style: apply CSharpier formatting to all C# sources

Repo-wide sweep with the pinned CSharpier 1.3.0 tool. Whitespace and
line-wrapping only; OpenNest.Engine.Tests (109) and OpenNest.IO.Tests
pass after reformat, full solution builds 0 errors.

Added .csharpierignore so csproj/config XML keeps its existing layout
(CSharpier's XML wrapping churns attributes with zero benefit).

Formatting is now enforceable: dotnet csharpier check . passes.
This commit is contained in:
aj
2026-09-20 16:41:50 -04:00
parent 8e6fa677fb
commit aec0523062
476 changed files with 16592 additions and 7800 deletions
+35 -15
View File
@@ -1,5 +1,5 @@
using OpenNest.Math;
using System.Collections.Generic;
using OpenNest.Math;
namespace OpenNest.Geometry
{
@@ -71,18 +71,24 @@ namespace OpenNest.Geometry
var vy = ux;
// Project all hull vertices onto edge direction (u) and perpendicular (v)
double minU = double.MaxValue, maxU = double.MinValue;
double minV = double.MaxValue, maxV = double.MinValue;
double minU = double.MaxValue,
maxU = double.MinValue;
double minV = double.MaxValue,
maxV = double.MinValue;
for (int j = 0; j < n; j++)
{
var projU = vertices[j].X * ux + vertices[j].Y * uy;
var projV = vertices[j].X * vx + vertices[j].Y * vy;
if (projU < minU) minU = projU;
if (projU > maxU) maxU = projU;
if (projV < minV) minV = projV;
if (projV > maxV) maxV = projV;
if (projU < minU)
minU = projU;
if (projU > maxU)
maxU = projU;
if (projV < minV)
minV = projV;
if (projV > maxV)
maxV = projV;
}
var width = maxU - minU;
@@ -99,7 +105,11 @@ namespace OpenNest.Geometry
return best ?? new BoundingRectangleResult(0, 0, 0);
}
public static BoundingRectangleResult MinimumBoundingRectangle(Polygon hull, double startAngle, double endAngle)
public static BoundingRectangleResult MinimumBoundingRectangle(
Polygon hull,
double startAngle,
double endAngle
)
{
var vertices = hull.Vertices;
int n = hull.IsClosed() ? vertices.Count - 1 : vertices.Count;
@@ -153,23 +163,33 @@ namespace OpenNest.Geometry
return best ?? new BoundingRectangleResult(startAngle, 0, 0);
}
private static BoundingRectangleResult EvaluateAtAngle(IList<Vector> vertices, int n, double angle)
private static BoundingRectangleResult EvaluateAtAngle(
IList<Vector> vertices,
int n,
double angle
)
{
var cos = System.Math.Cos(angle);
var sin = System.Math.Sin(angle);
double minU = double.MaxValue, maxU = double.MinValue;
double minV = double.MaxValue, maxV = double.MinValue;
double minU = double.MaxValue,
maxU = double.MinValue;
double minV = double.MaxValue,
maxV = double.MinValue;
for (int j = 0; j < n; j++)
{
var projU = vertices[j].X * cos + vertices[j].Y * sin;
var projV = -vertices[j].X * sin + vertices[j].Y * cos;
if (projU < minU) minU = projU;
if (projU > maxU) maxU = projU;
if (projV < minV) minV = projV;
if (projV > maxV) maxV = projV;
if (projU < minU)
minU = projU;
if (projU > maxU)
maxU = projU;
if (projV < minV)
minV = projV;
if (projV > maxV)
maxV = projV;
}
var width = maxU - minU;