Files
OpenNest/OpenNest.Engine/Jobs/Placement/Fillers/PlateFillerBase.cs
T

194 lines
5.6 KiB
C#

using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Threading;
using OpenNest.Engine;
using OpenNest.Engine.Fill;
using OpenNest.Engine.Strategies;
using OpenNest.Geometry;
using OpenNest.Math;
namespace OpenNest.Engine.Jobs.Placement.Fillers;
internal abstract class PlateFillerBase
{
private IFillComparer comparer;
protected PlateFillerBase(Plate plate)
{
Plate = plate;
}
public Plate Plate { get; }
public int PlateNumber { get; set; }
public NestDirection NestDirection { get; set; }
public NestPhase WinnerPhase { get; protected set; }
internal void SetWinnerPhase(NestPhase winnerPhase)
{
WinnerPhase = winnerPhase;
}
public List<PhaseResult> PhaseResults { get; } = new();
public List<AngleResult> AngleResults { get; } = new();
protected IFillComparer Comparer => comparer ??= CreateComparer();
protected virtual IFillComparer CreateComparer() => new DefaultFillComparer();
public virtual NestDirection? PreferredDirection => null;
public virtual ShrinkAxis TrimAxis => ShrinkAxis.Width;
public virtual List<double> BuildAngles(
NestItem item,
ClassificationResult classification,
Box workArea
)
{
return new List<double>
{
classification.PrimaryAngle,
classification.PrimaryAngle + OpenNest.Math.Angle.HalfPI,
};
}
protected virtual void RecordProductiveAngles(List<AngleResult> angleResults) { }
protected FillPolicy BuildPolicy() => new(Comparer, PreferredDirection);
internal IFillComparer FillComparer => Comparer;
protected string BuildProgressSummary() => BuildProgressSummary(PhaseResults);
internal static string BuildProgressSummary(IReadOnlyList<PhaseResult> phaseResults)
{
if (phaseResults.Count == 0)
return null;
var parts = new List<string>(phaseResults.Count);
foreach (var result in phaseResults)
parts.Add($"{result.Phase.ShortName()}: {result.PartCount}");
return string.Join(" | ", parts);
}
protected bool IsBetterFill(List<Part> candidate, List<Part> current, Box workArea) =>
IsBetterFill(Comparer, candidate, current, workArea);
internal static bool IsBetterFill(
IFillComparer comparer,
List<Part> candidate,
List<Part> current,
Box workArea
) => comparer.IsBetter(candidate, current, workArea);
protected bool IsBetterValidFill(List<Part> candidate, List<Part> current, Box workArea)
{
if (
candidate != null
&& candidate.Count > 0
&& HasOverlaps(candidate, Plate.PartSpacing)
)
{
Debug.WriteLine(
$"[IsBetterValidFill] REJECTED {candidate.Count} parts due to overlaps (current best: {current?.Count ?? 0})"
);
return false;
}
return IsBetterFill(candidate, current, workArea);
}
internal static bool HasOverlaps(List<Part> parts, double spacing)
{
if (parts == null || parts.Count <= 1)
return false;
for (var i = 0; i < parts.Count; i++)
{
var box1 = parts[i].BoundingBox;
for (var j = i + 1; j < parts.Count; j++)
{
var box2 = parts[j].BoundingBox;
var overlapX = System.Math.Min(box1.Right, box2.Right)
- System.Math.Max(box1.Left, box2.Left);
var overlapY = System.Math.Min(box1.Top, box2.Top)
- System.Math.Max(box1.Bottom, box2.Bottom);
if (overlapX <= Tolerance.Epsilon || overlapY <= Tolerance.Epsilon)
continue;
List<Vector> points;
if (parts[i].Intersects(parts[j], out points))
{
var first = parts[i].BoundingBox;
var second = parts[j].BoundingBox;
Debug.WriteLine(
$"[HasOverlaps] Overlap: part[{i}] ({parts[i].BaseDrawing?.Name}) @ ({first.Left:F2},{first.Bottom:F2})-({first.Right:F2},{first.Top:F2}) rot={parts[i].Rotation:F2}"
+ $" vs part[{j}] ({parts[j].BaseDrawing?.Name}) @ ({second.Left:F2},{second.Bottom:F2})-({second.Right:F2},{second.Top:F2}) rot={parts[j].Rotation:F2}"
+ $" intersections={points?.Count ?? 0}"
);
return true;
}
}
}
return false;
}
public virtual List<Part> Fill(
NestItem item,
Box workArea,
IProgress<NestProgress> progress,
CancellationToken token
)
{
return new List<Part>();
}
public virtual List<Part> Fill(
List<Part> groupParts,
Box workArea,
IProgress<NestProgress> progress,
CancellationToken token
)
{
return new List<Part>();
}
public virtual List<Part> PackArea(
Box box,
List<NestItem> items,
IProgress<NestProgress> progress,
CancellationToken token
)
{
return new List<Part>();
}
public virtual List<Part> Nest(
List<NestItem> items,
IProgress<NestProgress> progress,
CancellationToken token
)
{
return PlateFillOrchestrator.Nest(
Plate,
items,
Comparer,
(item, workArea, sink, cancellation) => Fill(item, workArea, sink, cancellation),
(workArea, packItems, sink, cancellation) =>
PackArea(workArea, packItems, sink, cancellation),
progress,
token
);
}
}