- PepSettings: add DrawingsDirectory property for DXF endpoint config - DrawingDxfExporter: support subprogram calls, skip non-cut linear moves, remove spurious radians-to-degrees conversion on arc angles, set AC1018 DXF version - DrawingReader: handle .loop-info/.cadsnapshot entries gracefully, derive DrawingInfo from loop names when .info entry is absent, use FileShare.Read - DrawingInfoReader: use TryParse instead of Parse for material number - Drawing: make GetLoopName public (used by DrawingDxfExporter) - ZipHelper: use FileShare.Read to allow concurrent readers on Windows/Linux - NestFilterData: skip status filter when value is "All" Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
149 lines
5.0 KiB
C#
149 lines
5.0 KiB
C#
using ACadSharp;
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using ACadSharp.IO;
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using ACadSharp.Tables;
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using CSMath;
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using PepLib.Codes;
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using PepLib.Enums;
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using PepLib.Geometry;
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using PepLib.Models;
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using AcadArc = ACadSharp.Entities.Arc;
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using AcadCircle = ACadSharp.Entities.Circle;
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using AcadLine = ACadSharp.Entities.Line;
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namespace PepLib.IO;
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public static class DrawingDxfExporter
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{
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public static Stream Export(Drawing drawing)
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{
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var doc = new CadDocument();
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doc.Header.Version = ACadVersion.AC1018;
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// Collect loop IDs that are called as subprograms so we skip drawing them as top-level
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var subprogramIds = new HashSet<int>();
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foreach (var loop in drawing.Loops)
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{
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foreach (var code in loop)
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{
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if (code.CodeType() == CodeType.SubProgramCall)
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subprogramIds.Add(((SubProgramCall)code).LoopId);
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}
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}
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foreach (var loop in drawing.Loops)
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{
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var loopNumber = GetLoopNumber(loop.Name);
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if (subprogramIds.Contains(loopNumber))
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continue; // drawn inline at SubProgramCall positions
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var layer = new Layer(loop.Name);
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doc.Layers.Add(layer);
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DrawLoop(doc, drawing, loop, layer, new Vector());
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}
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var buffer = new MemoryStream();
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using (var writer = new DxfWriter(buffer, doc, false))
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{
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writer.Write();
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}
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return new MemoryStream(buffer.ToArray());
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}
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private static Vector DrawLoop(CadDocument doc, Drawing drawing, Loop loop, Layer layer, Vector startPos)
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{
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var pos = startPos;
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foreach (var code in loop)
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{
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switch (code.CodeType())
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{
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case CodeType.RapidMove:
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pos = Advance(pos, ((RapidMove)code).EndPoint, loop.Mode);
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break;
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case CodeType.LinearMove:
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var lm = (LinearMove)code;
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if (lm.Type == EntityType.Cut)
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{
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var lineEnd = Advance(pos, lm.EndPoint, loop.Mode);
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doc.Entities.Add(new AcadLine
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{
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StartPoint = ToXYZ(pos),
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EndPoint = ToXYZ(lineEnd),
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Layer = layer
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});
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pos = lineEnd;
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}
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else
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{
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pos = Advance(pos, lm.EndPoint, loop.Mode);
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}
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break;
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case CodeType.CircularMove:
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var cm = (CircularMove)code;
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var arcEnd = Advance(pos, cm.EndPoint, loop.Mode);
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var arcCenter = Advance(pos, cm.CenterPoint, loop.Mode);
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var dx = pos.X - arcCenter.X;
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var dy = pos.Y - arcCenter.Y;
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var radius = Math.Sqrt(dx * dx + dy * dy);
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var startAngle = Math.Atan2(pos.Y - arcCenter.Y, pos.X - arcCenter.X);
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var endAngle = Math.Atan2(arcEnd.Y - arcCenter.Y, arcEnd.X - arcCenter.X);
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if (cm.Rotation == RotationType.CW)
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(startAngle, endAngle) = (endAngle, startAngle);
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if (Math.Abs(startAngle - endAngle) < 1e-10)
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{
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doc.Entities.Add(new AcadCircle
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{
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Center = ToXYZ(arcCenter),
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Radius = radius,
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Layer = layer
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});
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}
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else
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{
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doc.Entities.Add(new AcadArc
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{
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Center = ToXYZ(arcCenter),
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Radius = radius,
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StartAngle = startAngle,
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EndAngle = endAngle,
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Layer = layer
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});
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}
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pos = arcEnd;
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break;
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case CodeType.SubProgramCall:
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var call = (SubProgramCall)code;
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var subLoop = drawing.Loops.FirstOrDefault(l => l.Name == drawing.GetLoopName(call.LoopId));
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if (subLoop != null)
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DrawLoop(doc, drawing, subLoop, layer, pos);
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// pos unchanged — subprograms are closed shapes that return to start
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break;
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}
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}
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return pos;
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}
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private static int GetLoopNumber(string loopName)
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{
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var idx = loopName.LastIndexOf(".loop-", StringComparison.OrdinalIgnoreCase);
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if (idx < 0) return -1;
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return int.TryParse(loopName.Substring(idx + 6), out var n) ? n : -1;
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}
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private static Vector Advance(Vector current, Vector offset, ProgrammingMode mode) =>
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mode == ProgrammingMode.Incremental ? current + offset : offset;
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private static XYZ ToXYZ(Vector v) => new XYZ(v.X, v.Y, 0);
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}
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