refactor(engine): simplify FillLinear with iterative grid fill

Replace recursive FillRecursive with flat FillGrid that tiles along primary
axis, then perpendicular. Extract FindPlacedEdge, BuildRemainingStrip,
BuildRotationSet, FindBestFill helpers. Use array-based DirectionalDistance
to eliminate allocations in FindCopyDistance and FindPatternCopyDistance.
Simplify FindSinglePartPatternCopyDistance to delegate to FindCopyDistance.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
This commit is contained in:
2026-03-14 22:51:50 -04:00
parent 6993d169e4
commit ce6b25c12a

View File

@@ -77,17 +77,16 @@ namespace OpenNest
{
var bboxDim = GetDimension(partA.BoundingBox, direction);
var pushDir = GetPushDirection(direction);
var opposite = Helper.OppositeDirection(pushDir);
var locationB = partA.Location + MakeOffset(direction, bboxDim);
var locationBOffset = MakeOffset(direction, bboxDim);
var movingLines = boundary.GetLines(locationB, pushDir);
var stationaryLines = boundary.GetLines(partA.Location, opposite);
var slideDistance = Helper.DirectionalDistance(movingLines, stationaryLines, pushDir);
// Use the most efficient array-based overload to avoid all allocations.
var slideDistance = Helper.DirectionalDistance(
boundary.GetEdges(pushDir), partA.Location + locationBOffset,
boundary.GetEdges(Helper.OppositeDirection(pushDir)), partA.Location,
pushDir);
var copyDist = ComputeCopyDistance(bboxDim, slideDistance);
//System.Diagnostics.Debug.WriteLine($"[FindCopyDistance] dir={direction} bboxDim={bboxDim:F4} slide={slideDistance:F4} copyDist={copyDist:F4} spacing={PartSpacing:F4} locA={partA.Location} locB={locationB} movingEdges={movingLines.Count} stationaryEdges={stationaryLines.Count}");
return copyDist;
return ComputeCopyDistance(bboxDim, slideDistance);
}
/// <summary>
@@ -107,7 +106,6 @@ namespace OpenNest
// Compute a starting offset large enough that every part-pair in
// patternB has its offset geometry beyond patternA's offset geometry.
// max(aUpper_i - bLower_j) = max(aUpper) - min(bLower).
var maxUpper = double.MinValue;
var minLower = double.MaxValue;
@@ -126,22 +124,28 @@ namespace OpenNest
var offset = MakeOffset(direction, startOffset);
// Pre-compute stationary lines for patternA parts.
var stationaryCache = new List<Line>[patternA.Parts.Count];
// Pre-cache edge arrays.
var movingEdges = new (Vector start, Vector end)[patternA.Parts.Count][];
var stationaryEdges = new (Vector start, Vector end)[patternA.Parts.Count][];
for (var i = 0; i < patternA.Parts.Count; i++)
stationaryCache[i] = boundaries[i].GetLines(patternA.Parts[i].Location, opposite);
{
movingEdges[i] = boundaries[i].GetEdges(pushDir);
stationaryEdges[i] = boundaries[i].GetEdges(opposite);
}
var maxCopyDistance = 0.0;
for (var j = 0; j < patternA.Parts.Count; j++)
{
var locationB = patternA.Parts[j].Location + offset;
var movingLines = boundaries[j].GetLines(locationB, pushDir);
for (var i = 0; i < patternA.Parts.Count; i++)
{
var slideDistance = Helper.DirectionalDistance(movingLines, stationaryCache[i], pushDir);
var slideDistance = Helper.DirectionalDistance(
movingEdges[j], locationB,
stationaryEdges[i], patternA.Parts[i].Location,
pushDir);
if (slideDistance >= double.MaxValue || slideDistance < 0)
continue;
@@ -153,9 +157,7 @@ namespace OpenNest
}
}
// Fallback: if no pair interacted (shouldn't happen for real parts),
// use the simple bounding-box + spacing distance.
if (maxCopyDistance <= 0)
if (maxCopyDistance < Tolerance.Epsilon)
return bboxDim + PartSpacing;
return maxCopyDistance;
@@ -166,19 +168,8 @@ namespace OpenNest
/// </summary>
private double FindSinglePartPatternCopyDistance(Pattern patternA, NestDirection direction, PartBoundary boundary)
{
var bboxDim = GetDimension(patternA.BoundingBox, direction);
var pushDir = GetPushDirection(direction);
var opposite = Helper.OppositeDirection(pushDir);
var offset = MakeOffset(direction, bboxDim);
var movingLines = GetOffsetPatternLines(patternA, offset, boundary, pushDir);
var stationaryLines = GetPatternLines(patternA, boundary, opposite);
var slideDistance = Helper.DirectionalDistance(movingLines, stationaryLines, pushDir);
var copyDist = ComputeCopyDistance(bboxDim, slideDistance);
//System.Diagnostics.Debug.WriteLine($"[FindSinglePartPatternCopyDist] dir={direction} bboxDim={bboxDim:F4} slide={slideDistance:F4} copyDist={copyDist:F4} spacing={PartSpacing:F4} patternParts={patternA.Parts.Count} movingEdges={movingLines.Count} stationaryEdges={stationaryLines.Count}");
return copyDist;
var template = patternA.Parts[0];
return FindCopyDistance(template, direction, boundary);
}
/// <summary>
@@ -330,54 +321,46 @@ namespace OpenNest
}
/// <summary>
/// Recursively fills the work area. At depth 0, tiles the pattern along the
/// primary axis, then recurses perpendicular. At depth 1, tiles and returns.
/// Fills the work area by tiling the pattern along the primary axis to form
/// a row, then tiling that row along the perpendicular axis to form a grid.
/// After the grid is formed, fills the remaining strip with individual parts.
/// </summary>
private List<Part> FillRecursive(Pattern pattern, NestDirection direction, int depth)
private List<Part> FillGrid(Pattern pattern, NestDirection direction)
{
var perpAxis = PerpendicularAxis(direction);
var boundaries = CreateBoundaries(pattern);
var result = new List<Part>(pattern.Parts);
result.AddRange(TilePattern(pattern, direction, boundaries));
if (depth == 0 && result.Count > pattern.Parts.Count)
// Step 1: Tile along primary axis
var row = new List<Part>(pattern.Parts);
row.AddRange(TilePattern(pattern, direction, boundaries));
// If primary tiling didn't produce copies, just tile along perpendicular
if (row.Count <= pattern.Parts.Count)
{
var rowPattern = new Pattern();
rowPattern.Parts.AddRange(result);
rowPattern.UpdateBounds();
var perpAxis = PerpendicularAxis(direction);
var gridResult = FillRecursive(rowPattern, perpAxis, depth + 1);
//System.Diagnostics.Debug.WriteLine($"[FillRecursive] Grid: {gridResult.Count} parts, rowSize={rowPattern.Parts.Count}, dir={direction}");
// Fill the remaining strip (after the last full row/column)
// with individual parts from the seed pattern.
var remaining = FillRemainingStrip(gridResult, pattern, perpAxis, direction);
//System.Diagnostics.Debug.WriteLine($"[FillRecursive] Remainder: {remaining.Count} parts");
if (remaining.Count > 0)
gridResult.AddRange(remaining);
// Try one fewer row/column — the larger remainder strip may
// fit more parts than the extra row contained.
var fewerResult = TryFewerRows(gridResult, rowPattern, pattern, perpAxis, direction);
//System.Diagnostics.Debug.WriteLine($"[FillRecursive] TryFewerRows: {fewerResult?.Count ?? -1} vs grid+remainder={gridResult.Count}");
if (fewerResult != null && fewerResult.Count > gridResult.Count)
return fewerResult;
return gridResult;
row.AddRange(TilePattern(pattern, perpAxis, boundaries));
return row;
}
if (depth == 0)
{
// Single part didn't tile along primary — still try perpendicular.
return FillRecursive(pattern, PerpendicularAxis(direction), depth + 1);
}
// Step 2: Build row pattern and tile along perpendicular axis
var rowPattern = new Pattern();
rowPattern.Parts.AddRange(row);
rowPattern.UpdateBounds();
return result;
var rowBoundaries = CreateBoundaries(rowPattern);
var gridResult = new List<Part>(rowPattern.Parts);
gridResult.AddRange(TilePattern(rowPattern, perpAxis, rowBoundaries));
// Step 3: Fill remaining strip
var remaining = FillRemainingStrip(gridResult, pattern, perpAxis, direction);
if (remaining.Count > 0)
gridResult.AddRange(remaining);
// Step 4: Try fewer rows optimization
var fewerResult = TryFewerRows(gridResult, rowPattern, pattern, perpAxis, direction);
if (fewerResult != null && fewerResult.Count > gridResult.Count)
return fewerResult;
return gridResult;
}
/// <summary>
@@ -390,37 +373,16 @@ namespace OpenNest
{
var rowPartCount = rowPattern.Parts.Count;
//System.Diagnostics.Debug.WriteLine($"[TryFewerRows] fullResult={fullResult.Count}, rowPartCount={rowPartCount}, tiledAxis={tiledAxis}");
// Need at least 2 rows for this to make sense (remove 1, keep 1+).
if (fullResult.Count < rowPartCount * 2)
{
//System.Diagnostics.Debug.WriteLine($"[TryFewerRows] Skipped: too few parts for 2 rows");
return null;
}
// Remove the last row's worth of parts.
var fewerParts = new List<Part>(fullResult.Count - rowPartCount);
for (var i = 0; i < fullResult.Count - rowPartCount; i++)
fewerParts.Add(fullResult[i]);
// Find the top/right edge of the kept parts for logging.
var edge = double.MinValue;
foreach (var part in fewerParts)
{
var e = tiledAxis == NestDirection.Vertical
? part.BoundingBox.Top
: part.BoundingBox.Right;
if (e > edge) edge = e;
}
//System.Diagnostics.Debug.WriteLine($"[TryFewerRows] Kept {fewerParts.Count} parts, edge={edge:F2}, workArea={WorkArea}");
var remaining = FillRemainingStrip(fewerParts, seedPattern, tiledAxis, primaryAxis);
//System.Diagnostics.Debug.WriteLine($"[TryFewerRows] Remainder fill: {remaining.Count} parts (need > {rowPartCount} to improve)");
if (remaining.Count <= rowPartCount)
return null;
@@ -438,7 +400,18 @@ namespace OpenNest
List<Part> placedParts, Pattern seedPattern,
NestDirection tiledAxis, NestDirection primaryAxis)
{
// Find the furthest edge of placed parts along the tiled axis.
var placedEdge = FindPlacedEdge(placedParts, tiledAxis);
var remainingStrip = BuildRemainingStrip(placedEdge, tiledAxis);
if (remainingStrip == null)
return new List<Part>();
var rotations = BuildRotationSet(seedPattern);
return FindBestFill(rotations, remainingStrip);
}
private static double FindPlacedEdge(List<Part> placedParts, NestDirection tiledAxis)
{
var placedEdge = double.MinValue;
foreach (var part in placedParts)
@@ -451,18 +424,20 @@ namespace OpenNest
placedEdge = edge;
}
// Build the remaining strip with a spacing gap from the last tiled row.
Box remainingStrip;
return placedEdge;
}
private Box BuildRemainingStrip(double placedEdge, NestDirection tiledAxis)
{
if (tiledAxis == NestDirection.Vertical)
{
var bottom = placedEdge + PartSpacing;
var height = WorkArea.Top - bottom;
if (height <= Tolerance.Epsilon)
return new List<Part>();
return null;
remainingStrip = new Box(WorkArea.X, bottom, WorkArea.Width, height);
return new Box(WorkArea.X, bottom, WorkArea.Width, height);
}
else
{
@@ -470,18 +445,20 @@ namespace OpenNest
var width = WorkArea.Right - left;
if (width <= Tolerance.Epsilon)
return new List<Part>();
return null;
remainingStrip = new Box(left, WorkArea.Y, width, WorkArea.Length);
return new Box(left, WorkArea.Y, width, WorkArea.Length);
}
}
// Build rotation set: always try cardinal orientations (0° and 90°),
// plus any unique rotations from the seed pattern.
var filler = new FillLinear(remainingStrip, PartSpacing);
List<Part> best = null;
/// <summary>
/// Builds a set of (drawing, rotation) candidates: cardinal orientations
/// (0° and 90°) for each unique drawing, plus any seed pattern rotations
/// not already covered.
/// </summary>
private static List<(Drawing drawing, double rotation)> BuildRotationSet(Pattern seedPattern)
{
var rotations = new List<(Drawing drawing, double rotation)>();
// Cardinal rotations for each unique drawing.
var drawings = new List<Drawing>();
foreach (var seedPart in seedPattern.Parts)
@@ -507,7 +484,6 @@ namespace OpenNest
rotations.Add((drawing, Angle.HalfPI));
}
// Add seed pattern rotations that aren't already covered.
foreach (var seedPart in seedPattern.Parts)
{
var skip = false;
@@ -525,20 +501,31 @@ namespace OpenNest
rotations.Add((seedPart.BaseDrawing, seedPart.Rotation));
}
return rotations;
}
/// <summary>
/// Tries all rotation candidates in both directions in parallel, returns the
/// fill with the most parts.
/// </summary>
private List<Part> FindBestFill(List<(Drawing drawing, double rotation)> rotations, Box strip)
{
var bag = new System.Collections.Concurrent.ConcurrentBag<List<Part>>();
System.Threading.Tasks.Parallel.ForEach(rotations, entry =>
foreach (var entry in rotations)
{
var localFiller = new FillLinear(remainingStrip, PartSpacing);
var h = localFiller.Fill(entry.drawing, entry.rotation, NestDirection.Horizontal);
var v = localFiller.Fill(entry.drawing, entry.rotation, NestDirection.Vertical);
var filler = new FillLinear(strip, PartSpacing);
var h = filler.Fill(entry.drawing, entry.rotation, NestDirection.Horizontal);
var v = filler.Fill(entry.drawing, entry.rotation, NestDirection.Vertical);
if (h != null && h.Count > 0)
bag.Add(h);
if (v != null && v.Count > 0)
bag.Add(v);
});
}
List<Part> best = null;
foreach (var candidate in bag)
{
@@ -604,7 +591,7 @@ namespace OpenNest
basePattern.BoundingBox.Length > WorkArea.Length + Tolerance.Epsilon)
return new List<Part>();
return FillRecursive(basePattern, primaryAxis, depth: 0);
return FillGrid(basePattern, primaryAxis);
}
/// <summary>
@@ -618,7 +605,7 @@ namespace OpenNest
if (seed.Parts.Count == 0)
return new List<Part>();
return FillRecursive(seed, primaryAxis, depth: 0);
return FillGrid(seed, primaryAxis);
}
}
}