test: add SpatialQuery DirectionalDistance tests for circles, squares, and rounded rects

24 tests covering circle-to-circle, square-to-square, rounded rectangle,
mixed shape types, PushDirection overload, edge cases, and symmetry.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
This commit is contained in:
2026-04-08 10:10:32 -04:00
parent b18a82df7a
commit 40026ab4dc

View File

@@ -0,0 +1,349 @@
using OpenNest.Geometry;
using OpenNest.Math;
using System.Collections.Generic;
namespace OpenNest.Tests.Geometry;
public class SpatialQueryTests
{
#region Helpers
private static List<Entity> MakeSquare(double size)
{
return new List<Entity>
{
new Line(0, 0, size, 0),
new Line(size, 0, size, size),
new Line(size, size, 0, size),
new Line(0, size, 0, 0),
};
}
private static List<Entity> MakeRoundedRect(double length, double width, double r)
{
return new List<Entity>
{
new Line(r, 0, length - r, 0),
new Arc(length - r, r, r, Angle.ToRadians(270), Angle.ToRadians(360)),
new Line(length, r, length, width - r),
new Arc(length - r, width - r, r, Angle.ToRadians(0), Angle.ToRadians(90)),
new Line(length - r, width, r, width),
new Arc(r, width - r, r, Angle.ToRadians(90), Angle.ToRadians(180)),
new Line(0, width - r, 0, r),
new Arc(r, r, r, Angle.ToRadians(180), Angle.ToRadians(270)),
};
}
private static List<Entity> MakeCircle(double cx, double cy, double radius)
{
return new List<Entity> { new Circle(cx, cy, radius) };
}
private static List<Entity> Translate(List<Entity> entities, double dx, double dy)
{
var result = new List<Entity>();
foreach (var e in entities)
{
if (e is Line line)
result.Add(new Line(line.pt1.X + dx, line.pt1.Y + dy, line.pt2.X + dx, line.pt2.Y + dy));
else if (e is Arc arc)
result.Add(new Arc(arc.Center.X + dx, arc.Center.Y + dy, arc.Radius, arc.StartAngle, arc.EndAngle));
else if (e is Circle circle)
result.Add(new Circle(circle.Center.X + dx, circle.Center.Y + dy, circle.Radius));
}
return result;
}
#endregion
#region Circle vs Circle
[Fact]
public void CircleToCircle_Right_ReturnsGap()
{
var a = MakeCircle(0, 0, 5);
var b = MakeCircle(20, 0, 5);
var dist = SpatialQuery.DirectionalDistance(a, b, new Vector(1, 0));
Assert.InRange(dist, 9.9, 10.1);
}
[Fact]
public void CircleToCircle_Left_ReturnsGap()
{
var a = MakeCircle(20, 0, 5);
var b = MakeCircle(0, 0, 5);
var dist = SpatialQuery.DirectionalDistance(a, b, new Vector(-1, 0));
Assert.InRange(dist, 9.9, 10.1);
}
[Fact]
public void CircleToCircle_Up_ReturnsGap()
{
var a = MakeCircle(0, 0, 5);
var b = MakeCircle(0, 20, 5);
var dist = SpatialQuery.DirectionalDistance(a, b, new Vector(0, 1));
Assert.InRange(dist, 9.9, 10.1);
}
[Fact]
public void CircleToCircle_Touching_ReturnsZero()
{
var a = MakeCircle(0, 0, 5);
var b = MakeCircle(10, 0, 5);
var dist = SpatialQuery.DirectionalDistance(a, b, new Vector(1, 0));
Assert.InRange(dist, -0.01, 0.01);
}
[Fact]
public void CircleToCircle_NoPath_ReturnsMaxValue()
{
var a = MakeCircle(0, 0, 3);
var b = MakeCircle(0, 20, 3);
var dist = SpatialQuery.DirectionalDistance(a, b, new Vector(1, 0));
Assert.Equal(double.MaxValue, dist);
}
[Fact]
public void CircleToCircle_PushDirection_Right()
{
var a = MakeCircle(0, 0, 5);
var b = MakeCircle(20, 0, 5);
var dist = SpatialQuery.DirectionalDistance(a, b, PushDirection.Right);
Assert.InRange(dist, 9.9, 10.1);
}
#endregion
#region Square vs Square
[Fact]
public void SquareToSquare_Right_ReturnsGap()
{
var a = MakeSquare(10);
var b = Translate(MakeSquare(10), 25, 0);
var dist = SpatialQuery.DirectionalDistance(a, b, new Vector(1, 0));
Assert.InRange(dist, 14.9, 15.1);
}
[Fact]
public void SquareToSquare_Left_ReturnsGap()
{
var a = Translate(MakeSquare(10), 25, 0);
var b = MakeSquare(10);
var dist = SpatialQuery.DirectionalDistance(a, b, new Vector(-1, 0));
Assert.InRange(dist, 14.9, 15.1);
}
[Fact]
public void SquareToSquare_Down_ReturnsGap()
{
var a = Translate(MakeSquare(10), 0, 25);
var b = MakeSquare(10);
var dist = SpatialQuery.DirectionalDistance(a, b, new Vector(0, -1));
Assert.InRange(dist, 14.9, 15.1);
}
[Fact]
public void SquareToSquare_Touching_ReturnsZero()
{
var a = MakeSquare(10);
var b = Translate(MakeSquare(10), 10, 0);
var dist = SpatialQuery.DirectionalDistance(a, b, new Vector(1, 0));
Assert.InRange(dist, -0.01, 0.01);
}
[Fact]
public void SquareToSquare_NoOverlap_ReturnsMaxValue()
{
var a = MakeSquare(10);
var b = Translate(MakeSquare(10), 0, 20);
var dist = SpatialQuery.DirectionalDistance(a, b, new Vector(1, 0));
Assert.Equal(double.MaxValue, dist);
}
[Fact]
public void SquareToSquare_PartialOverlap_Right()
{
var a = MakeSquare(10);
var b = Translate(MakeSquare(10), 20, 5);
var dist = SpatialQuery.DirectionalDistance(a, b, new Vector(1, 0));
Assert.InRange(dist, 9.9, 10.1);
}
#endregion
#region Rounded Rectangle
[Fact]
public void RoundedRect_Right_ReturnsGap()
{
var a = MakeRoundedRect(20, 10, 2);
var b = Translate(MakeRoundedRect(20, 10, 2), 30, 0);
var dist = SpatialQuery.DirectionalDistance(a, b, new Vector(1, 0));
Assert.InRange(dist, 9.9, 10.1);
}
[Fact]
public void RoundedRect_Up_ReturnsGap()
{
var a = MakeRoundedRect(20, 10, 2);
var b = Translate(MakeRoundedRect(20, 10, 2), 0, 25);
var dist = SpatialQuery.DirectionalDistance(a, b, new Vector(0, 1));
Assert.InRange(dist, 14.9, 15.1);
}
[Fact]
public void RoundedRect_Touching_ReturnsZero()
{
var a = MakeRoundedRect(20, 10, 2);
var b = Translate(MakeRoundedRect(20, 10, 2), 20, 0);
var dist = SpatialQuery.DirectionalDistance(a, b, new Vector(1, 0));
Assert.InRange(dist, -0.01, 0.01);
}
[Fact]
public void RoundedRect_Diagonal_ReturnsDistance()
{
var dir = new Vector(1 / System.Math.Sqrt(2), 1 / System.Math.Sqrt(2));
var a = MakeRoundedRect(10, 10, 2);
var b = Translate(MakeRoundedRect(10, 10, 2), 20, 20);
var dist = SpatialQuery.DirectionalDistance(a, b, dir);
Assert.True(dist > 0 && dist < double.MaxValue);
}
#endregion
#region Circle vs Square
[Fact]
public void CircleToSquare_Right_ReturnsGap()
{
var circle = MakeCircle(0, 5, 5);
var square = Translate(MakeSquare(10), 15, 0);
var dist = SpatialQuery.DirectionalDistance(circle, square, new Vector(1, 0));
Assert.InRange(dist, 9.9, 10.1);
}
[Fact]
public void SquareToCircle_Right_ReturnsGap()
{
var square = MakeSquare(10);
var circle = MakeCircle(25, 5, 5);
var dist = SpatialQuery.DirectionalDistance(square, circle, new Vector(1, 0));
Assert.InRange(dist, 9.9, 10.1);
}
[Fact]
public void CircleToSquare_Touching_ReturnsZero()
{
var circle = MakeCircle(0, 5, 5);
var square = Translate(MakeSquare(10), 5, 0);
var dist = SpatialQuery.DirectionalDistance(circle, square, new Vector(1, 0));
Assert.InRange(dist, -0.01, 0.01);
}
#endregion
#region Circle vs Rounded Rectangle
[Fact]
public void CircleToRoundedRect_Right_ReturnsGap()
{
var circle = MakeCircle(0, 5, 5);
var rect = Translate(MakeRoundedRect(20, 10, 2), 15, 0);
var dist = SpatialQuery.DirectionalDistance(circle, rect, new Vector(1, 0));
Assert.InRange(dist, 9.9, 10.1);
}
[Fact]
public void RoundedRectToCircle_Left_ReturnsGap()
{
var rect = Translate(MakeRoundedRect(20, 10, 2), 15, 0);
var circle = MakeCircle(0, 5, 5);
var dist = SpatialQuery.DirectionalDistance(rect, circle, new Vector(-1, 0));
Assert.InRange(dist, 9.9, 10.1);
}
#endregion
#region Edge cases
[Fact]
public void EmptyLists_ReturnsMaxValue()
{
var a = new List<Entity>();
var b = new List<Entity>();
var dist = SpatialQuery.DirectionalDistance(a, b, new Vector(1, 0));
Assert.Equal(double.MaxValue, dist);
}
[Fact]
public void Symmetry_LeftRightReturnSameDistance()
{
var a = MakeSquare(10);
var b = Translate(MakeSquare(10), 25, 0);
var right = SpatialQuery.DirectionalDistance(a, b, new Vector(1, 0));
var left = SpatialQuery.DirectionalDistance(b, a, new Vector(-1, 0));
Assert.InRange(System.Math.Abs(right - left), 0, 0.01);
}
[Fact]
public void Symmetry_CirclesLeftRightSame()
{
var a = MakeCircle(0, 0, 5);
var b = MakeCircle(20, 0, 5);
var right = SpatialQuery.DirectionalDistance(a, b, new Vector(1, 0));
var left = SpatialQuery.DirectionalDistance(b, a, new Vector(-1, 0));
Assert.InRange(System.Math.Abs(right - left), 0, 0.01);
}
#endregion
}