Commit Graph
5 Commits
Author SHA1 Message Date
aj 22d21924b8 feat(astra): add independent nesting engine and fix hole validation
Replace the Terra scaffold with an independent configuration-space contact placer and bounded stock-plan search. Include plugin tests, synthetic and DXF benchmark drivers, results, and deployment documentation.

Correct shared collision clipping and hole subtraction so curved-hole inserts validate consistently. Cover translated layouts, spacing violations, operand order, winding, and independent boolean-area comparisons.

Validation: 1,293 tests passed with 12 fixture skips; all 34 synthetic/generated and four DXF cases are valid and complete.
2026-09-24 00:14:36 -04:00
ajandClaude Opus 5.5 dceb5f7d18 test(geometry): cover Collision with ClipperBridge inputs; document GPU contract
Collision stays hand-rolled because it is the reference for a future GPU
kernel, but its inputs now come from Clipper region offsets. Pin down that
lines-only, round-join, 1e-4-precision polygons keep the contact and
part-in-part semantics: a neighbor inside a collapsed slot, a part inside
a hole that shrank by the spacing, and zero-spacing edge contact.

Document which steps are per-polygon preparation to cache and upload once,
and which are per-pair kernel-shaped work.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-23 09:25:26 -04:00
aj aec0523062 style: apply CSharpier formatting to all C# sources
Repo-wide sweep with the pinned CSharpier 1.3.0 tool. Whitespace and
line-wrapping only; OpenNest.Engine.Tests (109) and OpenNest.IO.Tests
pass after reformat, full solution builds 0 errors.

Added .csharpierignore so csproj/config XML keeps its existing layout
(CSharpier's XML wrapping churns attributes with zero benefit).

Formatting is now enforceable: dotnet csharpier check . passes.
2026-09-20 16:41:50 -04:00
aj 1a05391d94 fix(engine): reject small corner overlaps in placement validation
The witness-probe overlap test missed small corner intersections: its
candidate points (crossing-edge midpoints and vertex-centroid midpoints)
can all land on a part boundary or outside the intersection, so two 10x10
parts at (0,0) and (9,9) with zero spacing were accepted despite sharing
a 1x1 unit of material.

Route the overlap decision through Collision, which clips triangulated
polygons and keeps only positive-area regions, catching corner overlaps,
containment, and coincident poses while legal edge/corner contact stays
legal. Collision's hole subtraction was conservative (partially-clipped
triangles were kept whole), so a part inside another part's cutout could
false-positive depending on triangulation alignment; subtract holes
exactly instead: a piece outside a convex hole triangle is the union of
its clips against each edge's outside half-space.
2026-09-20 13:40:45 -04:00
ajandClaude Opus 4.6 8f2fbee02c feat: add Collision static class with Sutherland-Hodgman clipping and tests
Polygon-polygon collision detection using convex decomposition (ear-clipping
triangulation) followed by Sutherland-Hodgman clipping on each triangle pair.
Handles overlapping, non-overlapping, edge-touching, containment, and concave
polygons. Includes hole subtraction support for future use.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-29 09:35:41 -04:00