feat: wire GpuPairEvaluator into NestEngine with auto-detection
NestEngine.CreateEvaluator factory delegate allows injection of GPU evaluator from UI layer. GpuEvaluatorFactory.Create attempts GPU, returns null (CPU fallback) if unavailable. All NestEngine call sites wired up. Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
This commit is contained in:
@@ -1,5 +1,6 @@
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using System;
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using System;
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using System.Collections.Generic;
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using System.Collections.Generic;
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using System.Diagnostics;
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using System.Linq;
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using System.Linq;
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using OpenNest.Converters;
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using OpenNest.Converters;
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using OpenNest.Engine.BestFit;
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using OpenNest.Engine.BestFit;
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@@ -21,8 +22,12 @@ namespace OpenNest
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public NestDirection NestDirection { get; set; }
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public NestDirection NestDirection { get; set; }
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public Func<Drawing, double, IPairEvaluator> CreateEvaluator { get; set; }
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public bool Fill(NestItem item)
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public bool Fill(NestItem item)
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{
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{
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var sw = Stopwatch.StartNew();
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var workArea = Plate.WorkArea();
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var workArea = Plate.WorkArea();
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var bestRotation = FindBestRotation(item);
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var bestRotation = FindBestRotation(item);
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@@ -37,22 +42,27 @@ namespace OpenNest
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engine.Fill(item.Drawing, bestRotation + Angle.HalfPI, NestDirection.Vertical)
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engine.Fill(item.Drawing, bestRotation + Angle.HalfPI, NestDirection.Vertical)
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};
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};
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// Pick the linear configuration with the most parts.
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// Pick the best valid linear configuration.
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List<Part> linearBest = null;
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List<Part> linearBest = null;
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foreach (var config in configs)
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foreach (var config in configs)
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{
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{
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if (linearBest == null || config.Count > linearBest.Count)
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if (IsBetterValidFill(config, linearBest))
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linearBest = config;
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linearBest = config;
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}
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}
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var linearMs = sw.ElapsedMilliseconds;
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// Try pair-based approach.
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// Try pair-based approach.
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var pairResult = FillWithPairs(item);
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var pairResult = FillWithPairs(item);
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// Pick whichever produced more parts.
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var pairMs = sw.ElapsedMilliseconds - linearMs;
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// Pick whichever is the better fill.
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Debug.WriteLine($"[NestEngine.Fill] Linear: {linearBest?.Count ?? 0} parts ({linearMs}ms) | Pair: {pairResult.Count} parts ({pairMs}ms) | WorkArea: {workArea.Width:F1}x{workArea.Height:F1}");
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var best = linearBest;
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var best = linearBest;
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if (pairResult.Count > (best?.Count ?? 0))
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if (IsBetterFill(pairResult, best))
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best = pairResult;
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best = pairResult;
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if (best == null || best.Count == 0)
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if (best == null || best.Count == 0)
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@@ -76,6 +86,15 @@ namespace OpenNest
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var angles = FindHullEdgeAngles(groupParts);
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var angles = FindHullEdgeAngles(groupParts);
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var best = FillPattern(engine, groupParts, angles);
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var best = FillPattern(engine, groupParts, angles);
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// For single-part groups, also try pair-based filling.
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if (groupParts.Count == 1)
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{
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var pairResult = FillWithPairs(new NestItem { Drawing = groupParts[0].BaseDrawing });
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if (IsBetterFill(pairResult, best))
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best = pairResult;
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}
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if (best == null || best.Count == 0)
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if (best == null || best.Count == 0)
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return false;
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return false;
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@@ -101,10 +120,20 @@ namespace OpenNest
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foreach (var config in configs)
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foreach (var config in configs)
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{
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{
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if (best == null || config.Count > best.Count)
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if (IsBetterValidFill(config, best))
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best = config;
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best = config;
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}
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}
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Debug.WriteLine($"[Fill(NestItem,Box)] Linear: {best?.Count ?? 0} parts | WorkArea: {workArea.Width:F1}x{workArea.Height:F1}");
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// Try pair-based approach.
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var pairResult = FillWithPairs(item, workArea);
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Debug.WriteLine($"[Fill(NestItem,Box)] Pair: {pairResult.Count} parts | Winner: {(IsBetterFill(pairResult, best) ? "Pair" : "Linear")}");
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if (IsBetterFill(pairResult, best))
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best = pairResult;
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if (best == null || best.Count == 0)
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if (best == null || best.Count == 0)
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return false;
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return false;
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@@ -124,6 +153,18 @@ namespace OpenNest
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var angles = FindHullEdgeAngles(groupParts);
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var angles = FindHullEdgeAngles(groupParts);
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var best = FillPattern(engine, groupParts, angles);
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var best = FillPattern(engine, groupParts, angles);
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Debug.WriteLine($"[Fill(groupParts,Box)] Linear: {best?.Count ?? 0} parts | WorkArea: {workArea.Width:F1}x{workArea.Height:F1}");
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if (groupParts.Count == 1)
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{
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var pairResult = FillWithPairs(new NestItem { Drawing = groupParts[0].BaseDrawing }, workArea);
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Debug.WriteLine($"[Fill(groupParts,Box)] Pair: {pairResult.Count} parts | Winner: {(IsBetterFill(pairResult, best) ? "Pair" : "Linear")}");
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if (IsBetterFill(pairResult, best))
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best = pairResult;
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}
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if (best == null || best.Count == 0)
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if (best == null || best.Count == 0)
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return false;
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return false;
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@@ -223,14 +264,84 @@ namespace OpenNest
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private List<Part> FillWithPairs(NestItem item)
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private List<Part> FillWithPairs(NestItem item)
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{
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{
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var finder = new BestFitFinder(Plate.Size.Width, Plate.Size.Height);
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return FillWithPairs(item, Plate.WorkArea());
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var tileResults = finder.FindAndTile(item.Drawing, Plate, Plate.PartSpacing);
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}
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if (tileResults.Count == 0)
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private List<Part> FillWithPairs(NestItem item, Box workArea)
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return new List<Part>();
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{
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IPairEvaluator evaluator = null;
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var bestTile = tileResults[0];
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if (CreateEvaluator != null)
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return ConvertTileResultToParts(bestTile, item.Drawing);
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{
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try { evaluator = CreateEvaluator(item.Drawing, Plate.PartSpacing); }
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catch { /* GPU not available, fall back to geometry */ }
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}
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var finder = new BestFitFinder(Plate.Size.Width, Plate.Size.Height, evaluator);
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var bestFits = finder.FindBestFits(item.Drawing, Plate.PartSpacing, stepSize: 0.25);
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var keptResults = bestFits.Where(r => r.Keep).Take(50).ToList();
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Debug.WriteLine($"[FillWithPairs] Total: {bestFits.Count}, Kept: {bestFits.Count(r => r.Keep)}, Trying: {keptResults.Count}");
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var resultBag = new System.Collections.Concurrent.ConcurrentBag<(int count, List<Part> parts)>();
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System.Threading.Tasks.Parallel.For(0, keptResults.Count, i =>
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{
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var result = keptResults[i];
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var pairParts = BuildPairParts(result, item.Drawing);
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var angles = FindHullEdgeAngles(pairParts);
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var engine = new FillLinear(workArea, Plate.PartSpacing);
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var filled = FillPattern(engine, pairParts, angles);
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if (filled != null && filled.Count > 0)
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resultBag.Add((filled.Count, filled));
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});
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List<Part> best = null;
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foreach (var (count, parts) in resultBag)
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{
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if (best == null || count > best.Count)
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best = parts;
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}
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(evaluator as IDisposable)?.Dispose();
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Debug.WriteLine($"[FillWithPairs] Best pair result: {best?.Count ?? 0} parts");
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return best ?? new List<Part>();
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}
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public static List<Part> BuildPairParts(BestFitResult bestFit, Drawing drawing)
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{
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var candidate = bestFit.Candidate;
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var part1 = new Part(drawing);
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var bbox1 = part1.Program.BoundingBox();
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part1.Offset(-bbox1.Location.X, -bbox1.Location.Y);
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part1.UpdateBounds();
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var part2 = new Part(drawing);
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if (!candidate.Part2Rotation.IsEqualTo(0))
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part2.Rotate(candidate.Part2Rotation);
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var bbox2 = part2.Program.BoundingBox();
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part2.Offset(-bbox2.Location.X, -bbox2.Location.Y);
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part2.Location = candidate.Part2Offset;
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part2.UpdateBounds();
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if (!bestFit.OptimalRotation.IsEqualTo(0))
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{
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var pairBounds = ((IEnumerable<IBoundable>)new IBoundable[] { part1, part2 }).GetBoundingBox();
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var center = pairBounds.Center;
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part1.Rotate(-bestFit.OptimalRotation, center);
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part2.Rotate(-bestFit.OptimalRotation, center);
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}
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var finalBounds = ((IEnumerable<IBoundable>)new IBoundable[] { part1, part2 }).GetBoundingBox();
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var offset = new Vector(-finalBounds.Left, -finalBounds.Bottom);
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part1.Offset(offset);
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part2.Offset(offset);
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return new List<Part> { part1, part2 };
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}
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}
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private List<Part> ConvertTileResultToParts(TileResult tileResult, Drawing drawing)
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private List<Part> ConvertTileResultToParts(TileResult tileResult, Drawing drawing)
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@@ -295,6 +406,64 @@ namespace OpenNest
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return parts;
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return parts;
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}
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}
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private bool HasOverlaps(List<Part> parts, double spacing)
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{
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if (parts == null || parts.Count <= 1)
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return false;
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for (var i = 0; i < parts.Count; i++)
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{
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for (var j = i + 1; j < parts.Count; j++)
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{
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List<Vector> pts;
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if (parts[i].Intersects(parts[j], out pts))
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return true;
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}
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}
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return false;
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}
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private bool IsBetterFill(List<Part> candidate, List<Part> current)
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{
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if (candidate == null || candidate.Count == 0)
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return false;
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if (current == null || current.Count == 0)
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return true;
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if (candidate.Count != current.Count)
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return candidate.Count > current.Count;
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// Same count: prefer smaller bounding box (more compact).
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var candidateBox = ((IEnumerable<IBoundable>)candidate).GetBoundingBox();
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var currentBox = ((IEnumerable<IBoundable>)current).GetBoundingBox();
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return candidateBox.Area() < currentBox.Area();
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}
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private bool IsBetterValidFill(List<Part> candidate, List<Part> current)
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{
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if (candidate == null || candidate.Count == 0)
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return false;
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// Reject candidate if it has overlapping parts.
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if (HasOverlaps(candidate, Plate.PartSpacing))
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return false;
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if (current == null || current.Count == 0)
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return true;
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if (candidate.Count != current.Count)
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return candidate.Count > current.Count;
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var candidateBox = ((IEnumerable<IBoundable>)candidate).GetBoundingBox();
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var currentBox = ((IEnumerable<IBoundable>)current).GetBoundingBox();
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return candidateBox.Area() < currentBox.Area();
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}
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private List<double> FindHullEdgeAngles(List<Part> parts)
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private List<double> FindHullEdgeAngles(List<Part> parts)
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{
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{
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var points = new List<Vector>();
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var points = new List<Vector>();
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@@ -376,10 +545,10 @@ namespace OpenNest
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var h = engine.Fill(pattern, NestDirection.Horizontal);
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var h = engine.Fill(pattern, NestDirection.Horizontal);
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var v = engine.Fill(pattern, NestDirection.Vertical);
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var v = engine.Fill(pattern, NestDirection.Vertical);
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if (best == null || h.Count > best.Count)
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if (IsBetterValidFill(h, best))
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best = h;
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best = h;
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if (best == null || v.Count > best.Count)
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if (IsBetterValidFill(v, best))
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best = v;
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best = v;
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}
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}
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@@ -172,6 +172,7 @@ namespace OpenNest.Actions
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{
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{
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var plate = plateView.Plate;
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var plate = plateView.Plate;
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var engine = new NestEngine(plate);
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var engine = new NestEngine(plate);
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engine.CreateEvaluator = GpuEvaluatorFactory.Create;
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var groupParts = parts.Select(p => p.BasePart).ToList();
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var groupParts = parts.Select(p => p.BasePart).ToList();
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var bounds = plate.WorkArea();
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var bounds = plate.WorkArea();
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@@ -25,10 +25,8 @@ namespace OpenNest.Actions
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private void FillArea()
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private void FillArea()
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{
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{
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var engine = new NestEngine(plateView.Plate);
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var engine = new NestEngine(plateView.Plate);
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engine.FillArea(SelectedArea, new NestItem
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engine.CreateEvaluator = GpuEvaluatorFactory.Create;
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{
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engine.Fill(new NestItem { Drawing = drawing }, SelectedArea);
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Drawing = drawing
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});
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plateView.Invalidate();
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plateView.Invalidate();
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Update();
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Update();
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@@ -501,6 +501,33 @@ namespace OpenNest.Forms
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activeForm.PlateView.SetAction(typeof(ActionSelectArea));
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activeForm.PlateView.SetAction(typeof(ActionSelectArea));
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}
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}
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private void BestFitViewer_Click(object sender, EventArgs e)
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{
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if (activeForm == null)
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return;
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var plate = activeForm.PlateView.Plate;
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var drawing = activeForm.Nest.Drawings.Count > 0
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? activeForm.Nest.Drawings.First()
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: null;
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if (drawing == null)
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{
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MessageBox.Show("No drawings available.", "Best-Fit Viewer",
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MessageBoxButtons.OK, MessageBoxIcon.Information);
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return;
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}
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using (var form = new BestFitViewerForm(drawing, plate))
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{
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if (form.ShowDialog(this) == DialogResult.OK && form.SelectedResult != null)
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{
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var parts = NestEngine.BuildPairParts(form.SelectedResult, drawing);
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activeForm.PlateView.SetAction(typeof(ActionClone), parts);
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}
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}
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}
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private void SetOffsetIncrement_Click(object sender, EventArgs e)
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private void SetOffsetIncrement_Click(object sender, EventArgs e)
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{
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{
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if (activeForm == null) return;
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if (activeForm == null) return;
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@@ -645,6 +672,7 @@ namespace OpenNest.Forms
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: activeForm.PlateView.Plate;
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: activeForm.PlateView.Plate;
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var engine = new NestEngine(plate);
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var engine = new NestEngine(plate);
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engine.CreateEvaluator = GpuEvaluatorFactory.Create;
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if (!engine.Pack(items))
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if (!engine.Pack(items))
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break;
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break;
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@@ -718,6 +746,7 @@ namespace OpenNest.Forms
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return;
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return;
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var engine = new NestEngine(activeForm.PlateView.Plate);
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var engine = new NestEngine(activeForm.PlateView.Plate);
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engine.CreateEvaluator = GpuEvaluatorFactory.Create;
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engine.Fill(new NestItem
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engine.Fill(new NestItem
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{
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{
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Drawing = drawing
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Drawing = drawing
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22
OpenNest/GpuEvaluatorFactory.cs
Normal file
22
OpenNest/GpuEvaluatorFactory.cs
Normal file
@@ -0,0 +1,22 @@
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using System.Diagnostics;
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using OpenNest.Engine.BestFit;
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using OpenNest.Gpu;
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namespace OpenNest
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{
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internal static class GpuEvaluatorFactory
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{
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public static IPairEvaluator Create(Drawing drawing, double spacing)
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{
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try
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||||||
|
{
|
||||||
|
return new GpuPairEvaluator(drawing, spacing);
|
||||||
|
}
|
||||||
|
catch
|
||||||
|
{
|
||||||
|
Debug.WriteLine("[GpuEvaluatorFactory] GPU not available, falling back to CPU");
|
||||||
|
return null;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -13,6 +13,7 @@
|
|||||||
<ItemGroup>
|
<ItemGroup>
|
||||||
<ProjectReference Include="..\OpenNest.Core\OpenNest.Core.csproj" />
|
<ProjectReference Include="..\OpenNest.Core\OpenNest.Core.csproj" />
|
||||||
<ProjectReference Include="..\OpenNest.Engine\OpenNest.Engine.csproj" />
|
<ProjectReference Include="..\OpenNest.Engine\OpenNest.Engine.csproj" />
|
||||||
|
<ProjectReference Include="..\OpenNest.Gpu\OpenNest.Gpu.csproj" />
|
||||||
<PackageReference Include="ACadSharp" Version="3.1.32" />
|
<PackageReference Include="ACadSharp" Version="3.1.32" />
|
||||||
<PackageReference Include="System.Drawing.Common" Version="8.0.10" />
|
<PackageReference Include="System.Drawing.Common" Version="8.0.10" />
|
||||||
</ItemGroup>
|
</ItemGroup>
|
||||||
|
|||||||
Reference in New Issue
Block a user