style: apply CSharpier formatting to all C# sources
Repo-wide sweep with the pinned CSharpier 1.3.0 tool. Whitespace and line-wrapping only; OpenNest.Engine.Tests (109) and OpenNest.IO.Tests pass after reformat, full solution builds 0 errors. Added .csharpierignore so csproj/config XML keeps its existing layout (CSharpier's XML wrapping churns attributes with zero benefit). Formatting is now enforceable: dotnet csharpier check . passes.
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@@ -1,6 +1,6 @@
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using System.Collections.Generic;
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using OpenNest.Geometry;
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using OpenNest.Math;
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using System.Collections.Generic;
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namespace OpenNest.CNC.CuttingStrategy
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{
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@@ -11,21 +11,25 @@ namespace OpenNest.CNC.CuttingStrategy
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public double Length2 { get; set; }
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public double ApproachAngle2 { get; set; } = 90.0;
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public override List<ICode> Generate(Vector contourStartPoint, double contourNormalAngle,
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RotationType winding = RotationType.CW)
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public override List<ICode> Generate(
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Vector contourStartPoint,
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double contourNormalAngle,
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RotationType winding = RotationType.CW
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)
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{
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var piercePoint = GetPiercePoint(contourStartPoint, contourNormalAngle);
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var secondAngle = contourNormalAngle - Angle.HalfPI + Angle.ToRadians(ApproachAngle1);
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var midPoint = new Vector(
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contourStartPoint.X + Length2 * System.Math.Cos(secondAngle),
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contourStartPoint.Y + Length2 * System.Math.Sin(secondAngle));
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contourStartPoint.Y + Length2 * System.Math.Sin(secondAngle)
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);
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return new List<ICode>
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{
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new RapidMove(piercePoint),
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new LinearMove(midPoint) { Layer = LayerType.Leadin },
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new LinearMove(contourStartPoint) { Layer = LayerType.Leadin }
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new LinearMove(contourStartPoint) { Layer = LayerType.Leadin },
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};
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}
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@@ -38,10 +42,17 @@ namespace OpenNest.CNC.CuttingStrategy
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var firstAngle = secondAngle + Angle.ToRadians(ApproachAngle2);
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return new Vector(
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midX + Length1 * System.Math.Cos(firstAngle),
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midY + Length1 * System.Math.Sin(firstAngle));
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midY + Length1 * System.Math.Sin(firstAngle)
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);
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}
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public override LeadIn Scale(double factor) =>
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new LineLineLeadIn { Length1 = Length1 * factor, ApproachAngle1 = ApproachAngle1, Length2 = Length2 * factor, ApproachAngle2 = ApproachAngle2 };
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new LineLineLeadIn
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{
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Length1 = Length1 * factor,
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ApproachAngle1 = ApproachAngle1,
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Length2 = Length2 * factor,
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ApproachAngle2 = ApproachAngle2,
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};
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}
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}
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