style: apply CSharpier formatting to all C# sources

Repo-wide sweep with the pinned CSharpier 1.3.0 tool. Whitespace and
line-wrapping only; OpenNest.Engine.Tests (109) and OpenNest.IO.Tests
pass after reformat, full solution builds 0 errors.

Added .csharpierignore so csproj/config XML keeps its existing layout
(CSharpier's XML wrapping churns attributes with zero benefit).

Formatting is now enforceable: dotnet csharpier check . passes.
This commit is contained in:
aj
2026-09-20 16:41:50 -04:00
parent 8e6fa677fb
commit aec0523062
476 changed files with 16592 additions and 7800 deletions
+64 -21
View File
@@ -1,7 +1,7 @@
using OpenNest.Math;
using System;
using System;
using System.Collections.Generic;
using System.Linq;
using OpenNest.Math;
namespace OpenNest.Geometry
{
@@ -107,7 +107,9 @@ namespace OpenNest.Geometry
public RotationType RotationDirection()
{
if (Vertices.Count < 3)
throw new Exception("Not enough points to determine direction. Must have at least 3 points.");
throw new Exception(
"Not enough points to determine direction. Must have at least 3 points."
);
return CalculateArea() > 0 ? RotationType.CCW : RotationType.CW;
}
@@ -309,11 +311,15 @@ namespace OpenNest.Geometry
{
var vertex = Vertices[i];
if (vertex.X < minX) minX = vertex.X;
else if (vertex.X > maxX) maxX = vertex.X;
if (vertex.X < minX)
minX = vertex.X;
else if (vertex.X > maxX)
maxX = vertex.X;
if (vertex.Y < minY) minY = vertex.Y;
else if (vertex.Y > maxY) maxY = vertex.Y;
if (vertex.Y < minY)
minY = vertex.Y;
else if (vertex.Y > maxY)
maxY = vertex.Y;
}
boundingBox.X = minX;
@@ -354,10 +360,19 @@ namespace OpenNest.Geometry
{
var prev = (i - 1 + count) % count;
var a1 = new Vector(Vertices[prev].X + normals[prev].X, Vertices[prev].Y + normals[prev].Y);
var a2 = new Vector(Vertices[i].X + normals[prev].X, Vertices[i].Y + normals[prev].Y);
var a1 = new Vector(
Vertices[prev].X + normals[prev].X,
Vertices[prev].Y + normals[prev].Y
);
var a2 = new Vector(
Vertices[i].X + normals[prev].X,
Vertices[i].Y + normals[prev].Y
);
var b1 = new Vector(Vertices[i].X + normals[i].X, Vertices[i].Y + normals[i].Y);
var b2 = new Vector(Vertices[(i + 1) % count].X + normals[i].X, Vertices[(i + 1) % count].Y + normals[i].Y);
var b2 = new Vector(
Vertices[(i + 1) % count].X + normals[i].X,
Vertices[(i + 1) % count].Y + normals[i].Y
);
var edgeA = new Line(a1, a2);
var edgeB = new Line(b1, b2);
@@ -365,7 +380,9 @@ namespace OpenNest.Geometry
if (edgeA.Intersects(edgeB, out var pt) && pt.IsValid())
result.Vertices.Add(pt);
else
result.Vertices.Add(new Vector(Vertices[i].X + normals[i].X, Vertices[i].Y + normals[i].Y));
result.Vertices.Add(
new Vector(Vertices[i].X + normals[i].X, Vertices[i].Y + normals[i].Y)
);
}
result.Close();
@@ -379,8 +396,10 @@ namespace OpenNest.Geometry
var left = OffsetEntity(distance, OffsetSide.Left);
var right = OffsetEntity(distance, OffsetSide.Right);
if (left == null) return right;
if (right == null) return left;
if (left == null)
return right;
if (right == null)
return left;
var distLeft = left.ClosestPointTo(pt).DistanceTo(pt);
var distRight = right.ClosestPointTo(pt).DistanceTo(pt);
@@ -581,13 +600,25 @@ namespace OpenNest.Geometry
var bj = edgeBounds[j];
// Prune with bounding box check.
if (bi.maxX < bj.minX || bj.maxX < bi.minX ||
bi.maxY < bj.minY || bj.maxY < bi.minY)
if (
bi.maxX < bj.minX
|| bj.maxX < bi.minX
|| bi.maxY < bj.minY
|| bj.maxY < bi.minY
)
{
continue;
}
if (SegmentsIntersect(Vertices[i], Vertices[i + 1], Vertices[j], Vertices[j + 1], out pt))
if (
SegmentsIntersect(
Vertices[i],
Vertices[i + 1],
Vertices[j],
Vertices[j + 1],
out pt
)
)
{
edgeI = i;
edgeJ = j;
@@ -620,7 +651,13 @@ namespace OpenNest.Geometry
return areaA >= areaB ? loopA : loopB;
}
private static bool SegmentsIntersect(Vector a1, Vector a2, Vector b1, Vector b2, out Vector pt)
private static bool SegmentsIntersect(
Vector a1,
Vector a2,
Vector b1,
Vector b2,
out Vector pt
)
{
var da = a2 - a1;
var db = b2 - b1;
@@ -636,8 +673,12 @@ namespace OpenNest.Geometry
var t = (dc.X * db.Y - dc.Y * db.X) / cross;
var u = (dc.X * da.Y - dc.Y * da.X) / cross;
if (t > Tolerance.Epsilon && t < 1.0 - Tolerance.Epsilon &&
u > Tolerance.Epsilon && u < 1.0 - Tolerance.Epsilon)
if (
t > Tolerance.Epsilon
&& t < 1.0 - Tolerance.Epsilon
&& u > Tolerance.Epsilon
&& u < 1.0 - Tolerance.Epsilon
)
{
pt = new Vector(a1.X + t * da.X, a1.Y + t * da.Y);
return true;
@@ -701,8 +742,10 @@ namespace OpenNest.Geometry
var vi = Vertices[i];
var vj = Vertices[j];
if ((vi.Y > pt.Y) != (vj.Y > pt.Y) &&
pt.X < (vj.X - vi.X) * (pt.Y - vi.Y) / (vj.Y - vi.Y) + vi.X)
if (
(vi.Y > pt.Y) != (vj.Y > pt.Y)
&& pt.X < (vj.X - vi.X) * (pt.Y - vi.Y) / (vj.Y - vi.Y) + vi.X
)
{
inside = !inside;
}