Files
OpenNest/OpenNest.Tests/IterativeShrinkFillerTests.cs

148 lines
5.1 KiB
C#

using OpenNest.Engine.Fill;
using OpenNest.Geometry;
namespace OpenNest.Tests;
public class IterativeShrinkFillerTests
{
[Fact]
public void Fill_NullItems_ReturnsEmpty()
{
Func<NestItem, Box, List<Part>> fillFunc = (ni, b) => new List<Part>();
var result = IterativeShrinkFiller.Fill(null, new Box(0, 0, 100, 100), fillFunc, 1.0);
Assert.Empty(result.Parts);
Assert.Empty(result.Leftovers);
}
[Fact]
public void Fill_EmptyItems_ReturnsEmpty()
{
Func<NestItem, Box, List<Part>> fillFunc = (ni, b) => new List<Part>();
var result = IterativeShrinkFiller.Fill(new List<NestItem>(), new Box(0, 0, 100, 100), fillFunc, 1.0);
Assert.Empty(result.Parts);
Assert.Empty(result.Leftovers);
}
private static Drawing MakeRectDrawing(double w, double h, string name = "rect")
{
var pgm = new OpenNest.CNC.Program();
pgm.Codes.Add(new OpenNest.CNC.RapidMove(new Vector(0, 0)));
pgm.Codes.Add(new OpenNest.CNC.LinearMove(new Vector(w, 0)));
pgm.Codes.Add(new OpenNest.CNC.LinearMove(new Vector(w, h)));
pgm.Codes.Add(new OpenNest.CNC.LinearMove(new Vector(0, h)));
pgm.Codes.Add(new OpenNest.CNC.LinearMove(new Vector(0, 0)));
return new Drawing(name, pgm);
}
[Fact]
public void Fill_SingleItem_PlacesParts()
{
var drawing = MakeRectDrawing(20, 10);
var items = new List<NestItem>
{
new NestItem { Drawing = drawing, Quantity = 5 }
};
Func<NestItem, Box, List<Part>> fillFunc = (ni, b) =>
{
var plate = new Plate(b.Width, b.Length);
var engine = new DefaultNestEngine(plate);
return engine.Fill(ni, b, null, System.Threading.CancellationToken.None);
};
var result = IterativeShrinkFiller.Fill(items, new Box(0, 0, 120, 60), fillFunc, 1.0);
Assert.True(result.Parts.Count > 0, "Should place parts");
}
[Fact]
public void Fill_MultipleItems_PlacesFromBoth()
{
var items = new List<NestItem>
{
new NestItem { Drawing = MakeRectDrawing(20, 10, "large"), Quantity = 5 },
new NestItem { Drawing = MakeRectDrawing(8, 5, "small"), Quantity = 5 },
};
Func<NestItem, Box, List<Part>> fillFunc = (ni, b) =>
{
var plate = new Plate(b.Width, b.Length);
var engine = new DefaultNestEngine(plate);
return engine.Fill(ni, b, null, System.Threading.CancellationToken.None);
};
var result = IterativeShrinkFiller.Fill(items, new Box(0, 0, 120, 60), fillFunc, 1.0);
var largeCount = result.Parts.Count(p => p.BaseDrawing.Name == "large");
var smallCount = result.Parts.Count(p => p.BaseDrawing.Name == "small");
Assert.True(largeCount > 0, "Should place large parts");
Assert.True(smallCount > 0, "Should place small parts in remaining space");
}
[Fact]
public void Fill_UnfilledQuantity_ReturnsLeftovers()
{
// Huge quantity that can't all fit on a small plate
var items = new List<NestItem>
{
new NestItem { Drawing = MakeRectDrawing(20, 10), Quantity = 1000 },
};
Func<NestItem, Box, List<Part>> fillFunc = (ni, b) =>
{
var plate = new Plate(b.Width, b.Length);
var engine = new DefaultNestEngine(plate);
return engine.Fill(ni, b, null, System.Threading.CancellationToken.None);
};
var result = IterativeShrinkFiller.Fill(items, new Box(0, 0, 60, 30), fillFunc, 1.0);
Assert.True(result.Parts.Count > 0, "Should place some parts");
Assert.True(result.Leftovers.Count > 0, "Should have leftovers");
Assert.True(result.Leftovers[0].Quantity > 0, "Leftover quantity should be positive");
}
[Fact]
public void Fill_UnlimitedQuantity_PlacesParts()
{
var items = new List<NestItem>
{
new NestItem { Drawing = MakeRectDrawing(20, 10), Quantity = 0 }
};
Func<NestItem, Box, List<Part>> fillFunc = (ni, b) =>
{
var plate = new Plate(b.Width, b.Length);
var engine = new DefaultNestEngine(plate);
return engine.Fill(ni, b, null, System.Threading.CancellationToken.None);
};
var result = IterativeShrinkFiller.Fill(items, new Box(0, 0, 120, 60), fillFunc, 1.0);
Assert.True(result.Parts.Count > 0, "Unlimited qty items should still be placed");
Assert.Empty(result.Leftovers); // unlimited items never produce leftovers
}
[Fact]
public void Fill_RespectsCancellation()
{
var cts = new System.Threading.CancellationTokenSource();
cts.Cancel();
var items = new List<NestItem>
{
new NestItem { Drawing = MakeRectDrawing(20, 10), Quantity = 10 }
};
Func<NestItem, Box, List<Part>> fillFunc = (ni, b) =>
new List<Part> { TestHelpers.MakePartAt(0, 0, 10) };
var result = IterativeShrinkFiller.Fill(items, new Box(0, 0, 100, 100), fillFunc, 1.0, cts.Token);
Assert.NotNull(result);
}
}