Files
PepApi.Core/PepLib.Core/Codes/CircularMove.cs
AJ Isaacs 9088af52de refactor(PepLib.Core): reorganize files into logical folder structure
Move 38 files from root directory into organized subfolders:
- Enums/ (7 files): StatusType, ApplicationType, DrawingType, etc.
- Geometry/ (5 files): Vector, Box, Size, Spacing, Node
- Models/ (15 files): Nest, Plate, Part, Program, Report, etc.
- Utilities/ (7 files): MathHelper, Tolerance, ZipHelper, etc.
- Extensions/ (2 files): PartListExtensions, PlateListExtensions
- Interfaces/ (1 file): IMovable

Update namespaces to follow folder hierarchy (e.g., PepLib.Models).
Add GlobalUsings.cs for internal backward compatibility.
Update Codes/ and IO/ files with new using statements.
Update PepApi.Core consumers to reference new namespaces.

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
2026-01-23 09:29:13 -05:00

77 lines
2.1 KiB
C#

using PepLib.Enums;
using PepLib.Geometry;
namespace PepLib.Codes
{
public class CircularMove : Motion
{
public CircularMove()
{
}
public CircularMove(Vector endPoint, Vector centerPoint, RotationType rotation = RotationType.CCW)
{
EndPoint = endPoint;
CenterPoint = centerPoint;
Rotation = rotation;
}
public CircularMove(double x, double y, double i, double j, RotationType rotation = RotationType.CCW)
{
EndPoint = new Vector(x, y);
CenterPoint = new Vector(i, j);
Rotation = rotation;
}
public RotationType Rotation { get; set; }
public EntityType Type { get; set; }
public Vector CenterPoint { get; set; }
public override void Rotate(double angle)
{
base.Rotate(angle);
CenterPoint = CenterPoint.Rotate(angle);
}
public override void Rotate(double angle, Vector origin)
{
base.Rotate(angle, origin);
CenterPoint = CenterPoint.Rotate(angle, origin);
}
public override void Offset(double x, double y)
{
base.Offset(x, y);
CenterPoint = new Vector(CenterPoint.X + x, CenterPoint.Y + y);
}
public override void Offset(Vector voffset)
{
base.Offset(voffset);
CenterPoint += voffset;
}
public override CodeType CodeType()
{
return Codes.CodeType.CircularMove;
}
public override ICode Clone()
{
return new CircularMove(EndPoint, CenterPoint, Rotation)
{
Type = Type
};
}
public override string ToString()
{
return Rotation == RotationType.CW ?
string.Format("G02 X{0} Y{1} I{2} J{3}", EndPoint.X, EndPoint.Y, CenterPoint.X, CenterPoint.Y) :
string.Format("G03 X{0} Y{1} I{2} J{3}", EndPoint.X, EndPoint.Y, CenterPoint.X, CenterPoint.Y);
}
}
}