feat: implement Polygon.OffsetEntity and use geometric offset for cut-off clearance
Polygon.OffsetEntity now computes proper miter-join offsets using edge normals and winding direction, with self-intersection cleanup. CutOff exclusion zones use geometric perimeter offset instead of scalar padding, giving uniform clearance around parts regardless of cut angle. Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
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@@ -129,9 +129,11 @@ namespace OpenNest
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private List<(double Start, double End)> IntersectPerimeter(
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Entity perimeter, double cutPosition, double lineStart, double lineEnd, double clearance)
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{
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var target = OffsetOutward(perimeter, clearance) ?? perimeter;
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var usedOffset = target != perimeter;
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var cutLine = new Line(MakePoint(cutPosition, lineStart), MakePoint(cutPosition, lineEnd));
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if (!perimeter.Intersects(cutLine, out var pts) || pts.Count < 2)
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if (!target.Intersects(cutLine, out var pts) || pts.Count < 2)
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return null;
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var coords = pts
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@@ -142,13 +144,31 @@ namespace OpenNest
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if (coords.Count % 2 != 0)
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return null;
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var padding = usedOffset ? 0 : clearance;
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var result = new List<(double Start, double End)>();
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for (var i = 0; i < coords.Count; i += 2)
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result.Add((coords[i] - clearance, coords[i + 1] + clearance));
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result.Add((coords[i] - padding, coords[i + 1] + padding));
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return result;
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}
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private static Entity OffsetOutward(Entity perimeter, double clearance)
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{
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if (clearance <= 0)
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return null;
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try
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{
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var offset = perimeter.OffsetEntity(clearance, OffsetSide.Left);
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offset?.UpdateBounds();
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return offset;
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}
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catch
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{
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return null;
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}
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}
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private Vector MakePoint(double cutCoord, double lineCoord) =>
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Axis == CutOffAxis.Vertical
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? new Vector(cutCoord, lineCoord)
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