refactor: pre-compute offset boundaries in FillLinear via PartBoundary

Extract offset polygon computation into PartBoundary, which builds
and caches inflated boundary polygons per unique part geometry.
FillLinear now uses symmetric half-spacing and reuses boundaries
across tiling passes, avoiding redundant offset calculations.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
This commit is contained in:
2026-03-08 13:28:01 -04:00
parent a92ba7af89
commit 031264e98f
2 changed files with 227 additions and 28 deletions

View File

@@ -8,14 +8,16 @@ namespace OpenNest
{
public FillLinear(Box workArea, double partSpacing)
{
WorkArea = workArea;
PartSpacing = partSpacing;
WorkArea = new Box(workArea.X, workArea.Y, workArea.Width, workArea.Height);
}
public Box WorkArea { get; }
public double PartSpacing { get; }
public double HalfSpacing => PartSpacing / 2;
private static Vector MakeOffset(NestDirection direction, double distance)
{
return direction == NestDirection.Horizontal
@@ -66,18 +68,19 @@ namespace OpenNest
/// <summary>
/// Finds the geometry-aware copy distance between two identical parts along an axis.
/// Both parts are inflated by half-spacing for symmetric spacing.
/// </summary>
private double FindCopyDistance(Part partA, NestDirection direction)
private double FindCopyDistance(Part partA, NestDirection direction, PartBoundary boundary)
{
var bboxDim = GetDimension(partA.BoundingBox, direction);
var pushDir = GetPushDirection(direction);
var opposite = Helper.OppositeDirection(pushDir);
var partB = (Part)partA.Clone();
partB.Offset(MakeOffset(direction, bboxDim));
var opposite = Helper.OppositeDirection(pushDir);
var movingLines = Helper.GetOffsetPartLines(partB, PartSpacing, pushDir);
var stationaryLines = Helper.GetPartLines(partA, opposite);
var movingLines = boundary.GetLines(partB.Location, pushDir);
var stationaryLines = boundary.GetLines(partA.Location, opposite);
var slideDistance = Helper.DirectionalDistance(movingLines, stationaryLines, pushDir);
return ComputeCopyDistance(bboxDim, slideDistance);
@@ -87,29 +90,30 @@ namespace OpenNest
/// Finds the geometry-aware copy distance between two identical patterns along an axis.
/// Checks every pair of parts across adjacent patterns so that multi-part
/// patterns (e.g. interlocking pairs) maintain spacing between ALL parts.
/// Both sides are inflated by half-spacing for symmetric spacing.
/// </summary>
private double FindPatternCopyDistance(Pattern patternA, NestDirection direction)
private double FindPatternCopyDistance(Pattern patternA, NestDirection direction, PartBoundary[] boundaries)
{
if (patternA.Parts.Count <= 1)
return FindSinglePartPatternCopyDistance(patternA, direction);
return FindSinglePartPatternCopyDistance(patternA, direction, boundaries[0]);
var bboxDim = GetDimension(patternA.BoundingBox, direction);
var pushDir = GetPushDirection(direction);
var opposite = Helper.OppositeDirection(pushDir);
// Compute a starting offset large enough that every part-pair in
// patternB has its offset geometry beyond patternA's raw geometry.
// patternB has its offset geometry beyond patternA's offset geometry.
var startOffset = bboxDim;
foreach (var partA in patternA.Parts)
for (var i = 0; i < patternA.Parts.Count; i++)
{
var aUpper = direction == NestDirection.Horizontal
? partA.BoundingBox.Right : partA.BoundingBox.Top;
? patternA.Parts[i].BoundingBox.Right : patternA.Parts[i].BoundingBox.Top;
foreach (var refB in patternA.Parts)
for (var j = 0; j < patternA.Parts.Count; j++)
{
var bLower = direction == NestDirection.Horizontal
? refB.BoundingBox.Left : refB.BoundingBox.Bottom;
? patternA.Parts[j].BoundingBox.Left : patternA.Parts[j].BoundingBox.Bottom;
var required = aUpper - bLower + PartSpacing + Tolerance.Epsilon;
@@ -120,19 +124,25 @@ namespace OpenNest
var patternB = patternA.Clone(MakeOffset(direction, startOffset));
// Pre-compute stationary lines for patternA parts.
var stationaryCache = new List<Line>[patternA.Parts.Count];
for (var i = 0; i < patternA.Parts.Count; i++)
stationaryCache[i] = boundaries[i].GetLines(patternA.Parts[i].Location, opposite);
var maxCopyDistance = 0.0;
foreach (var partB in patternB.Parts)
for (var j = 0; j < patternB.Parts.Count; j++)
{
var movingLines = Helper.GetOffsetPartLines(partB, PartSpacing, pushDir);
var partB = patternB.Parts[j];
var movingLines = boundaries[j].GetLines(partB.Location, pushDir);
foreach (var partA in patternA.Parts)
for (var i = 0; i < patternA.Parts.Count; i++)
{
var stationaryLines = Helper.GetPartLines(partA, opposite);
var slideDistance = Helper.DirectionalDistance(movingLines, stationaryLines, pushDir);
var slideDistance = Helper.DirectionalDistance(movingLines, stationaryCache[i], pushDir);
if (slideDistance >= double.MaxValue || slideDistance < 0)
continue; // No geometric interaction — pair doesn't constrain distance.
continue;
var copyDist = startOffset - slideDistance;
@@ -152,29 +162,77 @@ namespace OpenNest
/// <summary>
/// Fast path for single-part patterns — no cross-part conflicts possible.
/// </summary>
private double FindSinglePartPatternCopyDistance(Pattern patternA, NestDirection direction)
private double FindSinglePartPatternCopyDistance(Pattern patternA, NestDirection direction, PartBoundary boundary)
{
var bboxDim = GetDimension(patternA.BoundingBox, direction);
var pushDir = GetPushDirection(direction);
var opposite = Helper.OppositeDirection(pushDir);
var patternB = patternA.Clone(MakeOffset(direction, bboxDim));
var opposite = Helper.OppositeDirection(pushDir);
var movingLines = patternB.GetOffsetLines(PartSpacing, pushDir);
var stationaryLines = patternA.GetLines(opposite);
var movingLines = GetPatternLines(patternB, boundary, pushDir);
var stationaryLines = GetPatternLines(patternA, boundary, opposite);
var slideDistance = Helper.DirectionalDistance(movingLines, stationaryLines, pushDir);
return ComputeCopyDistance(bboxDim, slideDistance);
}
/// <summary>
/// Gets offset boundary lines for all parts in a pattern using a shared boundary.
/// </summary>
private static List<Line> GetPatternLines(Pattern pattern, PartBoundary boundary, PushDirection direction)
{
var lines = new List<Line>();
foreach (var part in pattern.Parts)
lines.AddRange(boundary.GetLines(part.Location, direction));
return lines;
}
/// <summary>
/// Creates boundaries for all parts in a pattern. Parts that share the same
/// program geometry (same drawing and rotation) reuse the same boundary instance.
/// </summary>
private PartBoundary[] CreateBoundaries(Pattern pattern)
{
var boundaries = new PartBoundary[pattern.Parts.Count];
var cache = new List<(Drawing drawing, double rotation, PartBoundary boundary)>();
for (var i = 0; i < pattern.Parts.Count; i++)
{
var part = pattern.Parts[i];
PartBoundary found = null;
foreach (var entry in cache)
{
if (entry.drawing == part.BaseDrawing && entry.rotation.IsEqualTo(part.Rotation))
{
found = entry.boundary;
break;
}
}
if (found == null)
{
found = new PartBoundary(part, HalfSpacing);
cache.Add((part.BaseDrawing, part.Rotation, found));
}
boundaries[i] = found;
}
return boundaries;
}
/// <summary>
/// Tiles a pattern along the given axis, returning the cloned parts
/// (does not include the original pattern's parts).
/// </summary>
private List<Part> TilePattern(Pattern basePattern, NestDirection direction)
private List<Part> TilePattern(Pattern basePattern, NestDirection direction, PartBoundary[] boundaries)
{
var result = new List<Part>();
var copyDistance = FindPatternCopyDistance(basePattern, direction);
var copyDistance = FindPatternCopyDistance(basePattern, direction, boundaries);
if (copyDistance <= 0)
return result;
@@ -220,9 +278,11 @@ namespace OpenNest
template.BoundingBox.Height > WorkArea.Height + Tolerance.Epsilon)
return pattern;
var boundary = new PartBoundary(template, HalfSpacing);
pattern.Parts.Add(template);
var copyDistance = FindCopyDistance(template, direction);
var copyDistance = FindCopyDistance(template, direction, boundary);
if (copyDistance <= 0)
{
@@ -270,10 +330,12 @@ namespace OpenNest
basePattern.BoundingBox.Height > WorkArea.Height + Tolerance.Epsilon)
return result;
var boundaries = CreateBoundaries(basePattern);
result.AddRange(basePattern.Parts);
// Tile along the primary axis.
var primaryTiles = TilePattern(basePattern, primaryAxis);
var primaryTiles = TilePattern(basePattern, primaryAxis, boundaries);
result.AddRange(primaryTiles);
// Build a full-row pattern for perpendicular tiling.
@@ -283,10 +345,11 @@ namespace OpenNest
rowPattern.Parts.AddRange(result);
rowPattern.UpdateBounds();
basePattern = rowPattern;
boundaries = CreateBoundaries(basePattern);
}
// Tile along the perpendicular axis.
result.AddRange(TilePattern(basePattern, PerpendicularAxis(primaryAxis)));
result.AddRange(TilePattern(basePattern, PerpendicularAxis(primaryAxis), boundaries));
return result;
}
@@ -302,8 +365,9 @@ namespace OpenNest
if (rowPattern.Parts.Count == 0)
return new List<Part>();
var boundaries = CreateBoundaries(rowPattern);
var result = new List<Part>(rowPattern.Parts);
result.AddRange(TilePattern(rowPattern, PerpendicularAxis(primaryAxis)));
result.AddRange(TilePattern(rowPattern, PerpendicularAxis(primaryAxis), boundaries));
return result;
}

View File

@@ -0,0 +1,135 @@
using System.Collections.Generic;
using System.Linq;
using OpenNest.Converters;
using OpenNest.Geometry;
namespace OpenNest
{
/// <summary>
/// Pre-computed offset boundary polygons for a part's geometry.
/// Polygons are stored at program-local origin (no location applied)
/// and can be efficiently translated to any location when extracting lines.
/// </summary>
public class PartBoundary
{
private const double ChordTolerance = 0.01;
private readonly List<Polygon> _polygons;
public PartBoundary(Part part, double spacing)
{
var entities = ConvertProgram.ToGeometry(part.Program);
var shapes = Helper.GetShapes(entities.Where(e => e.Layer != SpecialLayers.Rapid));
_polygons = new List<Polygon>();
foreach (var shape in shapes)
{
var offsetEntity = shape.OffsetEntity(spacing + ChordTolerance, OffsetSide.Left) as Shape;
if (offsetEntity == null)
continue;
var polygon = offsetEntity.ToPolygonWithTolerance(ChordTolerance);
polygon.RemoveSelfIntersections();
_polygons.Add(polygon);
}
}
/// <summary>
/// Returns offset boundary lines translated to the given location,
/// filtered to edges whose outward normal faces the specified direction.
/// </summary>
public List<Line> GetLines(Vector location, PushDirection facingDirection)
{
var lines = new List<Line>();
foreach (var polygon in _polygons)
lines.AddRange(TranslateDirectionalLines(polygon, location, facingDirection));
return lines;
}
/// <summary>
/// Returns all offset boundary lines translated to the given location.
/// </summary>
public List<Line> GetLines(Vector location)
{
var lines = new List<Line>();
foreach (var polygon in _polygons)
{
var verts = polygon.Vertices;
if (verts.Count < 2)
continue;
var last = verts[0].Offset(location);
for (var i = 1; i < verts.Count; i++)
{
var current = verts[i].Offset(location);
lines.Add(new Line(last, current));
last = current;
}
}
return lines;
}
private static List<Line> TranslateDirectionalLines(
Polygon polygon, Vector location, PushDirection facingDirection)
{
var verts = polygon.Vertices;
if (verts.Count < 3)
{
var fallback = new List<Line>();
if (verts.Count >= 2)
{
var last = verts[0].Offset(location);
for (var i = 1; i < verts.Count; i++)
{
var current = verts[i].Offset(location);
fallback.Add(new Line(last, current));
last = current;
}
}
return fallback;
}
var sign = polygon.RotationDirection() == RotationType.CCW ? 1.0 : -1.0;
var result = new List<Line>();
var prev = verts[0].Offset(location);
for (var i = 1; i < verts.Count; i++)
{
var current = verts[i].Offset(location);
// Use un-translated deltas — translation doesn't affect direction.
var dx = verts[i].X - verts[i - 1].X;
var dy = verts[i].Y - verts[i - 1].Y;
bool keep;
switch (facingDirection)
{
case PushDirection.Left: keep = -sign * dy > 0; break;
case PushDirection.Right: keep = sign * dy > 0; break;
case PushDirection.Up: keep = -sign * dx > 0; break;
case PushDirection.Down: keep = sign * dx > 0; break;
default: keep = true; break;
}
if (keep)
result.Add(new Line(prev, current));
prev = current;
}
return result;
}
}
}