feat: wire GpuPairEvaluator into NestEngine with auto-detection

NestEngine.CreateEvaluator factory delegate allows injection of GPU
evaluator from UI layer. GpuEvaluatorFactory.Create attempts GPU,
returns null (CPU fallback) if unavailable. All NestEngine call sites
wired up.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
This commit is contained in:
2026-03-07 18:27:15 -05:00
parent 1c1508bc9e
commit 5bebfcb612
6 changed files with 237 additions and 17 deletions

View File

@@ -1,5 +1,6 @@
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using OpenNest.Converters;
using OpenNest.Engine.BestFit;
@@ -21,8 +22,12 @@ namespace OpenNest
public NestDirection NestDirection { get; set; }
public Func<Drawing, double, IPairEvaluator> CreateEvaluator { get; set; }
public bool Fill(NestItem item)
{
var sw = Stopwatch.StartNew();
var workArea = Plate.WorkArea();
var bestRotation = FindBestRotation(item);
@@ -37,22 +42,27 @@ namespace OpenNest
engine.Fill(item.Drawing, bestRotation + Angle.HalfPI, NestDirection.Vertical)
};
// Pick the linear configuration with the most parts.
// Pick the best valid linear configuration.
List<Part> linearBest = null;
foreach (var config in configs)
{
if (linearBest == null || config.Count > linearBest.Count)
if (IsBetterValidFill(config, linearBest))
linearBest = config;
}
var linearMs = sw.ElapsedMilliseconds;
// Try pair-based approach.
var pairResult = FillWithPairs(item);
// Pick whichever produced more parts.
var pairMs = sw.ElapsedMilliseconds - linearMs;
// Pick whichever is the better fill.
Debug.WriteLine($"[NestEngine.Fill] Linear: {linearBest?.Count ?? 0} parts ({linearMs}ms) | Pair: {pairResult.Count} parts ({pairMs}ms) | WorkArea: {workArea.Width:F1}x{workArea.Height:F1}");
var best = linearBest;
if (pairResult.Count > (best?.Count ?? 0))
if (IsBetterFill(pairResult, best))
best = pairResult;
if (best == null || best.Count == 0)
@@ -76,6 +86,15 @@ namespace OpenNest
var angles = FindHullEdgeAngles(groupParts);
var best = FillPattern(engine, groupParts, angles);
// For single-part groups, also try pair-based filling.
if (groupParts.Count == 1)
{
var pairResult = FillWithPairs(new NestItem { Drawing = groupParts[0].BaseDrawing });
if (IsBetterFill(pairResult, best))
best = pairResult;
}
if (best == null || best.Count == 0)
return false;
@@ -101,10 +120,20 @@ namespace OpenNest
foreach (var config in configs)
{
if (best == null || config.Count > best.Count)
if (IsBetterValidFill(config, best))
best = config;
}
Debug.WriteLine($"[Fill(NestItem,Box)] Linear: {best?.Count ?? 0} parts | WorkArea: {workArea.Width:F1}x{workArea.Height:F1}");
// Try pair-based approach.
var pairResult = FillWithPairs(item, workArea);
Debug.WriteLine($"[Fill(NestItem,Box)] Pair: {pairResult.Count} parts | Winner: {(IsBetterFill(pairResult, best) ? "Pair" : "Linear")}");
if (IsBetterFill(pairResult, best))
best = pairResult;
if (best == null || best.Count == 0)
return false;
@@ -124,6 +153,18 @@ namespace OpenNest
var angles = FindHullEdgeAngles(groupParts);
var best = FillPattern(engine, groupParts, angles);
Debug.WriteLine($"[Fill(groupParts,Box)] Linear: {best?.Count ?? 0} parts | WorkArea: {workArea.Width:F1}x{workArea.Height:F1}");
if (groupParts.Count == 1)
{
var pairResult = FillWithPairs(new NestItem { Drawing = groupParts[0].BaseDrawing }, workArea);
Debug.WriteLine($"[Fill(groupParts,Box)] Pair: {pairResult.Count} parts | Winner: {(IsBetterFill(pairResult, best) ? "Pair" : "Linear")}");
if (IsBetterFill(pairResult, best))
best = pairResult;
}
if (best == null || best.Count == 0)
return false;
@@ -223,14 +264,84 @@ namespace OpenNest
private List<Part> FillWithPairs(NestItem item)
{
var finder = new BestFitFinder(Plate.Size.Width, Plate.Size.Height);
var tileResults = finder.FindAndTile(item.Drawing, Plate, Plate.PartSpacing);
return FillWithPairs(item, Plate.WorkArea());
}
if (tileResults.Count == 0)
return new List<Part>();
private List<Part> FillWithPairs(NestItem item, Box workArea)
{
IPairEvaluator evaluator = null;
var bestTile = tileResults[0];
return ConvertTileResultToParts(bestTile, item.Drawing);
if (CreateEvaluator != null)
{
try { evaluator = CreateEvaluator(item.Drawing, Plate.PartSpacing); }
catch { /* GPU not available, fall back to geometry */ }
}
var finder = new BestFitFinder(Plate.Size.Width, Plate.Size.Height, evaluator);
var bestFits = finder.FindBestFits(item.Drawing, Plate.PartSpacing, stepSize: 0.25);
var keptResults = bestFits.Where(r => r.Keep).Take(50).ToList();
Debug.WriteLine($"[FillWithPairs] Total: {bestFits.Count}, Kept: {bestFits.Count(r => r.Keep)}, Trying: {keptResults.Count}");
var resultBag = new System.Collections.Concurrent.ConcurrentBag<(int count, List<Part> parts)>();
System.Threading.Tasks.Parallel.For(0, keptResults.Count, i =>
{
var result = keptResults[i];
var pairParts = BuildPairParts(result, item.Drawing);
var angles = FindHullEdgeAngles(pairParts);
var engine = new FillLinear(workArea, Plate.PartSpacing);
var filled = FillPattern(engine, pairParts, angles);
if (filled != null && filled.Count > 0)
resultBag.Add((filled.Count, filled));
});
List<Part> best = null;
foreach (var (count, parts) in resultBag)
{
if (best == null || count > best.Count)
best = parts;
}
(evaluator as IDisposable)?.Dispose();
Debug.WriteLine($"[FillWithPairs] Best pair result: {best?.Count ?? 0} parts");
return best ?? new List<Part>();
}
public static List<Part> BuildPairParts(BestFitResult bestFit, Drawing drawing)
{
var candidate = bestFit.Candidate;
var part1 = new Part(drawing);
var bbox1 = part1.Program.BoundingBox();
part1.Offset(-bbox1.Location.X, -bbox1.Location.Y);
part1.UpdateBounds();
var part2 = new Part(drawing);
if (!candidate.Part2Rotation.IsEqualTo(0))
part2.Rotate(candidate.Part2Rotation);
var bbox2 = part2.Program.BoundingBox();
part2.Offset(-bbox2.Location.X, -bbox2.Location.Y);
part2.Location = candidate.Part2Offset;
part2.UpdateBounds();
if (!bestFit.OptimalRotation.IsEqualTo(0))
{
var pairBounds = ((IEnumerable<IBoundable>)new IBoundable[] { part1, part2 }).GetBoundingBox();
var center = pairBounds.Center;
part1.Rotate(-bestFit.OptimalRotation, center);
part2.Rotate(-bestFit.OptimalRotation, center);
}
var finalBounds = ((IEnumerable<IBoundable>)new IBoundable[] { part1, part2 }).GetBoundingBox();
var offset = new Vector(-finalBounds.Left, -finalBounds.Bottom);
part1.Offset(offset);
part2.Offset(offset);
return new List<Part> { part1, part2 };
}
private List<Part> ConvertTileResultToParts(TileResult tileResult, Drawing drawing)
@@ -295,6 +406,64 @@ namespace OpenNest
return parts;
}
private bool HasOverlaps(List<Part> parts, double spacing)
{
if (parts == null || parts.Count <= 1)
return false;
for (var i = 0; i < parts.Count; i++)
{
for (var j = i + 1; j < parts.Count; j++)
{
List<Vector> pts;
if (parts[i].Intersects(parts[j], out pts))
return true;
}
}
return false;
}
private bool IsBetterFill(List<Part> candidate, List<Part> current)
{
if (candidate == null || candidate.Count == 0)
return false;
if (current == null || current.Count == 0)
return true;
if (candidate.Count != current.Count)
return candidate.Count > current.Count;
// Same count: prefer smaller bounding box (more compact).
var candidateBox = ((IEnumerable<IBoundable>)candidate).GetBoundingBox();
var currentBox = ((IEnumerable<IBoundable>)current).GetBoundingBox();
return candidateBox.Area() < currentBox.Area();
}
private bool IsBetterValidFill(List<Part> candidate, List<Part> current)
{
if (candidate == null || candidate.Count == 0)
return false;
// Reject candidate if it has overlapping parts.
if (HasOverlaps(candidate, Plate.PartSpacing))
return false;
if (current == null || current.Count == 0)
return true;
if (candidate.Count != current.Count)
return candidate.Count > current.Count;
var candidateBox = ((IEnumerable<IBoundable>)candidate).GetBoundingBox();
var currentBox = ((IEnumerable<IBoundable>)current).GetBoundingBox();
return candidateBox.Area() < currentBox.Area();
}
private List<double> FindHullEdgeAngles(List<Part> parts)
{
var points = new List<Vector>();
@@ -376,10 +545,10 @@ namespace OpenNest
var h = engine.Fill(pattern, NestDirection.Horizontal);
var v = engine.Fill(pattern, NestDirection.Vertical);
if (best == null || h.Count > best.Count)
if (IsBetterValidFill(h, best))
best = h;
if (best == null || v.Count > best.Count)
if (IsBetterValidFill(v, best))
best = v;
}

View File

@@ -172,6 +172,7 @@ namespace OpenNest.Actions
{
var plate = plateView.Plate;
var engine = new NestEngine(plate);
engine.CreateEvaluator = GpuEvaluatorFactory.Create;
var groupParts = parts.Select(p => p.BasePart).ToList();
var bounds = plate.WorkArea();

View File

@@ -25,10 +25,8 @@ namespace OpenNest.Actions
private void FillArea()
{
var engine = new NestEngine(plateView.Plate);
engine.FillArea(SelectedArea, new NestItem
{
Drawing = drawing
});
engine.CreateEvaluator = GpuEvaluatorFactory.Create;
engine.Fill(new NestItem { Drawing = drawing }, SelectedArea);
plateView.Invalidate();
Update();

View File

@@ -501,6 +501,33 @@ namespace OpenNest.Forms
activeForm.PlateView.SetAction(typeof(ActionSelectArea));
}
private void BestFitViewer_Click(object sender, EventArgs e)
{
if (activeForm == null)
return;
var plate = activeForm.PlateView.Plate;
var drawing = activeForm.Nest.Drawings.Count > 0
? activeForm.Nest.Drawings.First()
: null;
if (drawing == null)
{
MessageBox.Show("No drawings available.", "Best-Fit Viewer",
MessageBoxButtons.OK, MessageBoxIcon.Information);
return;
}
using (var form = new BestFitViewerForm(drawing, plate))
{
if (form.ShowDialog(this) == DialogResult.OK && form.SelectedResult != null)
{
var parts = NestEngine.BuildPairParts(form.SelectedResult, drawing);
activeForm.PlateView.SetAction(typeof(ActionClone), parts);
}
}
}
private void SetOffsetIncrement_Click(object sender, EventArgs e)
{
if (activeForm == null) return;
@@ -645,6 +672,7 @@ namespace OpenNest.Forms
: activeForm.PlateView.Plate;
var engine = new NestEngine(plate);
engine.CreateEvaluator = GpuEvaluatorFactory.Create;
if (!engine.Pack(items))
break;
@@ -718,6 +746,7 @@ namespace OpenNest.Forms
return;
var engine = new NestEngine(activeForm.PlateView.Plate);
engine.CreateEvaluator = GpuEvaluatorFactory.Create;
engine.Fill(new NestItem
{
Drawing = drawing

View File

@@ -0,0 +1,22 @@
using System.Diagnostics;
using OpenNest.Engine.BestFit;
using OpenNest.Gpu;
namespace OpenNest
{
internal static class GpuEvaluatorFactory
{
public static IPairEvaluator Create(Drawing drawing, double spacing)
{
try
{
return new GpuPairEvaluator(drawing, spacing);
}
catch
{
Debug.WriteLine("[GpuEvaluatorFactory] GPU not available, falling back to CPU");
return null;
}
}
}
}

View File

@@ -13,6 +13,7 @@
<ItemGroup>
<ProjectReference Include="..\OpenNest.Core\OpenNest.Core.csproj" />
<ProjectReference Include="..\OpenNest.Engine\OpenNest.Engine.csproj" />
<ProjectReference Include="..\OpenNest.Gpu\OpenNest.Gpu.csproj" />
<PackageReference Include="ACadSharp" Version="3.1.32" />
<PackageReference Include="System.Drawing.Common" Version="8.0.10" />
</ItemGroup>