Files
OpenNest/OpenNest.Tests/AngleCandidateBuilderTests.cs
AJ Isaacs 05037bc928 feat: wire PartClassifier into engine and update angle selection
Replace RotationAnalysis.FindBestRotation with PartClassifier.Classify in
RunPipeline, propagate ClassificationResult through BuildAngles signatures and
FillContext.PartType, and rewrite AngleCandidateBuilder to dispatch on part type
(Circle=1 angle, Rectangle=2, Irregular=full sweep).

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-29 22:19:20 -04:00

114 lines
4.0 KiB
C#

using OpenNest.Engine;
using OpenNest.Engine.Fill;
using OpenNest.Geometry;
namespace OpenNest.Tests;
public class AngleCandidateBuilderTests
{
private static Drawing MakeRectDrawing(double w, double h)
{
var pgm = new OpenNest.CNC.Program();
pgm.Codes.Add(new OpenNest.CNC.RapidMove(new Vector(0, 0)));
pgm.Codes.Add(new OpenNest.CNC.LinearMove(new Vector(w, 0)));
pgm.Codes.Add(new OpenNest.CNC.LinearMove(new Vector(w, h)));
pgm.Codes.Add(new OpenNest.CNC.LinearMove(new Vector(0, h)));
pgm.Codes.Add(new OpenNest.CNC.LinearMove(new Vector(0, 0)));
return new Drawing("rect", pgm);
}
private static ClassificationResult MakeClassification(double primaryAngle = 0, PartType type = PartType.Irregular)
=> new ClassificationResult { PrimaryAngle = primaryAngle, Type = type };
[Fact]
public void Build_ReturnsAtLeastTwoAngles()
{
var builder = new AngleCandidateBuilder();
var item = new NestItem { Drawing = MakeRectDrawing(20, 10) };
var workArea = new Box(0, 0, 100, 100);
var angles = builder.Build(item, MakeClassification(), workArea);
Assert.True(angles.Count >= 2);
}
[Fact]
public void Build_RectangleType_NarrowWorkArea_UsesBaseAnglesOnly()
{
var builder = new AngleCandidateBuilder();
var item = new NestItem { Drawing = MakeRectDrawing(20, 10) };
var narrowArea = new Box(0, 0, 100, 8); // narrower than part's longest side
var angles = builder.Build(item, MakeClassification(0, PartType.Rectangle), narrowArea);
// Rectangle classification always returns exactly 2 angles regardless of work area
Assert.Equal(2, angles.Count);
}
[Fact]
public void ForceFullSweep_ProducesFullSweep()
{
var builder = new AngleCandidateBuilder { ForceFullSweep = true };
var item = new NestItem { Drawing = MakeRectDrawing(5, 5) };
var workArea = new Box(0, 0, 100, 100);
var angles = builder.Build(item, MakeClassification(), workArea);
// Full sweep at 5deg steps = ~36 angles (0 to 175), plus base angles
Assert.True(angles.Count > 10);
}
[Fact]
public void RecordProductive_PrunesSubsequentBuilds()
{
var builder = new AngleCandidateBuilder { ForceFullSweep = true };
var item = new NestItem { Drawing = MakeRectDrawing(20, 10) };
var workArea = new Box(0, 0, 100, 8);
// First build — full sweep
var firstAngles = builder.Build(item, MakeClassification(), workArea);
// Record some as productive
var productive = new List<AngleResult>
{
new AngleResult { AngleDeg = 0, PartCount = 5 },
new AngleResult { AngleDeg = 45, PartCount = 3 },
};
builder.RecordProductive(productive);
// Second build — should be pruned to known-good + base angles
builder.ForceFullSweep = false;
var secondAngles = builder.Build(item, MakeClassification(), workArea);
Assert.True(secondAngles.Count < firstAngles.Count,
$"Pruned ({secondAngles.Count}) should be fewer than full ({firstAngles.Count})");
}
[Fact]
public void Build_RectanglePart_ReturnsTwoAngles()
{
var builder = new AngleCandidateBuilder();
var item = new NestItem { Drawing = MakeRectDrawing(20, 10) };
var workArea = new Box(0, 0, 100, 100);
var classification = MakeClassification(0, PartType.Rectangle);
var angles = builder.Build(item, classification, workArea);
Assert.Equal(2, angles.Count);
}
[Fact]
public void Build_CirclePart_ReturnsOneAngle()
{
var builder = new AngleCandidateBuilder();
var item = new NestItem { Drawing = MakeRectDrawing(10, 10) };
var workArea = new Box(0, 0, 100, 100);
var classification = MakeClassification(0, PartType.Circle);
var angles = builder.Build(item, classification, workArea);
Assert.Single(angles);
Assert.Equal(0, angles[0]);
}
}