Merge branch 'feat/outer-profile-only'

# Conflicts:
#	CLAUDE.md
This commit is contained in:
aj
2026-09-20 16:52:18 -04:00
28 changed files with 1635 additions and 120 deletions
+53 -20
View File
@@ -286,8 +286,10 @@ namespace OpenNest.Geometry
}
/// <summary>
/// Subtracts hole triangles from a region. Conservative: partial overlaps
/// keep the full piece triangle (acceptable for visual shading).
/// Subtracts hole triangles from a region. Exact: a piece outside a convex hole
/// triangle equals the union of its clips against each triangle edge's outside
/// half-space, so overlap confined to a cutout disappears while any material
/// sliver outside the hole survives.
/// </summary>
private static List<Polygon> SubtractTriangles(Polygon region, List<Polygon> holeTris)
{
@@ -295,29 +297,25 @@ namespace OpenNest.Geometry
foreach (var holeTri in holeTris)
{
if (!BoundingBoxesOverlap(region.BoundingBox, holeTri.BoundingBox))
continue;
var next = new List<Polygon>();
foreach (var piece in current)
{
var pieceTris = TriangulateWithBounds(piece);
foreach (var pieceTri in pieceTris)
if (!BoundingBoxesOverlap(piece.BoundingBox, holeTri.BoundingBox))
{
var inside = ClipConvex(pieceTri, holeTri);
if (inside == null)
{
// No overlap with hole - keep
next.Add(pieceTri);
}
else if (inside.Area() < pieceTri.Area() - Tolerance.Epsilon)
{
// Partial overlap - keep the piece (conservative)
next.Add(pieceTri);
}
// else: fully inside hole - discard
next.Add(piece);
continue;
}
foreach (var pieceTri in TriangulateWithBounds(piece))
{
var holeVerts = holeTri.Vertices;
var holeCount = holeTri.IsClosed() ? holeVerts.Count - 1 : holeVerts.Count;
var survived = false;
for (var i = 0; i < holeCount; i++)
survived |= AddIfPositiveArea(next,
ClipOutsideHalfSpace(pieceTri, holeVerts[i], holeVerts[(i + 1) % holeCount]));
if (!survived) continue; // piece lies entirely within the hole
}
}
@@ -326,5 +324,40 @@ namespace OpenNest.Geometry
return current;
}
/// <summary>
/// Sutherland-Hodgman clip of a convex polygon to the strict outside of the
/// infinite line edgeStart->edgeEnd of a CCW hole edge (Cross &lt; -Epsilon).
/// </summary>
private static List<Vector> ClipOutsideHalfSpace(Polygon piece, Vector edgeStart, Vector edgeEnd)
{
var verts = piece.Vertices;
var count = piece.IsClosed() ? verts.Count - 1 : verts.Count;
var kept = new List<Vector>();
for (var i = 0; i < count; i++)
{
var current = verts[i];
var next = verts[(i + 1) % count];
var currentInside = Cross(edgeStart, edgeEnd, current) >= -Tolerance.Epsilon;
var nextInside = Cross(edgeStart, edgeEnd, next) >= -Tolerance.Epsilon;
if (!currentInside) kept.Add(current);
if (currentInside == nextInside) continue;
var intersection = LineIntersection(edgeStart, edgeEnd, current, next);
if (intersection.IsValid()) kept.Add(intersection);
}
return kept;
}
private static bool AddIfPositiveArea(List<Polygon> polygons, List<Vector> vertices)
{
if (vertices.Count < 3) return false;
var polygon = new Polygon();
polygon.Vertices.AddRange(vertices);
polygon.Close();
polygon.UpdateBounds();
if (polygon.Area() <= Tolerance.Epsilon) return false;
polygons.Add(polygon);
return true;
}
}
}