With every part drawn the same, it was hard to see which parts the drawn
lines had not reached yet. Parts no line reaches are now drawn muted, and
update live while dragging. Clicking a part adds it as a one-point line, so
a stray part can be picked without drawing a line to it.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Every part was claimed by its nearest line even when the line never reached
it, so a part beyond a line's start projected to distance 0 along it and was
cut near the front. Parts now belong only to lines crossing their bounding
box; uncrossed parts follow all the others, ordered by their nearest line.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
While a Sequence by Path line is being dragged, the plate view shows the
numbers the finished line would give, without reordering the plate, so
reorder listeners (drawing list, overlap overlay, simulator) are not hit
on every mouse move. The plate is reordered once on release.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Plate > Sequence Parts > Sequence by Path: each left-drag adds a line,
cut in drawing order; the jump between lines is a rapid and claims no
parts. Each part belongs to the line passing closest to its center and
is ordered by where that nearest point falls along the line. Cut-first
parts stay ahead and cutoff dependency rules still apply. A small window
offers Undo Line, Clear (restores the starting order) and Done.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Staged cut-offs were appended after every part, so a kept order (the
"Keep the current part order" option, or the fallback after a free
search runs out of budget) always conflicted with any cut-off crossing
a part. PlateSequencing.PlaceCutOffs moves each new cut-off to just
before the first part it crosses, separators last, without moving
anything else; the panel applies it after staging.
The free search also learned "cut the cut-off first" only after a full
stall, re-planning the many-holed parts before it. A cut-off is a fixed
program that never gets harder to cut earlier, so a crossing approach
into a non-separating cut-off now teaches that rule at once. On the
reported 35-part plate this drops the plan from 23,930 expansions (over
the 20,000 budget) to 15,605.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Drawings flagged CutFirst (e.g. test squares) are sequenced ahead of
every other part: they get their own route with the chosen method, then
the remaining parts follow. Cutoffs crossing a cut-first part still
precede it. The flag is editable in Edit Drawing, persists in .nest as
`cutFirst` (omitted when false) and is kept by split pieces.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Repo-wide sweep with the pinned CSharpier 1.3.0 tool. Whitespace and
line-wrapping only; OpenNest.Engine.Tests (109) and OpenNest.IO.Tests
pass after reformat, full solution builds 0 errors.
Added .csharpierignore so csproj/config XML keeps its existing layout
(CSharpier's XML wrapping churns attributes with zero benefit).
Formatting is now enforceable: dotnet csharpier check . passes.
The Size fix (d4222db) changed Size.Width to Y axis and Size.Length to
X axis but only updated DrawPlate/LayoutViewGL. BoundingBox, WorkArea,
rotations, DXF export, and engine code still used the old Width=X
convention, causing the fill engine to get a swapped work area (60x120
instead of 120x60) and parts to fill in the wrong direction.
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>