fix: preserve circle rotation direction through geometry round-trip

Circle.Rotation was lost in three places, causing reversed circles to
still offset inward instead of outward:
- ConvertGeometry.AddCircle hardcoded CCW instead of using circle.Rotation
- ConvertProgram.AddArcMove created Circle without setting Rotation from arc
- Shape.OffsetOutward/OffsetInward copied Circle without setting Rotation

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
This commit is contained in:
2026-04-07 22:38:23 -04:00
parent 5163b02f89
commit 5d6e018b81
3 changed files with 4 additions and 4 deletions

View File

@@ -97,7 +97,7 @@ namespace OpenNest.Converters
if (startpt != lastpt)
pgm.MoveTo(startpt);
pgm.ArcTo(startpt, circle.Center, RotationType.CCW);
pgm.ArcTo(startpt, circle.Center, circle.Rotation);
lastpt = startpt;
return lastpt;

View File

@@ -106,7 +106,7 @@ namespace OpenNest.Converters
var layer = ConvertLayer(arcMove.Layer);
if (startAngle.IsEqualTo(endAngle))
geometry.Add(new Circle(center, radius) { Layer = layer, Color = layer.Color });
geometry.Add(new Circle(center, radius) { Layer = layer, Color = layer.Color, Rotation = arcMove.Rotation });
else
geometry.Add(new Arc(center, radius, startAngle, endAngle, arcMove.Rotation == RotationType.CW) { Layer = layer, Color = layer.Color });

View File

@@ -605,7 +605,7 @@ namespace OpenNest.Geometry
copy.Entities.Add(new Arc(a.Center, a.Radius, a.EndAngle, a.StartAngle, !a.IsReversed) { Layer = a.Layer });
break;
case Circle c:
copy.Entities.Add(new Circle(c.Center, c.Radius) { Layer = c.Layer });
copy.Entities.Add(new Circle(c.Center, c.Radius) { Layer = c.Layer, Rotation = RotationType.CW });
break;
}
}
@@ -640,7 +640,7 @@ namespace OpenNest.Geometry
copy.Entities.Add(new Arc(a.Center, a.Radius, a.EndAngle, a.StartAngle, !a.IsReversed) { Layer = a.Layer });
break;
case Circle c:
copy.Entities.Add(new Circle(c.Center, c.Radius) { Layer = c.Layer });
copy.Entities.Add(new Circle(c.Center, c.Radius) { Layer = c.Layer, Rotation = RotationType.CCW });
break;
}
}