoint and EndPoint per line
to preserve vertices at filtered edge boundaries.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Polygon chords are always inside the actual arc, making the offset
boundary smaller than intended. Add PushChordTolerance to the offset
distance so the polygon conservatively overestimates, ensuring the
real offset geometry never overlaps stationary parts.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Add SegmentsForTolerance(double) to Arc and Circle that calculates the
minimum segments needed to keep sagitta within the given tolerance.
Add Shape.ToPolygonWithTolerance() that uses it per arc/circle.
Push distance now uses 0.08" chord tolerance instead of a fixed segment
count, giving appropriate resolution for each arc based on its radius.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
ToPolygon() defaults to 1000 segments per arc, causing ~33k line
segments and O(n*m) slowdown. Use 36 segments (10° resolution) which
is more than sufficient for push distance accuracy.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Move all projects from Source/ to repository root for simpler navigation.
- Remove External/ dependency DLLs (will use NuGet packages)
- Remove Installer/ NSIS script
- Replace PartCollection/PlateCollection with ObservableList
- Add packages.config for NuGet dependencies
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude <noreply@anthropic.com>