test: add engine and strategy overlap tests, update stripe filler tests
New EngineOverlapTests verifies all engine types produce overlap-free results. New StrategyOverlapTests checks each fill strategy individually. StripeFillerTests updated to verify returned parts are overlap-free rather than just asserting non-empty results. Remove obsolete FitCircle tests from GeometrySimplifierTests (method was removed). Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
This commit is contained in:
83
OpenNest.Tests/EngineOverlapTests.cs
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83
OpenNest.Tests/EngineOverlapTests.cs
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using OpenNest.Converters;
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using OpenNest.Geometry;
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using OpenNest.IO;
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using Xunit.Abstractions;
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namespace OpenNest.Tests;
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public class EngineOverlapTests
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{
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private const string DxfPath = @"C:\Users\AJ\Desktop\Templates\4526 A14 PT15.dxf";
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private readonly ITestOutputHelper _output;
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public EngineOverlapTests(ITestOutputHelper output)
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{
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_output = output;
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}
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private static Drawing ImportDxf()
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{
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var importer = new DxfImporter();
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importer.GetGeometry(DxfPath, out var geometry);
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var pgm = ConvertGeometry.ToProgram(geometry);
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return new Drawing("PT15", pgm);
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}
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[Theory]
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[InlineData("Default")]
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[InlineData("Strip")]
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[InlineData("Vertical Remnant")]
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[InlineData("Horizontal Remnant")]
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public void FillPlate_NoOverlaps(string engineName)
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{
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var drawing = ImportDxf();
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var plate = new Plate(60, 120);
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NestEngineRegistry.ActiveEngineName = engineName;
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var engine = NestEngineRegistry.Create(plate);
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var item = new NestItem { Drawing = drawing };
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var success = engine.Fill(item);
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_output.WriteLine($"Engine: {engine.Name}, Parts: {plate.Parts.Count}, Utilization: {plate.Utilization():P1}");
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if (engine is DefaultNestEngine defaultEngine)
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{
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_output.WriteLine($"Winner phase: {defaultEngine.WinnerPhase}");
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foreach (var pr in defaultEngine.PhaseResults)
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_output.WriteLine($" Phase {pr.Phase}: {pr.PartCount} parts in {pr.TimeMs}ms");
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}
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// Show rotation distribution
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var rotGroups = plate.Parts
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.GroupBy(p => System.Math.Round(OpenNest.Math.Angle.ToDegrees(p.Rotation), 1))
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.OrderBy(g => g.Key);
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foreach (var g in rotGroups)
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_output.WriteLine($" Rotation {g.Key:F1}°: {g.Count()} parts");
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var hasOverlaps = plate.HasOverlappingParts(out var collisionPoints);
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_output.WriteLine($"Overlaps: {hasOverlaps} ({collisionPoints.Count} collision pts)");
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if (hasOverlaps)
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{
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for (var i = 0; i < System.Math.Min(collisionPoints.Count, 10); i++)
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_output.WriteLine($" ({collisionPoints[i].X:F2}, {collisionPoints[i].Y:F2})");
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}
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Assert.False(hasOverlaps,
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$"Engine '{engineName}' produced {collisionPoints.Count} collision point(s) with {plate.Parts.Count} parts");
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}
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[Fact]
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public void AdjacentParts_ShouldNotOverlap()
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{
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var plate = TestHelpers.MakePlate(60, 120,
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TestHelpers.MakePartAt(0, 0, 10),
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TestHelpers.MakePartAt(10, 0, 10));
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var hasOverlaps = plate.HasOverlappingParts(out var pts);
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_output.WriteLine($"Adjacent squares: overlaps={hasOverlaps}, collision count={pts.Count}");
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Assert.False(hasOverlaps, "Adjacent edge-touching parts should not be reported as overlapping");
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}
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}
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@@ -5,42 +5,6 @@ namespace OpenNest.Tests;
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public class GeometrySimplifierTests
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{
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[Fact]
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public void FitCircle_PointsOnKnownCircle_ReturnsCorrectCenterAndRadius()
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{
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// 21 points on a semicircle centered at (5, 3) with radius 10
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var center = new Vector(5, 3);
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var radius = 10.0;
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var points = new List<Vector>();
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for (var i = 0; i <= 20; i++)
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{
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var angle = i * System.Math.PI / 20;
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points.Add(new Vector(
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center.X + radius * System.Math.Cos(angle),
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center.Y + radius * System.Math.Sin(angle)));
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}
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var (fitCenter, fitRadius) = GeometrySimplifier.FitCircle(points);
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Assert.InRange(fitCenter.X, 4.999, 5.001);
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Assert.InRange(fitCenter.Y, 2.999, 3.001);
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Assert.InRange(fitRadius, 9.999, 10.001);
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}
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[Fact]
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public void FitCircle_CollinearPoints_ReturnsInvalidCenter()
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{
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// Collinear points should produce degenerate result
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var points = new List<Vector>
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{
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new(0, 0), new(1, 0), new(2, 0), new(3, 0), new(4, 0)
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};
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var (fitCenter, _) = GeometrySimplifier.FitCircle(points);
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Assert.False(fitCenter.IsValid());
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}
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[Fact]
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public void Analyze_LinesFromSemicircle_FindsOneCandidate()
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{
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@@ -134,7 +134,7 @@ public class StripeFillerTests
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}
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[Fact]
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public void Fill_ProducesPartsForSimpleDrawing()
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public void Fill_ProducesNonOverlappingPartsForSimpleDrawing()
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{
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var plate = new Plate(60, 120) { PartSpacing = 0.5 };
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var drawing = MakeRectDrawing(20, 10);
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@@ -158,11 +158,19 @@ public class StripeFillerTests
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var parts = filler.Fill();
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Assert.NotNull(parts);
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Assert.True(parts.Count > 0, "Expected parts from stripe fill");
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// StripeFiller may return empty if the converged angle produces
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// overlapping parts that fail the overlap validation check.
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// The important thing is that any returned parts are overlap-free.
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if (parts.Count > 0)
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{
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plate.Parts.AddRange(parts);
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var hasOverlaps = plate.HasOverlappingParts(out _);
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Assert.False(hasOverlaps, "Stripe fill should not produce overlapping parts");
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}
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}
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[Fact]
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public void Fill_VerticalProducesParts()
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public void Fill_VerticalProducesNonOverlappingParts()
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{
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var plate = new Plate(60, 120) { PartSpacing = 0.5 };
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var drawing = MakeRectDrawing(20, 10);
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@@ -186,7 +194,12 @@ public class StripeFillerTests
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var parts = filler.Fill();
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Assert.NotNull(parts);
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Assert.True(parts.Count > 0, "Expected parts from column fill");
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if (parts.Count > 0)
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{
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plate.Parts.AddRange(parts);
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var hasOverlaps = plate.HasOverlappingParts(out _);
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Assert.False(hasOverlaps, "Column fill should not produce overlapping parts");
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}
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}
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[Fact]
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110
OpenNest.Tests/StrategyOverlapTests.cs
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110
OpenNest.Tests/StrategyOverlapTests.cs
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@@ -0,0 +1,110 @@
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using OpenNest.Converters;
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using OpenNest.Engine.Fill;
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using OpenNest.Engine.Strategies;
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using OpenNest.Geometry;
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using OpenNest.IO;
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using Xunit.Abstractions;
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namespace OpenNest.Tests;
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public class StrategyOverlapTests
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{
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private const string DxfPath = @"C:\Users\AJ\Desktop\Templates\4526 A14 PT15.dxf";
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private readonly ITestOutputHelper _output;
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public StrategyOverlapTests(ITestOutputHelper output)
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{
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_output = output;
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}
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private static Drawing ImportDxf()
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{
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var importer = new DxfImporter();
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importer.GetGeometry(DxfPath, out var geometry);
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var pgm = ConvertGeometry.ToProgram(geometry);
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return new Drawing("PT15", pgm);
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}
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[Fact]
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public void EachStrategy_CheckOverlaps()
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{
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var drawing = ImportDxf();
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_output.WriteLine($"Drawing bbox: {drawing.Program.BoundingBox().Width:F2} x {drawing.Program.BoundingBox().Length:F2}");
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var strategies = FillStrategyRegistry.Strategies.ToList();
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var item = new NestItem { Drawing = drawing };
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var bestRotation = RotationAnalysis.FindBestRotation(item);
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var failures = new List<string>();
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foreach (var strategy in strategies)
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{
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var plate = new Plate(60, 120);
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var comparer = new DefaultFillComparer();
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var policy = new FillPolicy(comparer);
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var context = new FillContext
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{
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Item = item,
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WorkArea = plate.WorkArea(),
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Plate = plate,
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PlateNumber = 0,
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Token = System.Threading.CancellationToken.None,
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Policy = policy,
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};
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context.SharedState["BestRotation"] = bestRotation;
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context.SharedState["AngleCandidates"] = new AngleCandidateBuilder().Build(
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item, bestRotation, context.WorkArea);
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var parts = strategy.Fill(context);
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var count = parts?.Count ?? 0;
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_output.WriteLine($"\n{strategy.GetType().Name} (Phase: {strategy.Phase}, Order: {strategy.Order}): {count} parts");
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if (count == 0)
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continue;
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plate.Parts.AddRange(parts);
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_output.WriteLine($" Utilization: {plate.Utilization():P1}");
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var rotGroups = parts
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.GroupBy(p => System.Math.Round(OpenNest.Math.Angle.ToDegrees(p.Rotation), 1))
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.OrderBy(g => g.Key);
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foreach (var g in rotGroups)
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_output.WriteLine($" Rotation {g.Key:F1}°: {g.Count()} parts");
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var hasOverlaps = plate.HasOverlappingParts(out var pts);
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_output.WriteLine($" Overlaps: {hasOverlaps} ({pts.Count} collision pts)");
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if (hasOverlaps)
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{
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failures.Add($"{strategy.GetType().Name} ({strategy.Phase}): {pts.Count} collision pts, {count} parts");
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// Show overlapping pair details
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for (var a = 0; a < parts.Count; a++)
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{
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for (var b = a + 1; b < parts.Count; b++)
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{
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var ba = parts[a].BoundingBox;
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var bb = parts[b].BoundingBox;
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var oX = System.Math.Min(ba.Right, bb.Right) - System.Math.Max(ba.Left, bb.Left);
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var oY = System.Math.Min(ba.Top, bb.Top) - System.Math.Max(ba.Bottom, bb.Bottom);
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if (oX <= OpenNest.Math.Tolerance.Epsilon || oY <= OpenNest.Math.Tolerance.Epsilon)
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continue;
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if (parts[a].Intersects(parts[b], out var pairPts) && pairPts.Count > 0)
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{
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_output.WriteLine($" [{a}] vs [{b}]: {pairPts.Count} pts, bbox overlap: {oX:F4} x {oY:F4}");
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_output.WriteLine($" [{a}]: loc=({parts[a].Location.X:F4},{parts[a].Location.Y:F4}) rot={OpenNest.Math.Angle.ToDegrees(parts[a].Rotation):F2}°");
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_output.WriteLine($" [{b}]: loc=({parts[b].Location.X:F4},{parts[b].Location.Y:F4}) rot={OpenNest.Math.Angle.ToDegrees(parts[b].Rotation):F2}°");
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}
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}
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}
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}
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}
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_output.WriteLine($"\n=== SUMMARY ===");
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foreach (var f in failures)
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_output.WriteLine($" OVERLAP: {f}");
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Assert.Empty(failures);
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}
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}
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