test: add tests for ApplySingleLeadIn on Part

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
This commit is contained in:
2026-04-02 13:45:02 -04:00
parent 036b48e273
commit 925a1c7751

View File

@@ -124,4 +124,74 @@ public class PartLeadInTests
var part = MakeSquarePart();
Assert.False(part.LeadInsLocked);
}
[Fact]
public void ApplySingleLeadIn_SetsHasManualLeadIns()
{
var part = MakeSquarePart();
var parameters = new CuttingParameters
{
ExternalLeadIn = new LineLeadIn { Length = 0.5, ApproachAngle = 90 }
};
var entity = new Line(new Vector(10, 0), new Vector(0, 0));
part.ApplySingleLeadIn(parameters, new Vector(5, 0), entity, ContourType.External);
Assert.True(part.HasManualLeadIns);
}
[Fact]
public void ApplySingleLeadIn_ProgramContainsLeadinCodes()
{
var part = MakeSquarePart();
var parameters = new CuttingParameters
{
ExternalLeadIn = new LineLeadIn { Length = 0.5, ApproachAngle = 90 }
};
var entity = new Line(new Vector(10, 0), new Vector(0, 0));
part.ApplySingleLeadIn(parameters, new Vector(5, 0), entity, ContourType.External);
var hasLeadin = part.Program.Codes.OfType<LinearMove>().Any(m => m.Layer == LayerType.Leadin);
Assert.True(hasLeadin);
}
[Fact]
public void ApplySingleLeadIn_ThenRemove_RestoresOriginal()
{
var part = MakeSquarePart();
var originalCodeCount = part.Program.Codes.Count;
var parameters = new CuttingParameters
{
ExternalLeadIn = new LineLeadIn { Length = 0.5, ApproachAngle = 90 }
};
var entity = new Line(new Vector(10, 0), new Vector(0, 0));
part.ApplySingleLeadIn(parameters, new Vector(5, 0), entity, ContourType.External);
part.RemoveLeadIns();
Assert.False(part.HasManualLeadIns);
Assert.Equal(originalCodeCount, part.Program.Codes.Count);
}
[Fact]
public void ApplySingleLeadIn_PreservesRotation()
{
var part = MakeSquarePart();
part.Rotate(System.Math.PI / 4);
var rotation = part.Rotation;
var parameters = new CuttingParameters
{
ExternalLeadIn = new LineLeadIn { Length = 0.5, ApproachAngle = 90 }
};
// After rotation, the edges change. Use a point on the rotated bottom edge.
// The rotated square has vertices roughly at rotated positions.
// We'll use a generic entity that will be matched via fallback.
var entity = new Line(new Vector(10, 0), new Vector(0, 0));
part.ApplySingleLeadIn(parameters, new Vector(5, 0), entity, ContourType.External);
Assert.Equal(rotation, part.Rotation, 6);
}
}