refactor: extract shared helpers in SpatialQuery
Pull duplicated vertex collection, edge conversion, sorting, and ray-circle solving into reusable private methods. Delegate the no-offset DirectionalDistance overload to the offset version. Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
This commit is contained in:
@@ -104,6 +104,39 @@ namespace OpenNest.Geometry
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return double.MaxValue;
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}
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/// <summary>
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/// Solves ray-circle intersection, returning the two parametric t values.
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/// Returns false if no real intersection exists.
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/// </summary>
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[System.Runtime.CompilerServices.MethodImpl(
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System.Runtime.CompilerServices.MethodImplOptions.AggressiveInlining)]
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private static bool SolveRayCircle(
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double vx, double vy,
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double cx, double cy, double r,
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double dirX, double dirY,
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out double t1, out double t2)
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{
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var ox = vx - cx;
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var oy = vy - cy;
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var a = dirX * dirX + dirY * dirY;
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var b = 2.0 * (ox * dirX + oy * dirY);
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var c = ox * ox + oy * oy - r * r;
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var discriminant = b * b - 4.0 * a * c;
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if (discriminant < 0)
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{
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t1 = t2 = double.MaxValue;
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return false;
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}
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var sqrtD = System.Math.Sqrt(discriminant);
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var inv2a = 1.0 / (2.0 * a);
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t1 = (-b - sqrtD) * inv2a;
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t2 = (-b + sqrtD) * inv2a;
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return true;
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}
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/// <summary>
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/// Computes the distance from a point along a direction to an arc.
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/// Solves ray-circle intersection, then constrains hits to the arc's
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@@ -117,25 +150,9 @@ namespace OpenNest.Geometry
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double startAngle, double endAngle, bool reversed,
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double dirX, double dirY)
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{
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// Ray: P = (vx,vy) + t*(dirX,dirY)
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// Circle: (x-cx)^2 + (y-cy)^2 = r^2
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var ox = vx - cx;
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var oy = vy - cy;
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// a = dirX^2 + dirY^2 = 1 for unit direction, but handle general case
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var a = dirX * dirX + dirY * dirY;
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var b = 2.0 * (ox * dirX + oy * dirY);
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var c = ox * ox + oy * oy - r * r;
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var discriminant = b * b - 4.0 * a * c;
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if (discriminant < 0)
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if (!SolveRayCircle(vx, vy, cx, cy, r, dirX, dirY, out var t1, out var t2))
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return double.MaxValue;
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var sqrtD = System.Math.Sqrt(discriminant);
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var inv2a = 1.0 / (2.0 * a);
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var t1 = (-b - sqrtD) * inv2a;
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var t2 = (-b + sqrtD) * inv2a;
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var best = double.MaxValue;
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if (t1 > -Tolerance.Epsilon)
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@@ -168,27 +185,13 @@ namespace OpenNest.Geometry
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double cx, double cy, double r,
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double dirX, double dirY)
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{
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var ox = vx - cx;
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var oy = vy - cy;
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var a = dirX * dirX + dirY * dirY;
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var b = 2.0 * (ox * dirX + oy * dirY);
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var c = ox * ox + oy * oy - r * r;
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var discriminant = b * b - 4.0 * a * c;
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if (discriminant < 0)
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if (!SolveRayCircle(vx, vy, cx, cy, r, dirX, dirY, out var t1, out var t2))
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return double.MaxValue;
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var sqrtD = System.Math.Sqrt(discriminant);
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var t = (-b - sqrtD) / (2.0 * a);
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if (t > Tolerance.Epsilon) return t;
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if (t >= -Tolerance.Epsilon) return 0;
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// First root is behind us, try the second
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t = (-b + sqrtD) / (2.0 * a);
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if (t > Tolerance.Epsilon) return t;
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if (t >= -Tolerance.Epsilon) return 0;
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if (t1 > Tolerance.Epsilon) return t1;
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if (t1 >= -Tolerance.Epsilon) return 0;
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if (t2 > Tolerance.Epsilon) return t2;
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if (t2 >= -Tolerance.Epsilon) return 0;
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return double.MaxValue;
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}
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@@ -200,57 +203,7 @@ namespace OpenNest.Geometry
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/// </summary>
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public static double DirectionalDistance(List<Line> movingLines, List<Line> stationaryLines, PushDirection direction)
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{
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var minDist = double.MaxValue;
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// Case 1: Each moving vertex -> each stationary edge
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var movingVertices = new HashSet<Vector>();
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for (int i = 0; i < movingLines.Count; i++)
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{
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movingVertices.Add(movingLines[i].pt1);
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movingVertices.Add(movingLines[i].pt2);
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}
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var stationaryEdges = new (Vector start, Vector end)[stationaryLines.Count];
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for (int i = 0; i < stationaryLines.Count; i++)
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stationaryEdges[i] = (stationaryLines[i].pt1, stationaryLines[i].pt2);
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// Sort edges for pruning if not already sorted (usually they aren't here)
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if (direction == PushDirection.Left || direction == PushDirection.Right)
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stationaryEdges = stationaryEdges.OrderBy(e => System.Math.Min(e.start.Y, e.end.Y)).ToArray();
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else
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stationaryEdges = stationaryEdges.OrderBy(e => System.Math.Min(e.start.X, e.end.X)).ToArray();
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foreach (var mv in movingVertices)
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{
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var d = OneWayDistance(mv, stationaryEdges, Vector.Zero, direction);
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if (d < minDist) minDist = d;
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}
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// Case 2: Each stationary vertex -> each moving edge (opposite direction)
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var opposite = OppositeDirection(direction);
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var stationaryVertices = new HashSet<Vector>();
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for (int i = 0; i < stationaryLines.Count; i++)
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{
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stationaryVertices.Add(stationaryLines[i].pt1);
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stationaryVertices.Add(stationaryLines[i].pt2);
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}
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var movingEdges = new (Vector start, Vector end)[movingLines.Count];
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for (int i = 0; i < movingLines.Count; i++)
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movingEdges[i] = (movingLines[i].pt1, movingLines[i].pt2);
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if (opposite == PushDirection.Left || opposite == PushDirection.Right)
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movingEdges = movingEdges.OrderBy(e => System.Math.Min(e.start.Y, e.end.Y)).ToArray();
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else
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movingEdges = movingEdges.OrderBy(e => System.Math.Min(e.start.X, e.end.X)).ToArray();
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foreach (var sv in stationaryVertices)
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{
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var d = OneWayDistance(sv, movingEdges, Vector.Zero, opposite);
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if (d < minDist) minDist = d;
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}
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return minDist;
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return DirectionalDistance(movingLines, 0, 0, stationaryLines, direction);
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}
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/// <summary>
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@@ -265,21 +218,10 @@ namespace OpenNest.Geometry
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var movingOffset = new Vector(movingDx, movingDy);
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// Case 1: Each moving vertex -> each stationary edge
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var movingVertices = new HashSet<Vector>();
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for (int i = 0; i < movingLines.Count; i++)
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{
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movingVertices.Add(movingLines[i].pt1 + movingOffset);
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movingVertices.Add(movingLines[i].pt2 + movingOffset);
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}
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var movingVertices = CollectVertices(movingLines, movingOffset);
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var stationaryEdges = new (Vector start, Vector end)[stationaryLines.Count];
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for (int i = 0; i < stationaryLines.Count; i++)
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stationaryEdges[i] = (stationaryLines[i].pt1, stationaryLines[i].pt2);
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if (direction == PushDirection.Left || direction == PushDirection.Right)
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stationaryEdges = stationaryEdges.OrderBy(e => System.Math.Min(e.start.Y, e.end.Y)).ToArray();
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else
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stationaryEdges = stationaryEdges.OrderBy(e => System.Math.Min(e.start.X, e.end.X)).ToArray();
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var stationaryEdges = ToEdgeArray(stationaryLines);
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SortEdgesForPruning(stationaryEdges, direction);
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foreach (var mv in movingVertices)
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{
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@@ -289,21 +231,10 @@ namespace OpenNest.Geometry
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// Case 2: Each stationary vertex -> each moving edge (opposite direction)
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var opposite = OppositeDirection(direction);
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var stationaryVertices = new HashSet<Vector>();
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for (int i = 0; i < stationaryLines.Count; i++)
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{
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stationaryVertices.Add(stationaryLines[i].pt1);
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stationaryVertices.Add(stationaryLines[i].pt2);
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}
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var stationaryVertices = CollectVertices(stationaryLines, Vector.Zero);
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var movingEdges = new (Vector start, Vector end)[movingLines.Count];
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for (int i = 0; i < movingLines.Count; i++)
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movingEdges[i] = (movingLines[i].pt1, movingLines[i].pt2);
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if (opposite == PushDirection.Left || opposite == PushDirection.Right)
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movingEdges = movingEdges.OrderBy(e => System.Math.Min(e.start.Y, e.end.Y)).ToArray();
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else
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movingEdges = movingEdges.OrderBy(e => System.Math.Min(e.start.X, e.end.X)).ToArray();
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var movingEdges = ToEdgeArray(movingLines);
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SortEdgesForPruning(movingEdges, opposite);
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foreach (var sv in stationaryVertices)
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{
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@@ -342,15 +273,11 @@ namespace OpenNest.Geometry
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{
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var minDist = double.MaxValue;
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// Extract unique vertices from moving edges.
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var movingVertices = new HashSet<Vector>();
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for (var i = 0; i < movingEdges.Length; i++)
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{
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movingVertices.Add(movingEdges[i].start + movingOffset);
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movingVertices.Add(movingEdges[i].end + movingOffset);
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}
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SortEdgesForPruning(stationaryEdges, direction);
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// Case 1: Each moving vertex -> each stationary edge
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var movingVertices = CollectVertices(movingEdges, movingOffset);
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foreach (var mv in movingVertices)
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{
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var d = OneWayDistance(mv, stationaryEdges, stationaryOffset, direction);
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@@ -359,12 +286,9 @@ namespace OpenNest.Geometry
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// Case 2: Each stationary vertex -> each moving edge (opposite direction)
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var opposite = OppositeDirection(direction);
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var stationaryVertices = new HashSet<Vector>();
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for (var i = 0; i < stationaryEdges.Length; i++)
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{
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stationaryVertices.Add(stationaryEdges[i].start + stationaryOffset);
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stationaryVertices.Add(stationaryEdges[i].end + stationaryOffset);
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}
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SortEdgesForPruning(movingEdges, opposite);
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var stationaryVertices = CollectVertices(stationaryEdges, stationaryOffset);
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foreach (var sv in stationaryVertices)
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{
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@@ -556,12 +480,7 @@ namespace OpenNest.Geometry
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var dirX = direction.X;
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var dirY = direction.Y;
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var movingVertices = new HashSet<Vector>();
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for (var i = 0; i < movingLines.Count; i++)
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{
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movingVertices.Add(movingLines[i].pt1);
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movingVertices.Add(movingLines[i].pt2);
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}
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var movingVertices = CollectVertices(movingLines, Vector.Zero);
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foreach (var mv in movingVertices)
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{
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@@ -576,12 +495,7 @@ namespace OpenNest.Geometry
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var oppX = -dirX;
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var oppY = -dirY;
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var stationaryVertices = new HashSet<Vector>();
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for (var i = 0; i < stationaryLines.Count; i++)
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{
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stationaryVertices.Add(stationaryLines[i].pt1);
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stationaryVertices.Add(stationaryLines[i].pt2);
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}
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var stationaryVertices = CollectVertices(stationaryLines, Vector.Zero);
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foreach (var sv in stationaryVertices)
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{
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@@ -657,32 +571,14 @@ namespace OpenNest.Geometry
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for (var i = 0; i < movingEntities.Count; i++)
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{
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var me = movingEntities[i];
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double mcx, mcy, mr;
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if (me is Circle mc)
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{
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mcx = mc.Center.X; mcy = mc.Center.Y; mr = mc.Radius;
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}
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else if (me is Arc ma)
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{
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mcx = ma.Center.X; mcy = ma.Center.Y; mr = ma.Radius;
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}
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else continue;
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if (!TryGetCurveParams(me, out var mcx, out var mcy, out var mr))
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continue;
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for (var j = 0; j < stationaryEntities.Count; j++)
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{
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var se = stationaryEntities[j];
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double scx, scy, sr;
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if (se is Circle sc)
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{
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scx = sc.Center.X; scy = sc.Center.Y; sr = sc.Radius;
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}
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else if (se is Arc sa)
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{
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scx = sa.Center.X; scy = sa.Center.Y; sr = sa.Radius;
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}
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else continue;
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if (!TryGetCurveParams(se, out var scx, out var scy, out var sr))
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continue;
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var d = RayCircleDistance(mcx, mcy, scx, scy, mr + sr, dirX, dirY);
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@@ -797,6 +693,62 @@ namespace OpenNest.Geometry
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points.Add(new Vector(arc.Center.X, arc.Center.Y - arc.Radius));
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}
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private static HashSet<Vector> CollectVertices(List<Line> lines, Vector offset)
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{
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var vertices = new HashSet<Vector>();
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for (var i = 0; i < lines.Count; i++)
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{
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vertices.Add(lines[i].pt1 + offset);
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vertices.Add(lines[i].pt2 + offset);
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}
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return vertices;
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}
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private static HashSet<Vector> CollectVertices((Vector start, Vector end)[] edges, Vector offset)
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{
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var vertices = new HashSet<Vector>();
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for (var i = 0; i < edges.Length; i++)
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{
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vertices.Add(edges[i].start + offset);
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vertices.Add(edges[i].end + offset);
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}
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return vertices;
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}
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private static (Vector start, Vector end)[] ToEdgeArray(List<Line> lines)
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{
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var edges = new (Vector start, Vector end)[lines.Count];
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for (var i = 0; i < lines.Count; i++)
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edges[i] = (lines[i].pt1, lines[i].pt2);
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return edges;
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}
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private static void SortEdgesForPruning((Vector start, Vector end)[] edges, PushDirection direction)
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{
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if (direction == PushDirection.Left || direction == PushDirection.Right)
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System.Array.Sort(edges, (a, b) =>
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System.Math.Min(a.start.Y, a.end.Y).CompareTo(System.Math.Min(b.start.Y, b.end.Y)));
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else
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System.Array.Sort(edges, (a, b) =>
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System.Math.Min(a.start.X, a.end.X).CompareTo(System.Math.Min(b.start.X, b.end.X)));
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}
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private static bool TryGetCurveParams(Entity entity, out double cx, out double cy, out double r)
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{
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if (entity is Circle circle)
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{
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cx = circle.Center.X; cy = circle.Center.Y; r = circle.Radius;
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return true;
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}
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if (entity is Arc arc)
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{
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cx = arc.Center.X; cy = arc.Center.Y; r = arc.Radius;
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return true;
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}
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cx = cy = r = 0;
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return false;
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}
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private static double BoxProjectionMin(Box box, double dx, double dy)
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{
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var x = dx >= 0 ? box.Left : box.Right;
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