Push parts based on quadrant
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@@ -126,8 +126,28 @@ namespace OpenNest.Actions
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{
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if ((Control.ModifierKeys & Keys.Shift) == Keys.Shift)
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{
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plateView.PushSelected(PushDirection.Left);
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plateView.PushSelected(PushDirection.Down);
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switch (plateView.Plate.Quadrant)
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{
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case 1:
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plateView.PushSelected(PushDirection.Left);
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plateView.PushSelected(PushDirection.Down);
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break;
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case 2:
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plateView.PushSelected(PushDirection.Right);
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plateView.PushSelected(PushDirection.Down);
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break;
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case 3:
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plateView.PushSelected(PushDirection.Right);
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plateView.PushSelected(PushDirection.Up);
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break;
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case 4:
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plateView.PushSelected(PushDirection.Left);
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plateView.PushSelected(PushDirection.Up);
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break;
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}
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}
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plateView.Plate.Parts.Add(part.BasePart.Clone() as Part);
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