feat: capacity-based fill/pack split with best-fit pair placement

Change Nest() to decide fill vs pack based on total area coverage
instead of qty != 1. Items covering < 10% of the plate are packed,
so large parts get prime position and small low-qty parts fill gaps.

Qty=2 items are placed as interlocking best-fit pairs in remnant
spaces after the main pack phase, rather than as separate rectangles.

- Add ShouldFill() capacity-based heuristic
- Split pack phase: regular items pack first, then pairs
- Add PlaceBestFitPairs() for Phase 3 remnant pair placement

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
This commit is contained in:
2026-03-30 00:38:57 -04:00
parent e3b388464d
commit b15375cca5

View File

@@ -1,4 +1,5 @@
using OpenNest.Engine;
using OpenNest.Engine.BestFit;
using OpenNest.Engine.Fill;
using OpenNest.Engine.Strategies;
using OpenNest.Geometry;
@@ -86,14 +87,16 @@ namespace OpenNest
var workArea = Plate.WorkArea();
var allParts = new List<Part>();
var plateArea = workArea.Width * workArea.Length;
var fillItems = items
.Where(i => i.Quantity != 1)
.Where(i => ShouldFill(i, plateArea))
.OrderBy(i => i.Priority)
.ThenByDescending(i => i.Drawing.Area)
.ToList();
var packItems = items
.Where(i => i.Quantity == 1)
.Where(i => !ShouldFill(i, plateArea))
.ToList();
// Phase 1: Fill multi-quantity drawings using RemnantFiller.
@@ -129,19 +132,22 @@ namespace OpenNest
}
}
// Phase 2: Pack single-quantity items into remaining space.
// Phase 2: Pack low-quantity items into remaining space.
// Separate qty=2 items — they'll be placed as best-fit pairs after packing.
packItems = packItems.Where(i => i.Quantity > 0).ToList();
var pairItems = packItems.Where(i => i.Quantity == 2).ToList();
var regularPackItems = packItems.Where(i => i.Quantity != 2).ToList();
if (packItems.Count > 0 && workArea.Width > 0 && workArea.Length > 0
if (regularPackItems.Count > 0 && workArea.Width > 0 && workArea.Length > 0
&& !token.IsCancellationRequested)
{
var packParts = PackArea(workArea, packItems, progress, token);
var packParts = PackArea(workArea, regularPackItems, progress, token);
if (packParts.Count > 0)
{
allParts.AddRange(packParts);
foreach (var item in packItems)
foreach (var item in regularPackItems)
{
var placed = packParts.Count(p =>
p.BaseDrawing.Name == item.Drawing.Name);
@@ -150,6 +156,13 @@ namespace OpenNest
}
}
// Phase 3: Place best-fit pairs for qty=2 items in remaining space.
if (pairItems.Count > 0 && !token.IsCancellationRequested)
{
var placed = PlaceBestFitPairs(pairItems, allParts, Plate.WorkArea());
allParts.AddRange(placed);
}
// Compact placed parts toward the origin to close gaps.
Compactor.Settle(allParts, Plate.WorkArea(), Plate.PartSpacing);
@@ -301,5 +314,90 @@ namespace OpenNest
return false;
}
/// <summary>
/// Places best-fit pairs for qty=2 items into remnant spaces around
/// already-placed parts. Returns all placed pair parts.
/// </summary>
private List<Part> PlaceBestFitPairs(List<NestItem> pairItems,
List<Part> existingParts, Box fullWorkArea)
{
var result = new List<Part>();
var obstacles = existingParts
.Select(p => p.BoundingBox.Offset(Plate.PartSpacing))
.ToList();
var finder = new RemnantFinder(fullWorkArea, obstacles);
foreach (var item in pairItems)
{
if (item.Quantity < 2) continue;
var bestFits = BestFitCache.GetOrCompute(
item.Drawing, Plate.Size.Length, Plate.Size.Width, Plate.PartSpacing);
var bestFit = bestFits.FirstOrDefault(r => r.Keep);
if (bestFit == null) continue;
var parts = bestFit.BuildParts(item.Drawing);
var pairBbox = ((IEnumerable<IBoundable>)parts).GetBoundingBox();
var pairW = pairBbox.Width;
var pairL = pairBbox.Length;
var minDim = System.Math.Min(pairW, pairL);
var remnants = finder.FindRemnants(minDim);
Box target = null;
foreach (var r in remnants)
{
if (pairW <= r.Width + Tolerance.Epsilon &&
pairL <= r.Length + Tolerance.Epsilon)
{
target = r;
break;
}
}
if (target == null) continue;
var offset = target.Location - pairBbox.Location;
foreach (var p in parts)
{
p.Offset(offset);
p.UpdateBounds();
}
result.AddRange(parts);
item.Quantity = 0;
var envelope = ((IEnumerable<IBoundable>)parts).GetBoundingBox();
finder.AddObstacle(envelope.Offset(Plate.PartSpacing));
Debug.WriteLine($"[Nest] Placed best-fit pair for {item.Drawing.Name} " +
$"at ({target.X:F1},{target.Y:F1}), size {pairW:F1}x{pairL:F1}");
}
return result;
}
/// <summary>
/// Determines whether a drawing should use grid-fill (true) or bin-pack (false).
/// Low-quantity items whose total area is a small fraction of the plate are
/// better off being packed alongside other parts rather than filling first.
/// </summary>
private bool ShouldFill(NestItem item, double plateArea)
{
if (item.Quantity <= 1)
return false;
var bbox = item.Drawing.Program.BoundingBox();
var partArea = (bbox.Width + Plate.PartSpacing) * (bbox.Length + Plate.PartSpacing);
if (partArea <= 0)
return false;
var totalArea = partArea * item.Quantity;
// If the total area of all copies is less than 10% of the plate,
// packing produces better results than grid-filling.
return totalArea >= plateArea * 0.1;
}
}
}