feat: adaptive arc segmentation based on chord tolerance

Add SegmentsForTolerance(double) to Arc and Circle that calculates the
minimum segments needed to keep sagitta within the given tolerance.
Add Shape.ToPolygonWithTolerance() that uses it per arc/circle.

Push distance now uses 0.08" chord tolerance instead of a fixed segment
count, giving appropriate resolution for each arc based on its radius.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
This commit is contained in:
2026-03-06 18:59:30 -05:00
parent ec5eff4884
commit 28238cc246
4 changed files with 72 additions and 3 deletions

View File

@@ -739,7 +739,7 @@ namespace OpenNest
return pts.Count > 0;
}
private const int PushArcSegments = 36;
private const double PushChordTolerance = 0.08;
public static List<Line> GetPartLines(Part part)
{
@@ -749,7 +749,7 @@ namespace OpenNest
foreach (var shape in shapes)
{
var polygon = shape.ToPolygon(PushArcSegments);
var polygon = shape.ToPolygonWithTolerance(PushChordTolerance);
polygon.Offset(part.Location);
lines.AddRange(polygon.ToLines());
}
@@ -770,7 +770,7 @@ namespace OpenNest
if (offsetEntity == null)
continue;
var polygon = offsetEntity.ToPolygon(PushArcSegments);
var polygon = offsetEntity.ToPolygonWithTolerance(PushChordTolerance);
polygon.Offset(part.Location);
lines.AddRange(polygon.ToLines());
}