Every nesting-geometry consumer filtered only rapids, so scribe/etch
moves counted as part material. An etch tick that ends a hair outside
the outline (PEP bend ticks start on the notch edge) made the part
"open geometry leaving the material region": the job validator threw
and every built-in engine plus Gpt6Astra crashed on real PEP jobs
(PT75, drawing 4980 A01 PT77). Marks are only on the surface, so they
should never affect placement, collision, area, or validation.
- SpecialLayers.IsMaterial excludes Rapid and Scribe; used by drawing
area, canonical angle, part collision, PartGeometry, plate perimeter,
best-fit/pair evaluation, rotation analysis, GPU evaluators, and both
validators. Timing, display, splitting and posts still see marks.
- ConvertGeometry also maps the saved SCRIBE layer name to Scribe, so
programs rebuilt from stored entities keep their marks.
- NestReader repairs older files (e.g. PepNestExport output) whose
programs saved etch as cut moves while source entities kept SCRIBE.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Repo-wide sweep with the pinned CSharpier 1.3.0 tool. Whitespace and
line-wrapping only; OpenNest.Engine.Tests (109) and OpenNest.IO.Tests
pass after reformat, full solution builds 0 errors.
Added .csharpierignore so csproj/config XML keeps its existing layout
(CSharpier's XML wrapping churns attributes with zero benefit).
Formatting is now enforceable: dotnet csharpier check . passes.
The witness-probe overlap test missed small corner intersections: its
candidate points (crossing-edge midpoints and vertex-centroid midpoints)
can all land on a part boundary or outside the intersection, so two 10x10
parts at (0,0) and (9,9) with zero spacing were accepted despite sharing
a 1x1 unit of material.
Route the overlap decision through Collision, which clips triangulated
polygons and keeps only positive-area regions, catching corner overlaps,
containment, and coincident poses while legal edge/corner contact stays
legal. Collision's hole subtraction was conservative (partially-clipped
triangles were kept whole), so a part inside another part's cutout could
false-positive depending on triangulation alignment; subtract holes
exactly instead: a piece outside a convex hole triangle is the union of
its clips against each edge's outside half-space.
Task 5 of the whole-job engine API: add a geometry safety gate that
validates every candidate trial before the runner commits accounting.
- NestJobPlacementValidator: closed-contour validity, rotation-policy
compliance, work-area containment per quadrant, hole-aware material
overlap, and required part spacing. Overlap is interior-only, so
zero-clearance edge/corner contact remains a valid placement.
- NestJobValidator: route candidate validation through the geometry
gate; reject unusable/unclosed/degenerate contours up front.
- NestJobRunner: wrap candidate evaluation in a progress bridge that
tags legacy engine detail with the current candidate context.
- LegacyPlateNesterAdapter: forward IProgress to the legacy engine so
its progress surfaces under the active candidate.
- Tests: geometry (quadrants, rotations, touching, containment, holes,
empty stock, real Default/Strip smoke), validation, and cancellation
suites; repaired test fakes that emitted out-of-bounds or overlapping
placements the gate now correctly rejects.
Engine.Tests: 70 passed, 0 failed, 0 skipped in Debug and Release.
Windows-only OpenNest.Tests not run on Linux.