style: apply CSharpier formatting to all C# sources

Repo-wide sweep with the pinned CSharpier 1.3.0 tool. Whitespace and
line-wrapping only; OpenNest.Engine.Tests (109) and OpenNest.IO.Tests
pass after reformat, full solution builds 0 errors.

Added .csharpierignore so csproj/config XML keeps its existing layout
(CSharpier's XML wrapping churns attributes with zero benefit).

Formatting is now enforceable: dotnet csharpier check . passes.
This commit is contained in:
aj
2026-09-20 16:41:50 -04:00
parent 8e6fa677fb
commit aec0523062
476 changed files with 16592 additions and 7800 deletions
+25 -9
View File
@@ -24,24 +24,32 @@ namespace OpenNest.Engine.ML
public static class BruteForceRunner
{
public static BruteForceResult Run(Drawing drawing, Plate plate, bool forceFullAngleSweep = false)
public static BruteForceResult Run(
Drawing drawing,
Plate plate,
bool forceFullAngleSweep = false
)
{
var engine = new DefaultNestEngine(plate);
engine.ForceFullAngleSweep = forceFullAngleSweep;
var item = new NestItem { Drawing = drawing };
var sw = Stopwatch.StartNew();
var parts = engine.Fill(item, plate.WorkArea(), null, System.Threading.CancellationToken.None);
var parts = engine.Fill(
item,
plate.WorkArea(),
null,
System.Threading.CancellationToken.None
);
sw.Stop();
if (parts == null || parts.Count == 0)
return null;
// Rank phase results — winner is explicit, runners-up sorted by count.
var winner = engine.PhaseResults
.FirstOrDefault(r => r.Phase == engine.WinnerPhase);
var runnerUps = engine.PhaseResults
.Where(r => r.PartCount > 0 && r.Phase != engine.WinnerPhase)
var winner = engine.PhaseResults.FirstOrDefault(r => r.Phase == engine.WinnerPhase);
var runnerUps = engine
.PhaseResults.Where(r => r.PartCount > 0 && r.Phase != engine.WinnerPhase)
.OrderByDescending(r => r.PartCount)
.ToList();
@@ -60,19 +68,27 @@ namespace OpenNest.Engine.ML
ThirdPlaceEngine = runnerUps.Count > 1 ? runnerUps[1].Phase.ToString() : "",
ThirdPlacePartCount = runnerUps.Count > 1 ? runnerUps[1].PartCount : 0,
ThirdPlaceTimeMs = runnerUps.Count > 1 ? runnerUps[1].TimeMs : 0,
AngleResults = engine.AngleResults.ToList()
AngleResults = engine.AngleResults.ToList(),
};
}
private static string SerializeLayout(List<Part> parts)
{
var data = parts.Select(p => new { X = p.Location.X, Y = p.Location.Y, R = p.Rotation }).ToList();
var data = parts
.Select(p => new
{
X = p.Location.X,
Y = p.Location.Y,
R = p.Rotation,
})
.ToList();
return System.Text.Json.JsonSerializer.Serialize(data);
}
private static double CalculateUtilization(List<Part> parts, double plateArea)
{
if (plateArea <= 0) return 0;
if (plateArea <= 0)
return 0;
return parts.Sum(p => p.BaseDrawing.Area) / plateArea;
}
}