Files
EtchBendLines/EtchBendLines/Etcher.cs
T
aj b0e48442ca fix: return etch lines and support additional bend layer names
- Fix GetEtchLines() using yield break instead of return lines, which
  caused all etch lines to be silently discarded
- Support BEND LINES and BENDLINES layer names in addition to BEND
- Move all bend lines to BEND layer before processing
- Migrate csproj from .NET Framework 4.8 to SDK-style net8.0-windows

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-02-19 12:37:22 -05:00

189 lines
5.9 KiB
C#

using netDxf;
using netDxf.Entities;
using netDxf.Tables;
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
namespace EtchBendLines
{
public class Etcher
{
public readonly Layer BendLayer = new Layer("BEND")
{
Color = AciColor.Yellow
};
static readonly Layer EtchLayer = new Layer("ETCH")
{
Color = AciColor.Green,
};
private const double DefaultEtchLength = 1.0;
/// <summary>
/// Maximum bend radius to be considered. Anything beyond this number will be rolled.
/// </summary>
public double MaxBendRadius { get; set; } = 4.0;
private DxfDocument LoadDocument(string path)
{
try
{
return DxfDocument.Load(path)
?? throw new InvalidOperationException("DXF load returned null");
}
catch (Exception ex)
{
throw new ApplicationException($"Failed to load DXF '{path}'", ex);
}
}
private List<Bend> ExtractBends(DxfDocument doc)
{
var extractor = new BendLineExtractor(doc);
return extractor.GetBendLines();
}
private HashSet<string> BuildExistingKeySet(DxfDocument doc)
=> new HashSet<string>(
doc.Lines
.Where(l => IsEtchLayer(l.Layer))
.Select(l => KeyFor(l.StartPoint, l.EndPoint))
);
private void InsertEtchLines(DxfDocument doc, IEnumerable<Bend> bends, HashSet<string> existingKeys, double etchLength)
{
foreach (var bend in bends)
{
foreach (var etch in GetEtchLines(bend.Line, etchLength))
{
var key = KeyFor(etch.StartPoint, etch.EndPoint);
if (existingKeys.Contains(key))
{
// ensure correct layer
var existing = doc.Lines.First(l => KeyFor(l) == key);
existing.Layer = EtchLayer;
}
else
{
etch.Layer = EtchLayer;
doc.AddEntity(etch);
existingKeys.Add(key);
}
}
}
}
private void SaveDocument(DxfDocument doc, string path)
{
doc.Save(path);
Console.WriteLine($"→ Saved with etch lines: {path}");
}
private static string KeyFor(Line l) => KeyFor(l.StartPoint, l.EndPoint);
private static string KeyFor(Vector3 a, Vector3 b) => $"{a.X:F3},{a.Y:F3}|{b.X:F3},{b.Y:F3}";
public void AddEtchLines(string filePath, double etchLength = DefaultEtchLength)
{
Console.WriteLine(filePath);
var doc = LoadDocument(filePath);
var bends = ExtractBends(doc);
// Ensure all bend lines are on the BEND layer
foreach (var bend in bends)
{
bend.Line.Layer = BendLayer;
}
var upBends = bends.Where(b => b.Direction == BendDirection.Up);
var existing = BuildExistingKeySet(doc);
InsertEtchLines(doc, upBends, existing, etchLength);
SaveDocument(doc, filePath);
}
private bool IsEtchLayer(Layer layer)
{
if (layer == null)
return false;
if (layer.Name.Equals(EtchLayer.Name, StringComparison.OrdinalIgnoreCase))
return true;
switch (layer.Name)
{
case "ETCH":
case "SCRIBE":
case "SCRIBE-TEXT":
return true;
default:
return false;
}
}
private List<Line> GetEtchLines(Line bendLine, double etchLength)
{
var lines = new List<Line>();
var startPoint = new Vector2(bendLine.StartPoint.X, bendLine.StartPoint.Y);
var endPoint = new Vector2(bendLine.EndPoint.X, bendLine.EndPoint.Y);
var bendLength = startPoint.DistanceTo(endPoint);
if (bendLength < (etchLength * 3.0))
{
lines.Add(new Line(bendLine.StartPoint, bendLine.EndPoint));
}
else
{
var angle = startPoint.AngleTo(endPoint);
if (bendLine.IsVertical())
{
var x = bendLine.StartPoint.X;
var bottomY1 = Math.Min(startPoint.Y, endPoint.Y);
var bottomY2 = bottomY1 + etchLength;
var topY1 = Math.Max(startPoint.Y, endPoint.Y);
var topY2 = topY1 - etchLength;
var p1 = new Vector2(x, bottomY1);
var p2 = new Vector2(x, bottomY2);
var p3 = new Vector2(x, topY1);
var p4 = new Vector2(x, topY2);
lines.Add(new Line(p1, p2));
lines.Add(new Line(p3, p4));
}
else
{
var start = bendLine.StartPoint.ToVector2();
var end = bendLine.EndPoint.ToVector2();
var dx = Math.Cos(angle) * etchLength;
var dy = Math.Sin(angle) * etchLength;
var p1 = new Vector2(start.X, start.Y);
var p2 = new Vector2(start.X + dx, start.Y + dy);
var p3 = new Vector2(end.X, end.Y);
var p4 = new Vector2(end.X - dx, end.Y - dy);
lines.Add(new Line(p1, p2));
lines.Add(new Line(p3, p4));
}
}
foreach (var line in lines)
{
line.Layer = EtchLayer;
}
return lines;
}
}
}