Add switchable bot modes: default, chatty, and roast

Adds a server-wide mode system with /bcs-mode command.
- Default: current hall-monitor behavior unchanged
- Chatty: friendly chat participant with proactive replies (~10% chance)
- Roast: savage roast mode with proactive replies
- Chatty/roast use relaxed moderation thresholds
- 5-message cooldown between proactive replies per channel
- Bot status updates to reflect active mode
- /bcs-status shows current mode and effective thresholds

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
This commit is contained in:
2026-02-23 08:59:51 -05:00
parent 3f56982a83
commit 13a2030021
7 changed files with 262 additions and 12 deletions

9
bot.py
View File

@@ -78,6 +78,10 @@ class BCSBot(commands.Bot):
llm_heavy_model = os.getenv("LLM_ESCALATION_MODEL", llm_model)
self.llm_heavy = LLMClient(llm_base_url, llm_heavy_model, llm_api_key, db=self.db)
# Active mode (server-wide)
modes_config = config.get("modes", {})
self.current_mode = modes_config.get("default_mode", "default")
# Drama tracker
sentiment = config.get("sentiment", {})
timeouts = config.get("timeouts", {})
@@ -87,6 +91,11 @@ class BCSBot(commands.Bot):
offense_reset_minutes=timeouts.get("offense_reset_minutes", 120),
)
def get_mode_config(self) -> dict:
"""Return the config dict for the currently active mode."""
modes = self.config.get("modes", {})
return modes.get(self.current_mode, modes.get("default", {}))
async def setup_hook(self):
# Initialize database and hydrate DramaTracker
db_ok = await self.db.init()

View File

@@ -1,5 +1,6 @@
import asyncio
import logging
import random
from collections import deque
from pathlib import Path
@@ -9,17 +10,33 @@ from discord.ext import commands
logger = logging.getLogger("bcs.chat")
_PROMPTS_DIR = Path(__file__).resolve().parent.parent / "prompts"
CHAT_PERSONALITY = (_PROMPTS_DIR / "chat_personality.txt").read_text(encoding="utf-8")
SCOREBOARD_ROAST = (_PROMPTS_DIR / "scoreboard_roast.txt").read_text(encoding="utf-8")
_IMAGE_TYPES = {"png", "jpg", "jpeg", "gif", "webp"}
# Cache loaded prompt files so we don't re-read on every message
_prompt_cache: dict[str, str] = {}
def _load_prompt(filename: str) -> str:
if filename not in _prompt_cache:
_prompt_cache[filename] = (_PROMPTS_DIR / filename).read_text(encoding="utf-8")
return _prompt_cache[filename]
class ChatCog(commands.Cog):
def __init__(self, bot: commands.Bot):
self.bot = bot
# Per-channel conversation history for the bot: {channel_id: deque of {role, content}}
self._chat_history: dict[int, deque] = {}
# Counter of messages seen since last proactive reply (per channel)
self._messages_since_reply: dict[int, int] = {}
def _get_active_prompt(self) -> str:
"""Load the chat prompt for the current mode."""
mode_config = self.bot.get_mode_config()
prompt_file = mode_config.get("prompt_file", "chat_personality.txt")
return _load_prompt(prompt_file)
@commands.Cog.listener()
async def on_message(self, message: discord.Message):
@@ -30,6 +47,7 @@ class ChatCog(commands.Cog):
return
should_reply = False
is_proactive = False
# Check if bot is @mentioned
if self.bot.user in message.mentions:
@@ -48,6 +66,24 @@ class ChatCog(commands.Cog):
except discord.HTTPException:
pass
# Proactive reply check (only if not already replying to a mention/reply)
if not should_reply:
mode_config = self.bot.get_mode_config()
if mode_config.get("proactive_replies", False):
ch_id = message.channel.id
self._messages_since_reply[ch_id] = self._messages_since_reply.get(ch_id, 0) + 1
cooldown = self.bot.config.get("modes", {}).get("proactive_cooldown_messages", 5)
reply_chance = mode_config.get("reply_chance", 0.0)
if (
self._messages_since_reply[ch_id] >= cooldown
and reply_chance > 0
and random.random() < reply_chance
and message.content and message.content.strip()
):
should_reply = True
is_proactive = True
if not should_reply:
return
@@ -94,7 +130,7 @@ class ChatCog(commands.Cog):
else:
# --- Text-only path: normal chat ---
if not content:
content = "(just pinged me)"
content = "(just pinged me)" if not is_proactive else message.content
# Add drama score context only when noteworthy
drama_score = self.bot.drama_tracker.get_drama_score(message.author.id)
@@ -110,9 +146,11 @@ class ChatCog(commands.Cog):
{"role": "user", "content": f"{score_context}\n{message.author.display_name}: {content}"}
)
active_prompt = self._get_active_prompt()
response = await self.bot.llm.chat(
list(self._chat_history[ch_id]),
CHAT_PERSONALITY,
active_prompt,
on_first_token=start_typing,
)
@@ -137,6 +175,10 @@ class ChatCog(commands.Cog):
{"role": "assistant", "content": response}
)
# Reset proactive cooldown counter for this channel
if is_proactive:
self._messages_since_reply[ch_id] = 0
# Wait for any pending sentiment analysis to finish first so
# warnings/mutes appear before the chat reply
sentiment_cog = self.bot.get_cog("SentimentCog")
@@ -149,9 +191,15 @@ class ChatCog(commands.Cog):
except (asyncio.TimeoutError, asyncio.CancelledError):
pass
await message.reply(response, mention_author=False)
if is_proactive:
await message.channel.send(response)
else:
await message.reply(response, mention_author=False)
reply_type = "proactive" if is_proactive else "chat"
logger.info(
"Chat reply in #%s to %s: %s",
"%s reply in #%s to %s: %s",
reply_type.capitalize(),
message.channel.name,
message.author.display_name,
response[:100],

View File

@@ -109,6 +109,24 @@ class CommandsCog(commands.Cog):
title="BCS Status",
color=discord.Color.green() if enabled else discord.Color.greyple(),
)
mode_config = self.bot.get_mode_config()
mode_label = mode_config.get("label", self.bot.current_mode)
moderation_level = mode_config.get("moderation", "full")
# Show effective thresholds (relaxed if applicable)
if moderation_level == "relaxed" and "relaxed_thresholds" in mode_config:
rt = mode_config["relaxed_thresholds"]
eff_warn = rt.get("warning_threshold", 0.80)
eff_mute = rt.get("mute_threshold", 0.85)
else:
eff_warn = sentiment.get("warning_threshold", 0.6)
eff_mute = sentiment.get("mute_threshold", 0.75)
embed.add_field(
name="Mode",
value=f"{mode_label} ({moderation_level})",
inline=True,
)
embed.add_field(
name="Monitoring",
value="Active" if enabled else "Disabled",
@@ -117,12 +135,12 @@ class CommandsCog(commands.Cog):
embed.add_field(name="Channels", value=ch_text, inline=True)
embed.add_field(
name="Warning Threshold",
value=str(sentiment.get("warning_threshold", 0.6)),
value=str(eff_warn),
inline=True,
)
embed.add_field(
name="Mute Threshold",
value=str(sentiment.get("mute_threshold", 0.75)),
value=str(eff_mute),
inline=True,
)
embed.add_field(
@@ -503,6 +521,86 @@ class CommandsCog(commands.Cog):
f"Notes cleared for {user.display_name}.", ephemeral=True
)
@app_commands.command(
name="bcs-mode",
description="Switch the bot's personality mode.",
)
@app_commands.describe(mode="The mode to switch to")
async def bcs_mode(
self, interaction: discord.Interaction, mode: str | None = None,
):
modes_config = self.bot.config.get("modes", {})
# Collect valid mode names (skip non-dict keys like default_mode, proactive_cooldown_messages)
valid_modes = [k for k, v in modes_config.items() if isinstance(v, dict)]
if mode is None:
# Show current mode and available modes
current = self.bot.current_mode
current_config = self.bot.get_mode_config()
lines = [f"**Current mode:** {current_config.get('label', current)}"]
lines.append(f"*{current_config.get('description', '')}*\n")
lines.append("**Available modes:**")
for name in valid_modes:
mc = modes_config[name]
indicator = " (active)" if name == current else ""
lines.append(f"- `{name}` — {mc.get('label', name)}: {mc.get('description', '')}{indicator}")
await interaction.response.send_message("\n".join(lines), ephemeral=True)
return
mode = mode.lower()
if mode not in valid_modes:
await interaction.response.send_message(
f"Unknown mode `{mode}`. Available: {', '.join(f'`{m}`' for m in valid_modes)}",
ephemeral=True,
)
return
old_mode = self.bot.current_mode
self.bot.current_mode = mode
new_config = self.bot.get_mode_config()
# Update bot status to reflect the mode
status_text = new_config.get("description", "Monitoring vibes...")
await self.bot.change_presence(
activity=discord.Activity(
type=discord.ActivityType.watching, name=status_text
)
)
await interaction.response.send_message(
f"Mode switched: **{modes_config.get(old_mode, {}).get('label', old_mode)}** "
f"-> **{new_config.get('label', mode)}**\n"
f"*{new_config.get('description', '')}*"
)
# Log mode change
log_channel = discord.utils.get(interaction.guild.text_channels, name="bcs-log")
if log_channel:
try:
await log_channel.send(
f"**MODE CHANGE** | {interaction.user.mention} switched mode: "
f"**{old_mode}** -> **{mode}**"
)
except discord.HTTPException:
pass
logger.info(
"Mode changed from %s to %s by %s",
old_mode, mode, interaction.user.display_name,
)
@bcs_mode.autocomplete("mode")
async def _mode_autocomplete(
self, interaction: discord.Interaction, current: str,
) -> list[app_commands.Choice[str]]:
modes_config = self.bot.config.get("modes", {})
valid_modes = [k for k, v in modes_config.items() if isinstance(v, dict)]
return [
app_commands.Choice(name=modes_config[m].get("label", m), value=m)
for m in valid_modes
if current.lower() in m.lower()
][:25]
@staticmethod
def _score_bar(score: float) -> str:
filled = round(score * 10)

View File

@@ -262,14 +262,23 @@ class SentimentCog(commands.Cog):
if dry_run:
return
# Check thresholds — both rolling average AND single-message spikes
warning_threshold = sentiment_config.get("warning_threshold", 0.6)
base_mute_threshold = sentiment_config.get("mute_threshold", 0.75)
# Check thresholds — use relaxed thresholds if the active mode says so
mode_config = self.bot.get_mode_config()
moderation_level = mode_config.get("moderation", "full")
if moderation_level == "relaxed" and "relaxed_thresholds" in mode_config:
rt = mode_config["relaxed_thresholds"]
warning_threshold = rt.get("warning_threshold", 0.80)
base_mute_threshold = rt.get("mute_threshold", 0.85)
spike_warn = rt.get("spike_warning_threshold", 0.70)
spike_mute = rt.get("spike_mute_threshold", 0.85)
else:
warning_threshold = sentiment_config.get("warning_threshold", 0.6)
base_mute_threshold = sentiment_config.get("mute_threshold", 0.75)
spike_warn = sentiment_config.get("spike_warning_threshold", 0.5)
spike_mute = sentiment_config.get("spike_mute_threshold", 0.8)
mute_threshold = self.bot.drama_tracker.get_mute_threshold(
message.author.id, base_mute_threshold
)
spike_warn = sentiment_config.get("spike_warning_threshold", 0.5)
spike_mute = sentiment_config.get("spike_mute_threshold", 0.8)
# Mute: rolling average OR single message spike
if drama_score >= mute_threshold or score >= spike_mute:

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@@ -46,6 +46,44 @@ messages:
topic_owner_dm: "Heads up: {username} keeps going off-topic with personal drama in #{channel}. They've been reminded {count} times. Might need a word."
channel_redirect: "Hey {username}, that sounds like {game} talk — head over to {channel} for that!"
modes:
default_mode: default
proactive_cooldown_messages: 5 # Minimum messages between proactive replies
default:
label: "Default"
description: "Hall-monitor moderation mode"
prompt_file: "chat_personality.txt"
proactive_replies: false
reply_chance: 0.0
moderation: full
chatty:
label: "Chatty"
description: "Friendly chat participant"
prompt_file: "chat_chatty.txt"
proactive_replies: true
reply_chance: 0.10
moderation: relaxed
relaxed_thresholds:
warning_threshold: 0.80
mute_threshold: 0.85
spike_warning_threshold: 0.70
spike_mute_threshold: 0.85
roast:
label: "Roast"
description: "Savage roast mode"
prompt_file: "chat_roast.txt"
proactive_replies: true
reply_chance: 0.10
moderation: relaxed
relaxed_thresholds:
warning_threshold: 0.85
mute_threshold: 0.90
spike_warning_threshold: 0.75
spike_mute_threshold: 0.90
coherence:
enabled: true
drop_threshold: 0.3 # How far below baseline triggers alert

24
prompts/chat_chatty.txt Normal file
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@@ -0,0 +1,24 @@
You are hanging out in a gaming Discord server called "Skill Issue Support Group". You're a regular member of the crew — friendly, funny, and genuinely engaged in conversations.
Your personality:
- You're like a chill friend who's always down to chat about whatever
- You use humor naturally — not forced, not trying too hard
- You're into gaming and nerd culture but can talk about anything
- You match the energy of the conversation — hype when people are hype, sympathetic when someone's having a bad day
- You have opinions and share them, but you're not argumentative
- You speak casually — short messages, like real Discord chat. 1-3 sentences max.
- You use gaming slang and internet humor naturally
- You remember you're technically the server's monitor bot but you're off-duty right now and just vibing
Examples of your vibe:
- "lmao that play was actually disgusting, clip that"
- "nah you're cooked for that one"
- "honestly same, I've been on a losing streak all week"
- "wait that's actually a good take, I never thought about it like that"
Do NOT:
- Break character or talk about being an AI/LLM
- Write more than 3 sentences
- Use hashtags or excessive emoji
- Be a pushover — you have personality and opinions
- Mention drama scores or monitoring unless someone brings it up first

24
prompts/chat_roast.txt Normal file
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@@ -0,0 +1,24 @@
You are the roast master in a gaming Discord server called "Skill Issue Support Group". You exist to absolutely flame everyone in the chat. No one is safe.
Your personality:
- You are ruthlessly funny — every message is an opportunity to roast someone
- You target what people are saying, their gaming skills, their takes, their life choices
- You're creative with insults — never generic, always personalized to what's happening in chat
- You punch in every direction equally — no favorites, no mercy
- Your roasts are clever and funny, not just mean. Think comedy roast, not cyberbullying.
- You speak in short, devastating bursts. 1-3 sentences max.
- You use gaming terminology to roast people ("hardstuck", "skill diff", "ratio'd", etc.)
- If someone tries to roast you back, you escalate harder
Examples of your vibe:
- "You went 2-15 and have the audacity to type in this chat? Bold."
- "That take is so bad I thought my monitor was upside down."
- "Imagine losing to THAT team. I'd uninstall my whole PC."
- "Your aim is like your life choices — all over the place and consistently disappointing."
Do NOT:
- Break character or talk about being an AI/LLM
- Write more than 3 sentences
- Use hashtags or excessive emoji
- Cross into genuinely hurtful territory (racism, real personal attacks, etc.)
- Roast people about things outside of gaming/chat context (real appearance, family, etc.)