Commit Graph

10 Commits

Author SHA1 Message Date
1d9bcc63d2 chore: sort using directives
Auto-formatter reordering of using statements across the solution.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-18 16:47:42 -04:00
84d3f90549 refactor: extract Intersect from Helper
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-15 17:43:12 -04:00
6993d169e4 perf(core): optimize geometry with edge pruning and vertex dedup
Vector implements IEquatable<Vector> with proper GetHashCode for HashSet usage.
Polygon.FindCrossing uses bounding-box pruning to skip non-overlapping edge pairs.
Helper.DirectionalDistance deduplicates vertices via HashSet, sorts edges for
early-exit pruning, and adds a new array-based overload that avoids allocations.
PartBoundary sorts directional edges and exposes GetEdges for zero-alloc access.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-14 22:51:44 -04:00
bc3f1543ee refactor: extract FindCrossing and SplitAtCrossing from RemoveSelfIntersections
Break deeply nested loop structure into focused helper methods,
reducing max nesting from 5 levels to 2. Uses GetRange/AddRange
for cleaner loop building.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-13 10:20:11 -04:00
612b540d9d refactor: rename Size.Height to Size.Length across codebase
"Length" is more natural than "height" for flat plate materials.
Renames the field on OpenNest.Geometry.Size, Box.Height property,
and all references across 38 files.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-12 22:01:40 -04:00
dd7383467b feat: add Polygon.ContainsPoint using ray casting
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-07 18:13:12 -05:00
1c8763a201 feat: update FindBestRotation to use rotating calipers algorithm
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-06 22:49:09 -05:00
4d270ae68e fix: remove self-intersecting loops from polygon offset
Polygon offset at concave corners creates geometry that folds back
through itself. Added RemoveSelfIntersections() to Polygon that
detects non-adjacent edge crossings and removes the smaller loop
at each crossing. Applied to both collision detection and rendering.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-06 22:23:44 -05:00
8d9aebb83f Move math utilities to OpenNest.Math namespace
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-06 12:51:16 -05:00
2d956fd3f7 Restructure project layout to flatten directory structure
Move all projects from Source/ to repository root for simpler navigation.
- Remove External/ dependency DLLs (will use NuGet packages)
- Remove Installer/ NSIS script
- Replace PartCollection/PlateCollection with ObservableList
- Add packages.config for NuGet dependencies

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
2025-11-27 20:29:12 -05:00