feat: add direction arrows and reverse direction to program editor
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
This commit is contained in:
@@ -140,4 +140,18 @@ public class ContourClassificationTests
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Assert.Equal(ContourClassification.Perimeter, contours[0].Type);
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Assert.Equal("Perimeter", contours[0].Label);
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}
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[Fact]
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public void Reverse_changes_direction_label()
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{
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var shape = MakeRectShape(0, 0, 100, 50);
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var contours = ContourInfo.Classify(new List<Shape> { shape });
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var contour = contours[0];
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var originalDirection = contour.DirectionLabel;
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contour.Reverse();
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var newDirection = contour.DirectionLabel;
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Assert.NotEqual(originalDirection, newDirection);
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}
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}
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@@ -22,6 +22,8 @@ namespace OpenNest.Controls
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contourList.DrawItem += OnDrawContourItem;
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contourList.MeasureItem += OnMeasureContourItem;
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contourList.SelectedIndexChanged += OnContourSelectionChanged;
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reverseButton.Click += OnReverseClicked;
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menuReverse.Click += OnReverseClicked;
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}
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public Program Program { get; private set; }
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@@ -101,6 +103,9 @@ namespace OpenNest.Controls
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entity.Color = color;
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preview.Entities.Add(entity);
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}
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if (selected)
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AddDirectionArrows(contour.Shape, color);
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}
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preview.ZoomToFit();
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@@ -178,5 +183,137 @@ namespace OpenNest.Controls
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{
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RefreshPreview();
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}
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private void OnReverseClicked(object sender, EventArgs e)
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{
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if (contourList.SelectedIndices.Count == 0) return;
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foreach (int index in contourList.SelectedIndices)
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{
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if (index >= 0 && index < contours.Count)
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contours[index].Reverse();
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}
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Program = BuildProgram(contours);
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isDirty = true;
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contourList.Invalidate();
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UpdateGcodeText();
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RefreshPreview();
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ProgramChanged?.Invoke(this, EventArgs.Empty);
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}
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private void AddDirectionArrows(Shape shape, Color color)
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{
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var entities = shape.Entities;
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if (entities.Count == 0) return;
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var totalLength = shape.Length;
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if (totalLength < 0.001) return;
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var arrowSize = totalLength * 0.02;
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if (arrowSize < 0.5) arrowSize = 0.5;
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if (arrowSize > 5) arrowSize = 5;
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foreach (var fraction in new[] { 0.25, 0.75 })
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{
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var targetDist = totalLength * fraction;
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var accumulated = 0.0;
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var found = false;
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foreach (var entity in entities)
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{
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var entityLen = entity.Length;
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if (accumulated + entityLen >= targetDist)
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{
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var localFraction = (targetDist - accumulated) / entityLen;
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var (point, angle) = GetPointAndAngle(entity, localFraction);
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AddArrowHead(point, angle, arrowSize, color);
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found = true;
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break;
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}
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accumulated += entityLen;
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}
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if (!found && entities.Count > 0)
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{
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var last = entities[^1];
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var (point, angle) = GetPointAndAngle(last, 0.5);
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AddArrowHead(point, angle, arrowSize, color);
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}
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}
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}
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private static (Vector point, double angle) GetPointAndAngle(Entity entity, double fraction)
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{
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switch (entity)
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{
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case Line line:
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{
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var dx = line.EndPoint.X - line.StartPoint.X;
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var dy = line.EndPoint.Y - line.StartPoint.Y;
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var pt = new Vector(
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line.StartPoint.X + dx * fraction,
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line.StartPoint.Y + dy * fraction);
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var angle = System.Math.Atan2(dy, dx);
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return (pt, angle);
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}
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case Arc arc:
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{
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var startAngle = arc.StartAngle;
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var endAngle = arc.EndAngle;
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if (arc.IsReversed)
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{
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var span = startAngle - endAngle;
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if (span < 0) span += 2 * System.Math.PI;
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var a = startAngle - span * fraction;
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var pt = new Vector(
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arc.Center.X + arc.Radius * System.Math.Cos(a),
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arc.Center.Y + arc.Radius * System.Math.Sin(a));
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var tangent = a - System.Math.PI / 2;
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return (pt, tangent);
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}
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else
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{
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var span = endAngle - startAngle;
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if (span < 0) span += 2 * System.Math.PI;
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var a = startAngle + span * fraction;
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var pt = new Vector(
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arc.Center.X + arc.Radius * System.Math.Cos(a),
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arc.Center.Y + arc.Radius * System.Math.Sin(a));
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var tangent = a + System.Math.PI / 2;
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return (pt, tangent);
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}
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}
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case Circle circle:
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{
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var a = 2 * System.Math.PI * fraction;
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var pt = new Vector(
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circle.Center.X + circle.Radius * System.Math.Cos(a),
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circle.Center.Y + circle.Radius * System.Math.Sin(a));
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var tangent = a + System.Math.PI / 2;
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return (pt, tangent);
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}
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default:
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return (new Vector(), 0);
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}
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}
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private void AddArrowHead(Vector tip, double angle, double size, Color color)
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{
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var leftAngle = angle + System.Math.PI + 0.4;
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var rightAngle = angle + System.Math.PI - 0.4;
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var left = new Vector(
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tip.X + size * System.Math.Cos(leftAngle),
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tip.Y + size * System.Math.Sin(leftAngle));
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var right = new Vector(
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tip.X + size * System.Math.Cos(rightAngle),
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tip.Y + size * System.Math.Sin(rightAngle));
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var arrowColor = Color.FromArgb(255, 140, 50);
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preview.Entities.Add(new Line(left, tip) { Color = arrowColor });
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preview.Entities.Add(new Line(right, tip) { Color = arrowColor });
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}
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}
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}
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