Initial commit
This commit is contained in:
6
PepLib.UI/App.config
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6
PepLib.UI/App.config
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@@ -0,0 +1,6 @@
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<?xml version="1.0" encoding="utf-8"?>
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<configuration>
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<startup>
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<supportedRuntime version="v4.0" sku=".NETFramework,Version=v4.0"/>
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</startup>
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</configuration>
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895
PepLib.UI/LayoutView.cs
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895
PepLib.UI/LayoutView.cs
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@@ -0,0 +1,895 @@
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using PepLib;
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using PepLib.Codes;
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using System;
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using System.Collections.Generic;
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using System.ComponentModel;
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using System.Diagnostics;
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using System.Drawing;
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using System.Drawing.Drawing2D;
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using System.Linq;
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using System.Text;
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using System.Windows.Forms;
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namespace Pep.Controls
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{
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public class LayoutView : Control
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{
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private float scale;
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private const int BorderWidth = 50;
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private const float ZoomInFactor = 1.3f;
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private const float ZoomOutFactor = 1.0f / ZoomInFactor;
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private bool pathsNeedUpdated;
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private GraphicsPath[] paths;
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private PointF origin;
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private Point lastPoint;
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private readonly Brush layoutFillBrush;
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private readonly Brush loopFillBrush;
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private readonly Pen layoutBorderPen;
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private readonly Pen loopBorderPen;
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private readonly Pen rapidPen;
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private readonly Pen originPen;
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private readonly Pen edgeSpacingPen;
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private ToolTip tooltip;
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private bool isPanning;
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private string selectedDrawing;
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private readonly Font loopIdFont;
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private Vector curpos;
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private ProgrammingMode mode;
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public Vector CurrentPoint { get; private set; }
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public Plate Plate { get; set; }
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public LayoutView()
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{
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paths = new GraphicsPath[0];
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layoutFillBrush = new SolidBrush(Color.White);
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loopFillBrush = new SolidBrush(Color.FromArgb(130, 204, 130));
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loopFillBrush = new SolidBrush(Color.FromArgb(130, 204, 130));
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tooltip = new ToolTip();
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tooltip.UseAnimation = false;
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tooltip.UseFading = false;
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layoutBorderPen = new Pen(Color.Gray);
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loopBorderPen = new Pen(Color.Green);
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rapidPen = new Pen(Color.DodgerBlue) { DashPattern = new float[] { 10, 10 } };
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originPen = new Pen(Color.Gray);
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edgeSpacingPen = new Pen(Color.FromArgb(180, 180, 180)) { DashPattern = new float[] { 3, 3 } };
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loopIdFont = new Font(DefaultFont, FontStyle.Bold | FontStyle.Underline);
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scale = 1.0f;
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origin = new PointF();
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SetStyle(
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ControlStyles.AllPaintingInWmPaint |
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ControlStyles.OptimizedDoubleBuffer |
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ControlStyles.UserPaint, true);
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DrawRapid = false;
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DrawBounds = false;
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FillParts = true;
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Plate = new Plate(60, 120);
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Cursor = Cursors.Cross;
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pathsNeedUpdated = true;
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}
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public bool DrawRapid { get; set; }
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public bool DrawBounds { get; set; }
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public bool FillParts { get; set; }
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protected override void OnResize(EventArgs e)
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{
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base.OnResize(e);
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ZoomToFit();
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}
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protected override void OnMouseWheel(MouseEventArgs e)
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{
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base.OnMouseWheel(e);
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float multiplier = Math.Abs(e.Delta / 120.0f);
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if (e.Delta > 0)
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ZoomToPoint(e.Location, (float)Math.Pow(ZoomInFactor, multiplier));
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else
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ZoomToPoint(e.Location, (float)Math.Pow(ZoomOutFactor, multiplier));
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pathsNeedUpdated = true;
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Invalidate();
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}
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protected override void OnMouseMove(MouseEventArgs e)
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{
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if (e.Location == lastPoint)
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return;
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CurrentPoint = PointControlToWorld(e.Location);
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if (e.Button == MouseButtons.Middle)
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{
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var diffx = e.X - lastPoint.X;
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var diffy = e.Y - lastPoint.Y;
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origin.X += diffx;
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origin.Y += diffy;
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Invalidate();
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}
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lastPoint = e.Location;
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ShowTooltipForPartAtLocation(e.Location);
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}
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protected override void OnMouseDown(MouseEventArgs e)
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{
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if (e.Button == MouseButtons.Middle)
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isPanning = true;
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}
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protected override void OnMouseUp(MouseEventArgs e)
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{
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if (e.Button == MouseButtons.Middle)
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isPanning = false;
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}
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protected override void OnMouseClick(MouseEventArgs e)
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{
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base.OnMouseClick(e);
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Focus();
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if (e.Button == MouseButtons.Left)
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{
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var part = GetPartAtPoint(e.Location);
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selectedDrawing = part?.DrawingName;
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Invalidate();
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}
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}
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protected override void OnMouseDoubleClick(MouseEventArgs e)
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{
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base.OnMouseDoubleClick(e);
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if (e.Button == MouseButtons.Middle)
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ZoomToFit();
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}
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protected override bool ProcessDialogKey(Keys keyData)
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{
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OnKeyDown(new KeyEventArgs(keyData));
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return base.ProcessDialogKey(keyData);
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}
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protected override void OnKeyDown(KeyEventArgs e)
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{
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base.OnKeyDown(e);
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if (e.KeyCode == Keys.Escape)
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{
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selectedDrawing = null;
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Invalidate();
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}
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}
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protected override void OnPaint(PaintEventArgs e)
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{
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curpos = new Vector();
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e.Graphics.TranslateTransform(origin.X, origin.Y);
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DrawPlate(e.Graphics);
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DrawOrigin(e.Graphics);
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}
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private void DrawPlateInfo(Graphics g)
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{
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var font = new Font(Font.FontFamily, 10, FontStyle.Bold | FontStyle.Italic);
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var location = new PointF(5, -LengthWorldToGui(Plate.Size.Height) - font.GetHeight());
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g.DrawString(Plate.Size.ToString() + ", Qty: " + Plate.Duplicates, font, Brushes.Gray, location);
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}
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private void ShowTooltipForPartAtLocation(Point pt)
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{
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if (isPanning)
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{
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tooltip.Hide(this);
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return;
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}
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var part = GetPartAtPoint(pt);
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if (part == null)
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{
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tooltip.Hide(this);
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return;
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}
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tooltip.ToolTipTitle = part.DrawingName;
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var sb = new StringBuilder();
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sb.AppendLine(string.Format("Qty on Sheet:\t{0}", Plate.GetQtyNested(part.DrawingName)));
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sb.AppendLine(string.Format("Loop Name:\t{0}", part.Name));
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sb.AppendLine(string.Format("Location:\t({0}, {1})", part.Location.X, part.Location.Y));
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sb.AppendLine(string.Format("Rotation:\t{0}", AngleConverter.ToDegrees(part.Rotation)));
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tooltip.Show(sb.ToString(), this, pt.X + 2, pt.Y + 2);
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}
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private void DrawOrigin(Graphics g)
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{
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g.SmoothingMode = SmoothingMode.AntiAlias;
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var w = 7.0f;
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var hw = w / 2.0f;
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var rect = new RectangleF(
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-hw,
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-hw,
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w, w);
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g.FillEllipse(Brushes.Orange, rect);
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g.DrawEllipse(Pens.Red, rect);
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g.SmoothingMode = SmoothingMode.HighSpeed;
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}
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private void DrawPlate(Graphics g)
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{
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Debug.WriteLine(Plate.Size.ToString());
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var plateRect = new RectangleF
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{
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Width = LengthWorldToGui(Plate.Size.Width),
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Height = LengthWorldToGui(Plate.Size.Height)
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};
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var edgeSpacingRect = new RectangleF
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{
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Width = LengthWorldToGui(Plate.Size.Width - Plate.EdgeSpacing.Left - Plate.EdgeSpacing.Right),
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Height = LengthWorldToGui(Plate.Size.Height - Plate.EdgeSpacing.Top - Plate.EdgeSpacing.Bottom)
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};
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switch (Plate.Quadrant)
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{
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case 1:
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plateRect.Location = PointWorldToGraph(0, 0);
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edgeSpacingRect.Location = PointWorldToGraph(
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Plate.EdgeSpacing.Left,
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Plate.EdgeSpacing.Bottom);
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break;
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case 2:
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plateRect.Location = PointWorldToGraph(-Plate.Size.Width, 0);
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edgeSpacingRect.Location = PointWorldToGraph(
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Plate.EdgeSpacing.Left - Plate.Size.Width,
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Plate.EdgeSpacing.Bottom);
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break;
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case 3:
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plateRect.Location = PointWorldToGraph(-Plate.Size.Width, -Plate.Size.Height);
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edgeSpacingRect.Location = PointWorldToGraph(
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Plate.EdgeSpacing.Left - Plate.Size.Width,
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Plate.EdgeSpacing.Bottom - Plate.Size.Height);
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break;
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case 4:
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plateRect.Location = PointWorldToGraph(0, -Plate.Size.Height);
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edgeSpacingRect.Location = PointWorldToGraph(
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Plate.EdgeSpacing.Left,
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Plate.EdgeSpacing.Bottom - Plate.Size.Height);
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break;
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default:
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return;
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}
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plateRect.Y -= plateRect.Height;
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edgeSpacingRect.Y -= edgeSpacingRect.Height;
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g.FillRectangle(layoutFillBrush, plateRect);
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var viewBounds = new RectangleF(-origin.X, -origin.Y, Width, Height);
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if (!edgeSpacingRect.Contains(viewBounds))
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{
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g.DrawRectangle(edgeSpacingPen,
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edgeSpacingRect.X,
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edgeSpacingRect.Y,
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edgeSpacingRect.Width,
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edgeSpacingRect.Height);
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}
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g.DrawRectangle(layoutBorderPen,
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plateRect.X,
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plateRect.Y,
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plateRect.Width,
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plateRect.Height);
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DrawParts(g);
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DrawPlateInfo(g);
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}
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private void DrawParts(Graphics g)
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{
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if (pathsNeedUpdated || paths.Length != Plate.Parts.Count)
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UpdatePaths();
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var viewBounds = new RectangleF(-origin.X, -origin.Y, Width, Height);
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for (int i = 0; i < Plate.Parts.Count; ++i)
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{
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var part = Plate.Parts[i];
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var path = paths[i];
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var pathBounds = path.GetBounds();
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if (!pathBounds.IntersectsWith(viewBounds))
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continue;
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if (DrawBounds)
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DrawBox(g, part.BoundingBox);
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if (part.DrawingName == selectedDrawing)
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{
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var brush = new SolidBrush(Color.Aqua);
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var pen = new Pen(Color.Blue);
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if (FillParts)
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g.FillPath(brush, path);
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g.DrawPath(pen, path);
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}
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else
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{
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if (FillParts)
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g.FillPath(loopFillBrush, path);
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g.DrawPath(loopBorderPen, path);
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}
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var pt = PointWorldToGraph(part.AbsoluteReferencePoint);
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g.DrawString((i + 1).ToString(), loopIdFont, Brushes.Black, pt.X, pt.Y);
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}
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if (DrawRapid)
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DrawRapids(g);
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}
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private void DrawProgram(GraphicsPath g, PepLib.Program pgm)
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{
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mode = pgm.Mode;
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foreach (var code in pgm)
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{
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switch (code.CodeType())
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{
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case CodeType.CircularMove:
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{
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var arc = (CircularMove)code;
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DrawArc(g, arc);
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break;
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}
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case CodeType.LinearMove:
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{
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var line = (LinearMove)code;
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DrawLine(g, line);
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break;
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}
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case CodeType.RapidMove:
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{
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var rapid = (RapidMove)code;
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DrawLine(g, rapid);
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break;
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}
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case CodeType.SubProgramCall:
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{
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var tmpmode = mode;
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var subpgm = (SubProgramCall)code;
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if (subpgm.Loop != null)
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{
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g.StartFigure();
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DrawProgram(g, subpgm.Loop);
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}
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mode = tmpmode;
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break;
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}
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}
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}
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}
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private void DrawLine(GraphicsPath g, LinearMove line)
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{
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var pt = line.EndPoint;
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if (mode == ProgrammingMode.Incremental)
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pt += curpos;
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var pt1 = PointWorldToGraph(curpos);
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var pt2 = PointWorldToGraph(pt);
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g.AddLine(pt1, pt2);
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if (line.Type == EntityType.ExternalLeadin || line.Type == EntityType.ExternalLeadout ||
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line.Type == EntityType.InternalLeadin || line.Type == EntityType.InternalLeadout)
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{
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g.CloseFigure();
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}
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curpos = pt;
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}
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private void DrawLine(GraphicsPath g, RapidMove line)
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{
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var pt = line.EndPoint;
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if (mode == ProgrammingMode.Incremental)
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pt += curpos;
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g.CloseFigure();
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curpos = pt;
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}
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|
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private void DrawArc(GraphicsPath g, CircularMove arc)
|
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{
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var endpt = arc.EndPoint;
|
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var center = arc.CenterPoint;
|
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|
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if (mode == ProgrammingMode.Incremental)
|
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{
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endpt += curpos;
|
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center += curpos;
|
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}
|
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|
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// start angle in degrees
|
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var startAngle = AngleConverter.ToDegrees(Math.Atan2(
|
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curpos.Y - center.Y,
|
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curpos.X - center.X));
|
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|
||||
// end angle in degrees
|
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var endAngle = AngleConverter.ToDegrees(Math.Atan2(
|
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endpt.Y - center.Y,
|
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endpt.X - center.X));
|
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|
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endAngle = NormalizeAngle(endAngle);
|
||||
startAngle = NormalizeAngle(startAngle);
|
||||
|
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if (arc.Rotation == RotationType.CCW && endAngle < startAngle)
|
||||
endAngle += 360.0;
|
||||
else if (arc.Rotation == RotationType.CW && startAngle < endAngle)
|
||||
startAngle += 360.0;
|
||||
|
||||
var dx = endpt.X - center.X;
|
||||
var dy = endpt.Y - center.Y;
|
||||
|
||||
var radius = Math.Sqrt(dx * dx + dy * dy);
|
||||
|
||||
var pt = PointWorldToGraph(center.X - radius, center.Y + radius);
|
||||
var size = LengthWorldToGui(radius * 2.0);
|
||||
|
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if (startAngle.IsEqualTo(endAngle))
|
||||
{
|
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g.AddEllipse(pt.X, pt.Y, size, size);
|
||||
}
|
||||
else
|
||||
{
|
||||
var sweepAngle = -(endAngle - startAngle);
|
||||
|
||||
g.AddArc(pt.X, pt.Y, size, size,
|
||||
(float)-startAngle, (float)sweepAngle);
|
||||
|
||||
if (arc.Type == EntityType.ExternalLeadin || arc.Type == EntityType.ExternalLeadout ||
|
||||
arc.Type == EntityType.InternalLeadin || arc.Type == EntityType.InternalLeadout)
|
||||
{
|
||||
// hack to not have the graphics path fill the leadin/leadout area.
|
||||
g.AddArc(pt.X, pt.Y, size, size, (float)(-startAngle + sweepAngle), (float)-sweepAngle);
|
||||
g.CloseFigure();
|
||||
}
|
||||
}
|
||||
|
||||
curpos = endpt;
|
||||
}
|
||||
|
||||
private void DrawRapids(Graphics g)
|
||||
{
|
||||
var pos = new Vector(0, 0);
|
||||
|
||||
for (int i = 0; i < Plate.Parts.Count; ++i)
|
||||
{
|
||||
var part = Plate.Parts[i];
|
||||
var pgm = part.Program;
|
||||
|
||||
DrawLine(g, pos, part.Location, rapidPen);
|
||||
pos = part.Location;
|
||||
DrawRapids(g, pgm, ref pos);
|
||||
}
|
||||
}
|
||||
|
||||
private void DrawRapids(Graphics g, PepLib.Program pgm, ref Vector pos)
|
||||
{
|
||||
for (int i = 0; i < pgm.Count; ++i)
|
||||
{
|
||||
var code = pgm[i];
|
||||
|
||||
if (code.CodeType() == CodeType.SubProgramCall)
|
||||
{
|
||||
var subpgm = (SubProgramCall)code;
|
||||
var loop = subpgm.Loop;
|
||||
|
||||
if (loop != null)
|
||||
DrawRapids(g, loop, ref pos);
|
||||
}
|
||||
else
|
||||
{
|
||||
var motion = code as Motion;
|
||||
|
||||
if (motion != null)
|
||||
{
|
||||
|
||||
if (pgm.Mode == ProgrammingMode.Incremental)
|
||||
{
|
||||
var endpt = motion.EndPoint + pos;
|
||||
|
||||
if (code.CodeType() == CodeType.RapidMove)
|
||||
DrawLine(g, pos, endpt, rapidPen);
|
||||
pos = endpt;
|
||||
}
|
||||
else
|
||||
{
|
||||
if (code.CodeType() == CodeType.RapidMove)
|
||||
DrawLine(g, pos, motion.EndPoint, rapidPen);
|
||||
pos = motion.EndPoint;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private void DrawLine(Graphics g, Vector pt1, Vector pt2, Pen pen)
|
||||
{
|
||||
var point1 = PointWorldToGraph(pt1);
|
||||
var point2 = PointWorldToGraph(pt2);
|
||||
|
||||
g.DrawLine(pen, point1, point2);
|
||||
}
|
||||
|
||||
private void DrawBox(Graphics g, Box box)
|
||||
{
|
||||
var rect = new RectangleF()
|
||||
{
|
||||
Location = PointWorldToGraph(box.Location),
|
||||
Width = LengthWorldToGui(box.Width),
|
||||
Height = LengthWorldToGui(box.Height)
|
||||
};
|
||||
|
||||
g.DrawRectangle(Pens.Orange, rect.X, rect.Y - rect.Height, rect.Width, rect.Height);
|
||||
}
|
||||
|
||||
private void UpdatePaths()
|
||||
{
|
||||
paths = new GraphicsPath[Plate.Parts.Count];
|
||||
|
||||
for (int i = 0; i < Plate.Parts.Count; ++i)
|
||||
{
|
||||
var part = Plate.Parts[i];
|
||||
var path = new GraphicsPath();
|
||||
|
||||
curpos = part.Location;
|
||||
DrawProgram(path, part.Program);
|
||||
|
||||
paths[i] = path;
|
||||
}
|
||||
|
||||
pathsNeedUpdated = false;
|
||||
}
|
||||
|
||||
public float LengthWorldToGui(double length)
|
||||
{
|
||||
return scale * (float)length;
|
||||
}
|
||||
|
||||
public double LengthGuiToWorld(float length)
|
||||
{
|
||||
return length / scale;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Returns a point with coordinates relative to the control from the graph.
|
||||
/// </summary>
|
||||
/// <param name="x"></param>
|
||||
/// <param name="y"></param>
|
||||
/// <returns></returns>
|
||||
public Point PointGraphToControl(float x, float y)
|
||||
{
|
||||
return new Point((int)(x + origin.X), (int)(y + origin.Y));
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Returns a point with coordinates relative to the control from the graph.
|
||||
/// </summary>
|
||||
/// <param name="pt"></param>
|
||||
/// <returns></returns>
|
||||
public Point PointGraphToControl(PointF pt)
|
||||
{
|
||||
return PointGraphToControl(pt.X, pt.Y);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Returns a point with coordinates relative to the control from the world.
|
||||
/// </summary>
|
||||
/// <param name="x"></param>
|
||||
/// <param name="y"></param>
|
||||
/// <returns></returns>
|
||||
public Point PointWorldToControl(double x, double y)
|
||||
{
|
||||
return PointGraphToControl(PointWorldToGraph(x, y));
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Returns a point with coordinates relative to the control from the world.
|
||||
/// </summary>
|
||||
/// <param name="pt"></param>
|
||||
/// <returns></returns>
|
||||
public Point PointWorldToControl(Vector pt)
|
||||
{
|
||||
return PointGraphToControl(PointWorldToGraph(pt.X, pt.Y));
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Returns a point with coordinates relative to the graph from the control.
|
||||
/// </summary>
|
||||
/// <param name="x"></param>
|
||||
/// <param name="y"></param>
|
||||
/// <returns></returns>
|
||||
public PointF PointControlToGraph(int x, int y)
|
||||
{
|
||||
return new PointF(x - origin.X, y - origin.Y);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Returns a point with coordinates relative to the graph from the control.
|
||||
/// </summary>
|
||||
/// <param name="pt"></param>
|
||||
/// <returns></returns>
|
||||
public PointF PointControlToGraph(Point pt)
|
||||
{
|
||||
return PointControlToGraph(pt.X, pt.Y);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Returns a point with coordinates relative to the graph from the world.
|
||||
/// </summary>
|
||||
/// <param name="x"></param>
|
||||
/// <param name="y"></param>
|
||||
/// <returns></returns>
|
||||
public PointF PointWorldToGraph(double x, double y)
|
||||
{
|
||||
return new PointF(scale * (float)x, -scale * (float)y);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Returns a point with coordinates relative to the graph from the world.
|
||||
/// </summary>
|
||||
/// <param name="pt"></param>
|
||||
/// <returns></returns>
|
||||
public PointF PointWorldToGraph(Vector pt)
|
||||
{
|
||||
return PointWorldToGraph(pt.X, pt.Y);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Returns a point with coordinates relative to the world from the control.
|
||||
/// </summary>
|
||||
/// <param name="x"></param>
|
||||
/// <param name="y"></param>
|
||||
/// <returns></returns>
|
||||
public Vector PointControlToWorld(int x, int y)
|
||||
{
|
||||
return PointGraphToWorld(PointControlToGraph(x, y));
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Returns a point with coordinates relative to the world from the control.
|
||||
/// </summary>
|
||||
/// <param name="x"></param>
|
||||
/// <param name="y"></param>
|
||||
/// <returns></returns>
|
||||
public Vector PointControlToWorld2(int x, int y)
|
||||
{
|
||||
return PointGraphToWorld2(PointControlToGraph(x, y));
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Returns a point with coordinates relative to the world from the control.
|
||||
/// </summary>
|
||||
/// <param name="pt"></param>
|
||||
/// <returns></returns>
|
||||
public Vector PointControlToWorld(Point pt)
|
||||
{
|
||||
return PointGraphToWorld(PointControlToGraph(pt.X, pt.Y));
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Returns a point with coordinates relative to the world from the control.
|
||||
/// </summary>
|
||||
/// <param name="pt"></param>
|
||||
/// <returns></returns>
|
||||
public Vector PointControlToWorld2(Point pt)
|
||||
{
|
||||
return PointGraphToWorld2(PointControlToGraph(pt.X, pt.Y));
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Returns a point with coordinates relative to the world from the graph.
|
||||
/// </summary>
|
||||
/// <param name="x"></param>
|
||||
/// <param name="y"></param>
|
||||
/// <returns></returns>
|
||||
public Vector PointGraphToWorld(float x, float y)
|
||||
{
|
||||
return new Vector(
|
||||
MathHelper.RoundToNearest(x / scale, 0.03125),
|
||||
MathHelper.RoundToNearest(y / -scale, 0.03125));
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Returns a point with coordinates relative to the world from the graph.
|
||||
/// </summary>
|
||||
/// <param name="x"></param>
|
||||
/// <param name="y"></param>
|
||||
/// <returns></returns>
|
||||
public Vector PointGraphToWorld2(float x, float y)
|
||||
{
|
||||
return new Vector(x / scale, y / -scale);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Returns a point with coordinates relative to the world from the graph.
|
||||
/// </summary>
|
||||
/// <param name="pt"></param>
|
||||
/// <returns></returns>
|
||||
public Vector PointGraphToWorld(PointF pt)
|
||||
{
|
||||
return PointGraphToWorld(pt.X, pt.Y);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Returns a point with coordinates relative to the world from the graph.
|
||||
/// </summary>
|
||||
/// <param name="pt"></param>
|
||||
/// <returns></returns>
|
||||
public Vector PointGraphToWorld2(PointF pt)
|
||||
{
|
||||
return PointGraphToWorld2(pt.X, pt.Y);
|
||||
}
|
||||
|
||||
public void RequestPathUpdate()
|
||||
{
|
||||
pathsNeedUpdated = true;
|
||||
}
|
||||
|
||||
public void ZoomToPoint(Point pt, float zoomFactor)
|
||||
{
|
||||
var pt2 = PointControlToWorld(pt);
|
||||
|
||||
origin.X -= (float)(pt2.X * zoomFactor - pt2.X) * scale;
|
||||
origin.Y += (float)(pt2.Y * zoomFactor - pt2.Y) * scale;
|
||||
|
||||
scale *= zoomFactor;
|
||||
|
||||
pathsNeedUpdated = true;
|
||||
|
||||
Invalidate();
|
||||
}
|
||||
|
||||
public void ZoomToFit()
|
||||
{
|
||||
ZoomToArea(Plate.GetBoundingBox(true));
|
||||
}
|
||||
|
||||
public void ZoomToPlate()
|
||||
{
|
||||
float px;
|
||||
float py;
|
||||
|
||||
switch (Plate.Quadrant)
|
||||
{
|
||||
case 1:
|
||||
px = 0;
|
||||
py = 0;
|
||||
break;
|
||||
|
||||
case 2:
|
||||
px = (float)-Plate.Size.Width;
|
||||
py = 0;
|
||||
break;
|
||||
|
||||
case 3:
|
||||
px = (float)-Plate.Size.Width;
|
||||
py = (float)-Plate.Size.Height;
|
||||
break;
|
||||
|
||||
case 4:
|
||||
px = 0;
|
||||
py = (float)-Plate.Size.Height;
|
||||
break;
|
||||
|
||||
default:
|
||||
return;
|
||||
}
|
||||
|
||||
ZoomToArea(px, py, (float)Plate.Size.Width, (float)Plate.Size.Height);
|
||||
}
|
||||
|
||||
public void ZoomToArea(Box box)
|
||||
{
|
||||
ZoomToArea(box.X, box.Y, box.Width, box.Height);
|
||||
}
|
||||
|
||||
public void ZoomToArea(double x, double y, double width, double height)
|
||||
{
|
||||
if (width <= 0 || height <= 0)
|
||||
return;
|
||||
|
||||
var a = (Height - BorderWidth) / height;
|
||||
var b = (Width - BorderWidth) / width;
|
||||
|
||||
scale = (float)(a < b ? a : b);
|
||||
|
||||
var px = LengthWorldToGui(x);
|
||||
var py = LengthWorldToGui(y);
|
||||
var pw = LengthWorldToGui(width);
|
||||
var ph = LengthWorldToGui(height);
|
||||
|
||||
origin.X = (Width - pw) * 0.5f - px;
|
||||
origin.Y = (Height + ph) * 0.5f + py;
|
||||
|
||||
pathsNeedUpdated = true;
|
||||
|
||||
Invalidate();
|
||||
}
|
||||
|
||||
private static double NormalizeAngle(double angle)
|
||||
{
|
||||
double r = angle % 360.0;
|
||||
return r < 0 ? 360.0 + r : r;
|
||||
}
|
||||
|
||||
public Part GetPartAtPoint(Point pt)
|
||||
{
|
||||
if (pathsNeedUpdated || paths.Length != Plate.Parts.Count)
|
||||
UpdatePaths();
|
||||
|
||||
var pt2 = new PointF(pt.X - origin.X, pt.Y - origin.Y);
|
||||
|
||||
for (int i = Plate.Parts.Count - 1; i >= 0; i--)
|
||||
{
|
||||
var path = paths[i];
|
||||
|
||||
if (path.IsVisible(pt2))
|
||||
return Plate.Parts[i];
|
||||
}
|
||||
|
||||
return null;
|
||||
}
|
||||
}
|
||||
}
|
||||
86
PepLib.UI/PepLib.UI.csproj
Normal file
86
PepLib.UI/PepLib.UI.csproj
Normal file
@@ -0,0 +1,86 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project ToolsVersion="14.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
|
||||
<PropertyGroup>
|
||||
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
|
||||
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
|
||||
<ProjectGuid>{7A7D21F5-8EF1-4A63-A65B-86D10BEDFC2A}</ProjectGuid>
|
||||
<OutputType>Library</OutputType>
|
||||
<AppDesignerFolder>Properties</AppDesignerFolder>
|
||||
<RootNamespace>PepLib.UI</RootNamespace>
|
||||
<AssemblyName>PepLib.UI</AssemblyName>
|
||||
<TargetFrameworkVersion>v4.0</TargetFrameworkVersion>
|
||||
<FileAlignment>512</FileAlignment>
|
||||
<AutoGenerateBindingRedirects>true</AutoGenerateBindingRedirects>
|
||||
<TargetFrameworkProfile />
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
|
||||
<PlatformTarget>AnyCPU</PlatformTarget>
|
||||
<DebugSymbols>true</DebugSymbols>
|
||||
<DebugType>full</DebugType>
|
||||
<Optimize>false</Optimize>
|
||||
<OutputPath>bin\Debug\</OutputPath>
|
||||
<DefineConstants>DEBUG;TRACE</DefineConstants>
|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
<WarningLevel>4</WarningLevel>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
|
||||
<PlatformTarget>AnyCPU</PlatformTarget>
|
||||
<DebugType>pdbonly</DebugType>
|
||||
<Optimize>true</Optimize>
|
||||
<OutputPath>bin\Release\</OutputPath>
|
||||
<DefineConstants>TRACE</DefineConstants>
|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
<WarningLevel>4</WarningLevel>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup>
|
||||
<StartupObject />
|
||||
</PropertyGroup>
|
||||
<ItemGroup>
|
||||
<Reference Include="System" />
|
||||
<Reference Include="System.Drawing" />
|
||||
<Reference Include="System.Windows.Forms" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Compile Include="LayoutView.cs">
|
||||
<SubType>Component</SubType>
|
||||
</Compile>
|
||||
<Compile Include="Properties\AssemblyInfo.cs" />
|
||||
<EmbeddedResource Include="Properties\Resources.resx">
|
||||
<Generator>ResXFileCodeGenerator</Generator>
|
||||
<LastGenOutput>Resources.Designer.cs</LastGenOutput>
|
||||
<SubType>Designer</SubType>
|
||||
</EmbeddedResource>
|
||||
<Compile Include="Properties\Resources.Designer.cs">
|
||||
<AutoGen>True</AutoGen>
|
||||
<DependentUpon>Resources.resx</DependentUpon>
|
||||
<DesignTime>True</DesignTime>
|
||||
</Compile>
|
||||
<None Include="Properties\Settings.settings">
|
||||
<Generator>SettingsSingleFileGenerator</Generator>
|
||||
<LastGenOutput>Settings.Designer.cs</LastGenOutput>
|
||||
</None>
|
||||
<Compile Include="Properties\Settings.Designer.cs">
|
||||
<AutoGen>True</AutoGen>
|
||||
<DependentUpon>Settings.settings</DependentUpon>
|
||||
<DesignTimeSharedInput>True</DesignTimeSharedInput>
|
||||
</Compile>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<None Include="App.config" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ProjectReference Include="..\PepLib\PepLib.csproj">
|
||||
<Project>{22360453-b878-49fa-a5dc-0d9c577de902}</Project>
|
||||
<Name>PepLib</Name>
|
||||
</ProjectReference>
|
||||
</ItemGroup>
|
||||
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
|
||||
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
|
||||
Other similar extension points exist, see Microsoft.Common.targets.
|
||||
<Target Name="BeforeBuild">
|
||||
</Target>
|
||||
<Target Name="AfterBuild">
|
||||
</Target>
|
||||
-->
|
||||
</Project>
|
||||
36
PepLib.UI/Properties/AssemblyInfo.cs
Normal file
36
PepLib.UI/Properties/AssemblyInfo.cs
Normal file
@@ -0,0 +1,36 @@
|
||||
using System.Reflection;
|
||||
using System.Runtime.CompilerServices;
|
||||
using System.Runtime.InteropServices;
|
||||
|
||||
// General Information about an assembly is controlled through the following
|
||||
// set of attributes. Change these attribute values to modify the information
|
||||
// associated with an assembly.
|
||||
[assembly: AssemblyTitle("PepLib.UI")]
|
||||
[assembly: AssemblyDescription("")]
|
||||
[assembly: AssemblyConfiguration("")]
|
||||
[assembly: AssemblyCompany("")]
|
||||
[assembly: AssemblyProduct("PepLib.UI")]
|
||||
[assembly: AssemblyCopyright("Copyright © 2016")]
|
||||
[assembly: AssemblyTrademark("")]
|
||||
[assembly: AssemblyCulture("")]
|
||||
|
||||
// Setting ComVisible to false makes the types in this assembly not visible
|
||||
// to COM components. If you need to access a type in this assembly from
|
||||
// COM, set the ComVisible attribute to true on that type.
|
||||
[assembly: ComVisible(false)]
|
||||
|
||||
// The following GUID is for the ID of the typelib if this project is exposed to COM
|
||||
[assembly: Guid("7a7d21f5-8ef1-4a63-a65b-86d10bedfc2a")]
|
||||
|
||||
// Version information for an assembly consists of the following four values:
|
||||
//
|
||||
// Major Version
|
||||
// Minor Version
|
||||
// Build Number
|
||||
// Revision
|
||||
//
|
||||
// You can specify all the values or you can default the Build and Revision Numbers
|
||||
// by using the '*' as shown below:
|
||||
// [assembly: AssemblyVersion("1.0.*")]
|
||||
[assembly: AssemblyVersion("1.0.0.0")]
|
||||
[assembly: AssemblyFileVersion("1.0.0.0")]
|
||||
63
PepLib.UI/Properties/Resources.Designer.cs
generated
Normal file
63
PepLib.UI/Properties/Resources.Designer.cs
generated
Normal file
@@ -0,0 +1,63 @@
|
||||
//------------------------------------------------------------------------------
|
||||
// <auto-generated>
|
||||
// This code was generated by a tool.
|
||||
// Runtime Version:4.0.30319.42000
|
||||
//
|
||||
// Changes to this file may cause incorrect behavior and will be lost if
|
||||
// the code is regenerated.
|
||||
// </auto-generated>
|
||||
//------------------------------------------------------------------------------
|
||||
|
||||
namespace PepLib.UI.Properties {
|
||||
using System;
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// A strongly-typed resource class, for looking up localized strings, etc.
|
||||
/// </summary>
|
||||
// This class was auto-generated by the StronglyTypedResourceBuilder
|
||||
// class via a tool like ResGen or Visual Studio.
|
||||
// To add or remove a member, edit your .ResX file then rerun ResGen
|
||||
// with the /str option, or rebuild your VS project.
|
||||
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "4.0.0.0")]
|
||||
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
|
||||
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
|
||||
internal class Resources {
|
||||
|
||||
private static global::System.Resources.ResourceManager resourceMan;
|
||||
|
||||
private static global::System.Globalization.CultureInfo resourceCulture;
|
||||
|
||||
[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
|
||||
internal Resources() {
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Returns the cached ResourceManager instance used by this class.
|
||||
/// </summary>
|
||||
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
|
||||
internal static global::System.Resources.ResourceManager ResourceManager {
|
||||
get {
|
||||
if (object.ReferenceEquals(resourceMan, null)) {
|
||||
global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("PepLib.UI.Properties.Resources", typeof(Resources).Assembly);
|
||||
resourceMan = temp;
|
||||
}
|
||||
return resourceMan;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Overrides the current thread's CurrentUICulture property for all
|
||||
/// resource lookups using this strongly typed resource class.
|
||||
/// </summary>
|
||||
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
|
||||
internal static global::System.Globalization.CultureInfo Culture {
|
||||
get {
|
||||
return resourceCulture;
|
||||
}
|
||||
set {
|
||||
resourceCulture = value;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
117
PepLib.UI/Properties/Resources.resx
Normal file
117
PepLib.UI/Properties/Resources.resx
Normal file
@@ -0,0 +1,117 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<root>
|
||||
<!--
|
||||
Microsoft ResX Schema
|
||||
|
||||
Version 2.0
|
||||
|
||||
The primary goals of this format is to allow a simple XML format
|
||||
that is mostly human readable. The generation and parsing of the
|
||||
various data types are done through the TypeConverter classes
|
||||
associated with the data types.
|
||||
|
||||
Example:
|
||||
|
||||
... ado.net/XML headers & schema ...
|
||||
<resheader name="resmimetype">text/microsoft-resx</resheader>
|
||||
<resheader name="version">2.0</resheader>
|
||||
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
|
||||
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
|
||||
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
|
||||
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
|
||||
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
|
||||
<value>[base64 mime encoded serialized .NET Framework object]</value>
|
||||
</data>
|
||||
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
|
||||
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
|
||||
<comment>This is a comment</comment>
|
||||
</data>
|
||||
|
||||
There are any number of "resheader" rows that contain simple
|
||||
name/value pairs.
|
||||
|
||||
Each data row contains a name, and value. The row also contains a
|
||||
type or mimetype. Type corresponds to a .NET class that support
|
||||
text/value conversion through the TypeConverter architecture.
|
||||
Classes that don't support this are serialized and stored with the
|
||||
mimetype set.
|
||||
|
||||
The mimetype is used for serialized objects, and tells the
|
||||
ResXResourceReader how to depersist the object. This is currently not
|
||||
extensible. For a given mimetype the value must be set accordingly:
|
||||
|
||||
Note - application/x-microsoft.net.object.binary.base64 is the format
|
||||
that the ResXResourceWriter will generate, however the reader can
|
||||
read any of the formats listed below.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.binary.base64
|
||||
value : The object must be serialized with
|
||||
: System.Serialization.Formatters.Binary.BinaryFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.soap.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.bytearray.base64
|
||||
value : The object must be serialized into a byte array
|
||||
: using a System.ComponentModel.TypeConverter
|
||||
: and then encoded with base64 encoding.
|
||||
-->
|
||||
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
|
||||
<xsd:element name="root" msdata:IsDataSet="true">
|
||||
<xsd:complexType>
|
||||
<xsd:choice maxOccurs="unbounded">
|
||||
<xsd:element name="metadata">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" />
|
||||
<xsd:attribute name="type" type="xsd:string" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="assembly">
|
||||
<xsd:complexType>
|
||||
<xsd:attribute name="alias" type="xsd:string" />
|
||||
<xsd:attribute name="name" type="xsd:string" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="data">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" msdata:Ordinal="1" />
|
||||
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="resheader">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:choice>
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:schema>
|
||||
<resheader name="resmimetype">
|
||||
<value>text/microsoft-resx</value>
|
||||
</resheader>
|
||||
<resheader name="version">
|
||||
<value>2.0</value>
|
||||
</resheader>
|
||||
<resheader name="reader">
|
||||
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
<resheader name="writer">
|
||||
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
</root>
|
||||
26
PepLib.UI/Properties/Settings.Designer.cs
generated
Normal file
26
PepLib.UI/Properties/Settings.Designer.cs
generated
Normal file
@@ -0,0 +1,26 @@
|
||||
//------------------------------------------------------------------------------
|
||||
// <auto-generated>
|
||||
// This code was generated by a tool.
|
||||
// Runtime Version:4.0.30319.42000
|
||||
//
|
||||
// Changes to this file may cause incorrect behavior and will be lost if
|
||||
// the code is regenerated.
|
||||
// </auto-generated>
|
||||
//------------------------------------------------------------------------------
|
||||
|
||||
namespace PepLib.UI.Properties {
|
||||
|
||||
|
||||
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
|
||||
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("Microsoft.VisualStudio.Editors.SettingsDesigner.SettingsSingleFileGenerator", "14.0.0.0")]
|
||||
internal sealed partial class Settings : global::System.Configuration.ApplicationSettingsBase {
|
||||
|
||||
private static Settings defaultInstance = ((Settings)(global::System.Configuration.ApplicationSettingsBase.Synchronized(new Settings())));
|
||||
|
||||
public static Settings Default {
|
||||
get {
|
||||
return defaultInstance;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
7
PepLib.UI/Properties/Settings.settings
Normal file
7
PepLib.UI/Properties/Settings.settings
Normal file
@@ -0,0 +1,7 @@
|
||||
<?xml version='1.0' encoding='utf-8'?>
|
||||
<SettingsFile xmlns="http://schemas.microsoft.com/VisualStudio/2004/01/settings" CurrentProfile="(Default)">
|
||||
<Profiles>
|
||||
<Profile Name="(Default)" />
|
||||
</Profiles>
|
||||
<Settings />
|
||||
</SettingsFile>
|
||||
Reference in New Issue
Block a user