Nest windows now rerun the overlap check once the layout has been
unchanged for 0.5 s, instead of leaving 'Overlaps: not checked'. Edits
show 'Overlaps: check pending...'; drags are caught by the paint-time
pose stamp, collection edits by their events. The check waits while a
mouse button, modal dialog or fill is active, supersedes a running check
when the layout moves again, and does not retry a canceled or failed
layout until it changes. Rechecks use the incremental analyzer, so only
the moved parts' neighbors are recomputed.
Automatic results update only the canvas label (the status bar keeps the
last command's message) and keep Display > Off. Check Active Plate still
runs immediately. InvalidateOverlapCheck now also drops cached material.
PlateOverlapAnalyzer.Capture(parts, OverlapMaterialCache) reuses each clean
program's converted entities and prepared material across requests, and
Analyze(snapshot, previous) reuses pair results whose two parts kept the
same source, exact pose and relative order, renumbering them. A recheck
after moving one part only clips that part's neighbors again.
On 501 real PEP plates: full check median 1 ms / max 6.4 s; incremental
recheck after one move median 0.1 ms / max 38 ms. Incremental results
matched uncached full analysis exactly across 2505 edits.