Files
PepApi.Core/PepLib.Core/IO/DrawingDxfExporter.cs
T
ajandClaude Sonnet 4.6 85f6a50f1a feat: improve DXF export and cross-platform file handling
- PepSettings: add DrawingsDirectory property for DXF endpoint config
- DrawingDxfExporter: support subprogram calls, skip non-cut linear moves,
  remove spurious radians-to-degrees conversion on arc angles, set AC1018 DXF version
- DrawingReader: handle .loop-info/.cadsnapshot entries gracefully, derive
  DrawingInfo from loop names when .info entry is absent, use FileShare.Read
- DrawingInfoReader: use TryParse instead of Parse for material number
- Drawing: make GetLoopName public (used by DrawingDxfExporter)
- ZipHelper: use FileShare.Read to allow concurrent readers on Windows/Linux
- NestFilterData: skip status filter when value is "All"

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-06-27 07:23:12 -04:00

149 lines
5.0 KiB
C#

using ACadSharp;
using ACadSharp.IO;
using ACadSharp.Tables;
using CSMath;
using PepLib.Codes;
using PepLib.Enums;
using PepLib.Geometry;
using PepLib.Models;
using AcadArc = ACadSharp.Entities.Arc;
using AcadCircle = ACadSharp.Entities.Circle;
using AcadLine = ACadSharp.Entities.Line;
namespace PepLib.IO;
public static class DrawingDxfExporter
{
public static Stream Export(Drawing drawing)
{
var doc = new CadDocument();
doc.Header.Version = ACadVersion.AC1018;
// Collect loop IDs that are called as subprograms so we skip drawing them as top-level
var subprogramIds = new HashSet<int>();
foreach (var loop in drawing.Loops)
{
foreach (var code in loop)
{
if (code.CodeType() == CodeType.SubProgramCall)
subprogramIds.Add(((SubProgramCall)code).LoopId);
}
}
foreach (var loop in drawing.Loops)
{
var loopNumber = GetLoopNumber(loop.Name);
if (subprogramIds.Contains(loopNumber))
continue; // drawn inline at SubProgramCall positions
var layer = new Layer(loop.Name);
doc.Layers.Add(layer);
DrawLoop(doc, drawing, loop, layer, new Vector());
}
var buffer = new MemoryStream();
using (var writer = new DxfWriter(buffer, doc, false))
{
writer.Write();
}
return new MemoryStream(buffer.ToArray());
}
private static Vector DrawLoop(CadDocument doc, Drawing drawing, Loop loop, Layer layer, Vector startPos)
{
var pos = startPos;
foreach (var code in loop)
{
switch (code.CodeType())
{
case CodeType.RapidMove:
pos = Advance(pos, ((RapidMove)code).EndPoint, loop.Mode);
break;
case CodeType.LinearMove:
var lm = (LinearMove)code;
if (lm.Type == EntityType.Cut)
{
var lineEnd = Advance(pos, lm.EndPoint, loop.Mode);
doc.Entities.Add(new AcadLine
{
StartPoint = ToXYZ(pos),
EndPoint = ToXYZ(lineEnd),
Layer = layer
});
pos = lineEnd;
}
else
{
pos = Advance(pos, lm.EndPoint, loop.Mode);
}
break;
case CodeType.CircularMove:
var cm = (CircularMove)code;
var arcEnd = Advance(pos, cm.EndPoint, loop.Mode);
var arcCenter = Advance(pos, cm.CenterPoint, loop.Mode);
var dx = pos.X - arcCenter.X;
var dy = pos.Y - arcCenter.Y;
var radius = Math.Sqrt(dx * dx + dy * dy);
var startAngle = Math.Atan2(pos.Y - arcCenter.Y, pos.X - arcCenter.X);
var endAngle = Math.Atan2(arcEnd.Y - arcCenter.Y, arcEnd.X - arcCenter.X);
if (cm.Rotation == RotationType.CW)
(startAngle, endAngle) = (endAngle, startAngle);
if (Math.Abs(startAngle - endAngle) < 1e-10)
{
doc.Entities.Add(new AcadCircle
{
Center = ToXYZ(arcCenter),
Radius = radius,
Layer = layer
});
}
else
{
doc.Entities.Add(new AcadArc
{
Center = ToXYZ(arcCenter),
Radius = radius,
StartAngle = startAngle,
EndAngle = endAngle,
Layer = layer
});
}
pos = arcEnd;
break;
case CodeType.SubProgramCall:
var call = (SubProgramCall)code;
var subLoop = drawing.Loops.FirstOrDefault(l => l.Name == drawing.GetLoopName(call.LoopId));
if (subLoop != null)
DrawLoop(doc, drawing, subLoop, layer, pos);
// pos unchanged — subprograms are closed shapes that return to start
break;
}
}
return pos;
}
private static int GetLoopNumber(string loopName)
{
var idx = loopName.LastIndexOf(".loop-", StringComparison.OrdinalIgnoreCase);
if (idx < 0) return -1;
return int.TryParse(loopName.Substring(idx + 6), out var n) ? n : -1;
}
private static Vector Advance(Vector current, Vector offset, ProgrammingMode mode) =>
mode == ProgrammingMode.Incremental ? current + offset : offset;
private static XYZ ToXYZ(Vector v) => new XYZ(v.X, v.Y, 0);
}