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OpenNest-Engines/OpenNest.Engine.Rectangles/RectanglesNestingEngine.cs
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aj 13478f5102 feat(rectangles): add rectangle-lane maximal-rectangles engine
Nests every part as the axis-aligned box of its material at its minimum-area
rotation and packs boxes with a maximal-rectangles free list (6 placement rules x
global/ordered pick). Sheet choice uses the salvage-credited look-ahead cost.

Curved extremes read the way the layout check sees them (circumscribed arcs on
the Clipper grid), so discs, rings and obrounds stay valid at box contact; an
80-job sweep failed 16-50 jobs before that rule.

Local 2026 production lanes (--min-salvage-dimension 12, --parallel 3):
- 91 all-rectangular jobs: 91/91 valid, cost 333081 vs best general 332153
  (Gpt6Astra, 89/91 valid), 5.9 s vs 13.7 s (Opus55) and 169.5 s (Gpt6Astra)
- 77 box-filling (>= 90%) jobs: 77/77 valid, lowest total cost 641637
2026-09-29 20:49:00 -04:00

150 lines
6.4 KiB
C#

using OpenNest.Engine.Jobs;
namespace OpenNest.Engine.Rectangles;
/// <summary>
/// Rectangle-lane nesting engine: every part is nested as the axis-aligned box of its material at
/// its minimum-area rotations, packed with a maximal-rectangles free list (Jylänki 2010).
///
/// Built for jobs of plain and near-rectangular parts, where a part's box wastes almost nothing
/// and exact box packing beats contour-sliding engines on both speed and density. Irregular parts
/// are still placed validly, only as their bounding boxes; they are not nested into each other.
///
/// Sheet by sheet, each available stock is packed under several free-space scoring rules and
/// two pick modes (best-fitting box anywhere, or largest type first). The candidate sheet with
/// the lowest estimated whole-job cost wins: its salvage-credited net area (NestJobCost) plus the
/// remaining demand priced at the best net-area-per-part-area ratio seen among the candidates.
/// Deterministic: no clocks or randomness; the only stop besides completion is the host token.
/// </summary>
public sealed class RectanglesNestingEngine : INestingEngine
{
private static readonly FitRule[] Rules =
{
FitRule.BestShortSide, FitRule.BestLongSide, FitRule.BestArea,
FitRule.BottomLeft, FitRule.LeftBottom, FitRule.ContactPoint,
};
private static readonly PickMode[] Modes = { PickMode.Global, PickMode.Ordered };
public NestJobResult Solve(
NestJob job,
IProgress<NestJobProgress>? progress = null,
CancellationToken token = default
)
{
ArgumentNullException.ThrowIfNull(job);
token.ThrowIfCancellationRequested();
var types = BoxCatalog.Build(job);
var remaining = types.Select(t => t.Part.Quantity).ToArray();
// Parts with unreadable geometry or no box that fits any offered sheet can never be placed.
foreach (var t in types)
if (t.Orientations.Count == 0 || !job.Plates.Any(stock => t.Orientations.Any(o => FitsStock(stock, o))))
remaining[t.Index] = 0;
var used = job.Plates.ToDictionary(s => s.Id, _ => 0, StringComparer.Ordinal);
var result = new NestJobResultBuilder(job, progress);
NestJobStopReason reason;
while (true)
{
if (remaining.All(r => r == 0))
{
reason = NestJobStopReason.NoPlacementFound; // Builder reports Completed when demand is met.
break;
}
if (job.Options.MaxPlates is int cap && result.SheetsUsed(job) >= cap)
{
reason = NestJobStopReason.PlateLimitReached;
break;
}
var trials = new List<(SheetPlan Plan, double Net)>();
foreach (var stock in job.Plates)
{
token.ThrowIfCancellationRequested();
if (stock.Quantity is int available && used[stock.Id] >= available)
continue;
progress?.Report(new NestJobProgress(
NestJobStage.EvaluatingCandidate, stock.Id, result.SheetsUsed(job), result.SheetsUsed(job), 0));
foreach (var mode in Modes)
foreach (var rule in Rules)
{
var plan = SheetPacker.Pack(types, remaining, stock, rule, mode, token);
if (plan.Parts.Count > 0)
trials.Add((plan, NetArea(job, plan)));
}
}
if (trials.Count == 0)
{
var exhausted = job.Plates.Any(s => s.Quantity is int q && used[s.Id] >= q);
reason = exhausted ? NestJobStopReason.StockExhausted : NestJobStopReason.NoPlacementFound;
break;
}
var chosen = Choose(types, remaining, trials);
result.AddSheet(chosen.Stock, chosen.Poses());
used[chosen.Stock.Id]++;
foreach (var p in chosen.Parts)
remaining[p.Type.Index]--;
}
return result.Build(reason);
}
/// <summary>
/// Picks the sheet with the lowest estimated whole-job cost. Remaining demand is priced at the
/// best net-area-per-material ratio any candidate achieved, so a sheet that finishes the job
/// competes fairly with a denser partial one. Ties: more material placed, then enumeration order.
/// </summary>
private static SheetPlan Choose(
IReadOnlyList<BoxType> types, int[] remaining, List<(SheetPlan Plan, double Net)> trials)
{
var demandArea = types.Sum(t => remaining[t.Index] * t.MaterialArea);
var bestRatio = trials.Min(t => t.Net / System.Math.Max(t.Plan.MaterialArea, 1e-12));
return trials
.Select((t, order) => (t.Plan, order,
Estimate: t.Net + System.Math.Max(0, demandArea - t.Plan.MaterialArea) * bestRatio))
.OrderBy(t => PriorityDebt(types, remaining, t.Plan))
.ThenBy(t => t.Estimate)
.ThenByDescending(t => t.Plan.MaterialArea)
.ThenBy(t => t.order)
.First()
.Plan;
}
/// <summary>
/// Priority guard: how many instances of the most urgent (lowest-number) tier with remaining
/// demand this plan leaves unplaced. Plans are ranked on this before cost, so a cheaper sheet
/// can never win by serving a later tier at the expense of an earlier one.
/// </summary>
private static int PriorityDebt(IReadOnlyList<BoxType> types, int[] remaining, SheetPlan plan)
{
var active = types.Where(t => remaining[t.Index] > 0).ToList();
if (active.Count == 0)
return 0;
var top = active.Min(t => t.Priority);
var placed = plan.Parts.Count(p => p.Type.Priority == top);
return active.Where(t => t.Priority == top).Sum(t => remaining[t.Index]) - placed;
}
private static double NetArea(NestJob job, SheetPlan plan) =>
plan.Envelope is { } envelope
? NestJobCost.NetSheetArea(job.Options, plan.Stock, envelope)
: plan.Stock.Area;
private static bool FitsStock(NestPlateStock stock, BoxOrientation o)
{
var work = stock.WorkArea;
return o.Width <= work.Right - work.Left + MaxRectsSheet.Eps
&& o.Height <= work.Top - work.Bottom + MaxRectsSheet.Eps;
}
}
internal static class ResultBuilderExtensions
{
public static int SheetsUsed(this NestJobResultBuilder builder, NestJob job) =>
job.Plates.Sum(builder.SheetsUsed);
}