feat: wire PartClassifier into engine and update angle selection

Replace RotationAnalysis.FindBestRotation with PartClassifier.Classify in
RunPipeline, propagate ClassificationResult through BuildAngles signatures and
FillContext.PartType, and rewrite AngleCandidateBuilder to dispatch on part type
(Circle=1 angle, Rectangle=2, Irregular=full sweep).

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
This commit is contained in:
2026-03-29 22:19:20 -04:00
parent f83df3a55a
commit 05037bc928
10 changed files with 117 additions and 43 deletions

View File

@@ -1,3 +1,4 @@
using OpenNest.Engine;
using OpenNest.Engine.Fill;
using OpenNest.Geometry;
@@ -16,6 +17,9 @@ public class AngleCandidateBuilderTests
return new Drawing("rect", pgm);
}
private static ClassificationResult MakeClassification(double primaryAngle = 0, PartType type = PartType.Irregular)
=> new ClassificationResult { PrimaryAngle = primaryAngle, Type = type };
[Fact]
public void Build_ReturnsAtLeastTwoAngles()
{
@@ -23,21 +27,21 @@ public class AngleCandidateBuilderTests
var item = new NestItem { Drawing = MakeRectDrawing(20, 10) };
var workArea = new Box(0, 0, 100, 100);
var angles = builder.Build(item, 0, workArea);
var angles = builder.Build(item, MakeClassification(), workArea);
Assert.True(angles.Count >= 2);
}
[Fact]
public void Build_NarrowWorkArea_UsesBaseAnglesOnly()
public void Build_RectangleType_NarrowWorkArea_UsesBaseAnglesOnly()
{
var builder = new AngleCandidateBuilder();
var item = new NestItem { Drawing = MakeRectDrawing(20, 10) };
var narrowArea = new Box(0, 0, 100, 8); // narrower than part's longest side
var angles = builder.Build(item, 0, narrowArea);
var angles = builder.Build(item, MakeClassification(0, PartType.Rectangle), narrowArea);
// Without ForceFullSweep, narrow areas use only base angles (0° and 90°)
// Rectangle classification always returns exactly 2 angles regardless of work area
Assert.Equal(2, angles.Count);
}
@@ -48,7 +52,7 @@ public class AngleCandidateBuilderTests
var item = new NestItem { Drawing = MakeRectDrawing(5, 5) };
var workArea = new Box(0, 0, 100, 100);
var angles = builder.Build(item, 0, workArea);
var angles = builder.Build(item, MakeClassification(), workArea);
// Full sweep at 5deg steps = ~36 angles (0 to 175), plus base angles
Assert.True(angles.Count > 10);
@@ -62,7 +66,7 @@ public class AngleCandidateBuilderTests
var workArea = new Box(0, 0, 100, 8);
// First build — full sweep
var firstAngles = builder.Build(item, 0, workArea);
var firstAngles = builder.Build(item, MakeClassification(), workArea);
// Record some as productive
var productive = new List<AngleResult>
@@ -74,9 +78,36 @@ public class AngleCandidateBuilderTests
// Second build — should be pruned to known-good + base angles
builder.ForceFullSweep = false;
var secondAngles = builder.Build(item, 0, workArea);
var secondAngles = builder.Build(item, MakeClassification(), workArea);
Assert.True(secondAngles.Count < firstAngles.Count,
$"Pruned ({secondAngles.Count}) should be fewer than full ({firstAngles.Count})");
}
[Fact]
public void Build_RectanglePart_ReturnsTwoAngles()
{
var builder = new AngleCandidateBuilder();
var item = new NestItem { Drawing = MakeRectDrawing(20, 10) };
var workArea = new Box(0, 0, 100, 100);
var classification = MakeClassification(0, PartType.Rectangle);
var angles = builder.Build(item, classification, workArea);
Assert.Equal(2, angles.Count);
}
[Fact]
public void Build_CirclePart_ReturnsOneAngle()
{
var builder = new AngleCandidateBuilder();
var item = new NestItem { Drawing = MakeRectDrawing(10, 10) };
var workArea = new Box(0, 0, 100, 100);
var classification = MakeClassification(0, PartType.Circle);
var angles = builder.Build(item, classification, workArea);
Assert.Single(angles);
Assert.Equal(0, angles[0]);
}
}

View File

@@ -198,11 +198,7 @@ public class PartClassifierTests
var result = PartClassifier.Classify(drawing);
// No shapes → early return with default struct (Type = Rectangle = 0, but
// the implementation returns early before setting Type, so default is Rectangle (0).
// Verify that no exception is thrown and we get the zero-value struct back.
// Per implementation: returns default(ClassificationResult) which has Type=Rectangle.
Assert.Equal(default(PartType), result.Type);
Assert.Equal(PartType.Irregular, result.Type);
Assert.Equal(0.0, result.Rectangularity);
Assert.Equal(0.0, result.Circularity);
}

View File

@@ -1,4 +1,5 @@
using OpenNest.Converters;
using OpenNest.Engine;
using OpenNest.Engine.Fill;
using OpenNest.Engine.Strategies;
using OpenNest.Geometry;
@@ -33,7 +34,7 @@ public class StrategyOverlapTests
var strategies = FillStrategyRegistry.Strategies.ToList();
var item = new NestItem { Drawing = drawing };
var bestRotation = RotationAnalysis.FindBestRotation(item);
var classification = PartClassifier.Classify(drawing);
var failures = new List<string>();
foreach (var strategy in strategies)
@@ -50,9 +51,10 @@ public class StrategyOverlapTests
Token = System.Threading.CancellationToken.None,
Policy = policy,
};
context.SharedState["BestRotation"] = bestRotation;
context.SharedState["BestRotation"] = classification.PrimaryAngle;
context.SharedState["Classification"] = classification;
context.SharedState["AngleCandidates"] = new AngleCandidateBuilder().Build(
item, bestRotation, context.WorkArea);
item, classification, context.WorkArea);
var parts = strategy.Fill(context);
var count = parts?.Count ?? 0;