Every nesting-geometry consumer filtered only rapids, so scribe/etch
moves counted as part material. An etch tick that ends a hair outside
the outline (PEP bend ticks start on the notch edge) made the part
"open geometry leaving the material region": the job validator threw
and every built-in engine plus Gpt6Astra crashed on real PEP jobs
(PT75, drawing 4980 A01 PT77). Marks are only on the surface, so they
should never affect placement, collision, area, or validation.
- SpecialLayers.IsMaterial excludes Rapid and Scribe; used by drawing
area, canonical angle, part collision, PartGeometry, plate perimeter,
best-fit/pair evaluation, rotation analysis, GPU evaluators, and both
validators. Timing, display, splitting and posts still see marks.
- ConvertGeometry also maps the saved SCRIBE layer name to Scribe, so
programs rebuilt from stored entities keep their marks.
- NestReader repairs older files (e.g. PepNestExport output) whose
programs saved etch as cut moves while source entities kept SCRIBE.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Repo-wide sweep with the pinned CSharpier 1.3.0 tool. Whitespace and
line-wrapping only; OpenNest.Engine.Tests (109) and OpenNest.IO.Tests
pass after reformat, full solution builds 0 errors.
Added .csharpierignore so csproj/config XML keeps its existing layout
(CSharpier's XML wrapping churns attributes with zero benefit).
Formatting is now enforceable: dotnet csharpier check . passes.
The GPU pair evaluator reported false-positive overlaps for all
candidates because the bitmap coordinate system didn't account for
Part.CreateAtOrigin's Location offset. When rotation produced negative
coordinates, CreateAtOrigin sets Location = -bbox.Location (non-zero),
but the offset formula assumed Location was always (0,0).
Two fixes:
- Rasterize bitmaps from Part.CreateAtOrigin directly (new FromPart
method) instead of separately rotating polygons and computing bbox,
eliminating any Polygon.Rotate vs Program.Rotate mismatch
- Correct offset formula to include the Location shift:
(Part2Offset - partB.Location) instead of raw Part2Offset
Also optimized post-kernel bounding computation: pre-compute vertices
once per rotation group and process results with Parallel.For, matching
the CPU evaluator's concurrency.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Introduces the OpenNest.Gpu class library with ILGPU dependencies and a
PartBitmap class that rasterizes Drawing closed shapes into integer grids
for GPU-based overlap testing. Supports rotation and spacing dilation.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>