fix: compute accurate bounding metrics for GPU pair results

Replace grid-cell-based dimensions with geometry-aware computation using
convex hull and rotating calipers to determine minimum bounding rectangle
for valid pair candidates. Overlap results now short-circuit with zeroed
metrics instead of using stale grid dimensions.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
This commit is contained in:
2026-03-07 20:55:16 -05:00
parent 43a27df73c
commit 062981ebe9

View File

@@ -3,8 +3,10 @@ using System.Collections.Generic;
using System.Linq;
using ILGPU;
using ILGPU.Runtime;
using OpenNest.Converters;
using OpenNest.Engine.BestFit;
using OpenNest.Geometry;
using OpenNest.Math;
namespace OpenNest.Gpu
{
@@ -101,27 +103,31 @@ namespace OpenNest.Gpu
_accelerator.Synchronize();
gpuResults.CopyToCPU(resultScores);
// Map results back
// Map results back — compute proper bounding metrics for valid candidates
for (var i = 0; i < candidateCount; i++)
{
var item = groupItems[i];
var score = resultScores[i];
var hasOverlap = score <= 0f;
var combinedWidth = gridWidth * _cellSize;
var combinedHeight = gridHeight * _cellSize;
allResults[item.OriginalIndex] = new BestFitResult
if (hasOverlap)
{
Candidate = item.Candidate,
RotatedArea = hasOverlap ? 0 : combinedWidth * combinedHeight,
BoundingWidth = combinedWidth,
BoundingHeight = combinedHeight,
OptimalRotation = 0,
TrueArea = trueArea,
Keep = !hasOverlap,
Reason = hasOverlap ? "Overlap detected" : "Valid"
};
allResults[item.OriginalIndex] = new BestFitResult
{
Candidate = item.Candidate,
RotatedArea = 0,
BoundingWidth = 0,
BoundingHeight = 0,
OptimalRotation = 0,
TrueArea = trueArea,
Keep = false,
Reason = "Overlap detected"
};
}
else
{
allResults[item.OriginalIndex] = ComputeBoundingResult(item.Candidate, trueArea);
}
}
}
@@ -190,6 +196,78 @@ namespace OpenNest.Gpu
return padded;
}
private const double ChordTolerance = 0.01;
private BestFitResult ComputeBoundingResult(PairCandidate candidate, double trueArea)
{
var part1 = new Part(_drawing);
var bbox1 = part1.Program.BoundingBox();
part1.Offset(-bbox1.Location.X, -bbox1.Location.Y);
part1.UpdateBounds();
var part2 = new Part(_drawing);
if (!candidate.Part2Rotation.IsEqualTo(0))
part2.Rotate(candidate.Part2Rotation);
var bbox2 = part2.Program.BoundingBox();
part2.Offset(-bbox2.Location.X, -bbox2.Location.Y);
part2.Location = candidate.Part2Offset;
part2.UpdateBounds();
var allPoints = GetPartVertices(part1);
allPoints.AddRange(GetPartVertices(part2));
double bestArea, bestWidth, bestHeight, bestRotation;
if (allPoints.Count >= 3)
{
var hull = ConvexHull.Compute(allPoints);
var result = RotatingCalipers.MinimumBoundingRectangle(hull);
bestArea = result.Area;
bestWidth = result.Width;
bestHeight = result.Height;
bestRotation = result.Angle;
}
else
{
var combinedBox = ((IEnumerable<IBoundable>)new IBoundable[] { part1, part2 }).GetBoundingBox();
bestArea = combinedBox.Area();
bestWidth = combinedBox.Width;
bestHeight = combinedBox.Height;
bestRotation = 0;
}
return new BestFitResult
{
Candidate = candidate,
RotatedArea = bestArea,
BoundingWidth = bestWidth,
BoundingHeight = bestHeight,
OptimalRotation = bestRotation,
TrueArea = trueArea,
Keep = true,
Reason = "Valid"
};
}
private static List<Vector> GetPartVertices(Part part)
{
var entities = ConvertProgram.ToGeometry(part.Program)
.Where(e => e.Layer != SpecialLayers.Rapid);
var shapes = Helper.GetShapes(entities);
var points = new List<Vector>();
foreach (var shape in shapes)
{
var polygon = shape.ToPolygonWithTolerance(ChordTolerance);
polygon.Offset(part.Location);
foreach (var vertex in polygon.Vertices)
points.Add(vertex);
}
return points;
}
private static BestFitResult MakeEmptyResult(PairCandidate candidate)
{
return new BestFitResult