feat: add SpikeGrooveSplit implementation

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
This commit is contained in:
2026-03-24 12:01:40 -04:00
parent c2c3e23024
commit 499e0425b5
2 changed files with 145 additions and 0 deletions

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@@ -0,0 +1,105 @@
using System.Collections.Generic;
using OpenNest.Geometry;
namespace OpenNest;
/// <summary>
/// Generates interlocking spike/V-groove pairs along the split edge.
/// Spikes protrude from the positive side into the negative side.
/// V-grooves on the negative side receive the spikes for self-alignment during welding.
/// </summary>
public class SpikeGrooveSplit : ISplitFeature
{
public string Name => "Spike / V-Groove";
public SplitFeatureResult GenerateFeatures(SplitLine line, double extentStart, double extentEnd, SplitParameters parameters)
{
var extent = extentEnd - extentStart;
var pairCount = parameters.SpikePairCount;
var depth = parameters.SpikeDepth;
var angleRad = OpenNest.Math.Angle.ToRadians(parameters.SpikeAngle / 2);
var halfWidth = depth * System.Math.Tan(angleRad);
var isVertical = line.Axis == CutOffAxis.Vertical;
var pos = line.Position;
// Place pairs evenly: one near each end, with margin
var margin = extent * 0.15;
var pairPositions = new List<double>();
if (pairCount == 1)
{
pairPositions.Add(extentStart + extent / 2);
}
else
{
var usable = extent - 2 * margin;
for (var i = 0; i < pairCount; i++)
pairPositions.Add(extentStart + margin + usable * i / (pairCount - 1));
}
var negEntities = BuildGrooveSide(pairPositions, halfWidth, depth, extentStart, extentEnd, pos, isVertical);
var posEntities = BuildSpikeSide(pairPositions, halfWidth, depth, extentStart, extentEnd, pos, isVertical);
return new SplitFeatureResult(negEntities, posEntities);
}
private static List<Entity> BuildGrooveSide(List<double> pairPositions, double halfWidth, double depth,
double extentStart, double extentEnd, double pos, bool isVertical)
{
var entities = new List<Entity>();
var cursor = extentStart;
foreach (var center in pairPositions)
{
var grooveStart = center - halfWidth;
var grooveEnd = center + halfWidth;
if (grooveStart > cursor + OpenNest.Math.Tolerance.Epsilon)
entities.Add(MakeLine(pos, cursor, pos, grooveStart, isVertical));
entities.Add(MakeLine(pos, grooveStart, pos - depth, center, isVertical));
entities.Add(MakeLine(pos - depth, center, pos, grooveEnd, isVertical));
cursor = grooveEnd;
}
if (extentEnd > cursor + OpenNest.Math.Tolerance.Epsilon)
entities.Add(MakeLine(pos, cursor, pos, extentEnd, isVertical));
return entities;
}
private static List<Entity> BuildSpikeSide(List<double> pairPositions, double halfWidth, double depth,
double extentStart, double extentEnd, double pos, bool isVertical)
{
var entities = new List<Entity>();
var cursor = extentEnd;
for (var i = pairPositions.Count - 1; i >= 0; i--)
{
var center = pairPositions[i];
var spikeEnd = center + halfWidth;
var spikeStart = center - halfWidth;
if (cursor > spikeEnd + OpenNest.Math.Tolerance.Epsilon)
entities.Add(MakeLine(pos, cursor, pos, spikeEnd, isVertical));
entities.Add(MakeLine(pos, spikeEnd, pos - depth, center, isVertical));
entities.Add(MakeLine(pos - depth, center, pos, spikeStart, isVertical));
cursor = spikeStart;
}
if (cursor > extentStart + OpenNest.Math.Tolerance.Epsilon)
entities.Add(MakeLine(pos, cursor, pos, extentStart, isVertical));
return entities;
}
private static Line MakeLine(double splitAxis1, double along1, double splitAxis2, double along2, bool isVertical)
{
return isVertical
? new Line(new Vector(splitAxis1, along1), new Vector(splitAxis2, along2))
: new Line(new Vector(along1, splitAxis1), new Vector(along2, splitAxis2));
}
}

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@@ -93,4 +93,44 @@ public class SplitFeatureTests
{
Assert.Equal("Straight", new StraightSplit().Name);
}
[Fact]
public void SpikeGrooveSplit_Vertical_TwoPairs_SpikesOnPositiveSide()
{
var feature = new SpikeGrooveSplit();
var line = new SplitLine(50.0, CutOffAxis.Vertical);
var parameters = new SplitParameters
{
Type = SplitType.SpikeGroove,
SpikeDepth = 1.0,
SpikeAngle = 60.0,
SpikePairCount = 2
};
var result = feature.GenerateFeatures(line, 0.0, 100.0, parameters);
// Both sides should have multiple entities (straight segments + spike/groove geometry)
Assert.True(result.NegativeSideEdge.Count > 1, "Negative side should have groove geometry");
Assert.True(result.PositiveSideEdge.Count > 1, "Positive side should have spike geometry");
// All entities should be lines
Assert.All(result.NegativeSideEdge, e => Assert.IsType<Line>(e));
Assert.All(result.PositiveSideEdge, e => Assert.IsType<Line>(e));
// Spikes protrude in negative-X direction (into the negative side's territory)
var posLines = result.PositiveSideEdge.Cast<Line>().ToList();
var minX = posLines.Min(l => System.Math.Min(l.StartPoint.X, l.EndPoint.X));
Assert.True(minX < 50.0, "Spikes should protrude past the split line");
// Grooves indent in the positive-X direction (into positive side's territory)
var negLines = result.NegativeSideEdge.Cast<Line>().ToList();
var maxX = negLines.Max(l => System.Math.Max(l.StartPoint.X, l.EndPoint.X));
Assert.True(maxX <= 50.0, "Grooves should not protrude past the split line");
}
[Fact]
public void SpikeGrooveSplit_Name()
{
Assert.Equal("Spike / V-Groove", new SpikeGrooveSplit().Name);
}
}